[ bastion spoilers ] heyand anyone else, let's finally talk about bastion and that incredible ending. SPOILERS
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- Yes. Well said about the potions towards the end. I hadn't really considered that.
On my second playthrough I chose to keep the ram just to see what would happen and I hated myself for it. Ideally, while I think there are no 'right' choices, I think you would take the ram and turn back time the first time, and then save Ura-Man and go forward the second time. I think that would be the optimal, thematic story.
And yeah. Oh man that music. Oh man.Jul 27, 2011
- oh and also when you're dragging... zelf? back, the narrator engages in a bit of dramatic irony/unreliable narration by saying how you're probably beating the shit out of zulf and etc. just one more little touch that really rewards you for your decision.
ps: Bastion Soundtrack - The EndJul 28, 2011
- I think what worked really well with how Rucks's narration became unreliable was that it highlighted how the time-of-narration and time-of-play were drawing closer and closer together. It kind of situated him back at the Bastion talking to Zia instead of this omniscient being, which became even more of a thing when you get back to the Bastion and he is talking to you (and so is Zia).
THe way I see it, the entire 'story' was being told to Zia while the Kid made his journey to confront Zulf for the last crtystal.Jul 28, 2011
- yup, it's a little subtle but when you listen for it when (for example) you find Zia for the first time Rucks says stuff like "well i don't need to tell you what happens next"Jul 28, 2011
- That said, there are some slight inconsistencies, where the narration talks about 'Zia' in the third-person fairly early on, obviously so you don't realise he is talking to Zia. Kinda disappointing but you only really notice it if you are paying a lot of attention the second time. Overall, I just love that he was talking to someone. Makes it so much more clever than simply having narration for the sake of it.Jul 29, 2011
- that's a necessary narrative evil - if, on your first playthrough, Rucks refered to Zia in the second person, it would ruin the revelation in the final levels that he's telling this story to her as the kid destroys the terminals. He's talking to Zia, but the narration is really FOR the player, so they have to bend it to that purpose (hence why Rucks spends so much time telling Zia about things she witnessed herself).
this is likely the best example of narration in a game I've ever seen - I'm deeply impressed with Supergiant's accomplishments.Aug 7, 2011
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