Profile cover photo
Profile photo
The ChaosGrenade
All about Quick & Dirty Tabletop RPGs.
All about Quick & Dirty Tabletop RPGs.
About
The ChaosGrenade's posts

Post has attachment
Next session of our Rad Hack play-by-post is up. This ended up going bonkers in ways none of us anticipated. 

Post has attachment
A year ago we released Rota Fortunae, a free fantasy RPG framework using our CarPG system! This is cool news to us since Matt Bryant (my co-conspirator and creator of the CarPG rules) is running a Rota Fortunae game for us online this week!

Post has attachment
So I'm definitely a better writer than I am an artist, but following you cool cats on here made me wish I could crank out the illustrations for my own games. I got tired of wishing and decided to give it a shot. Absolvo is one of the player characters in our Rad Hack game. I decided to sit down yesterday afternoon with a pencil and a sketchbook and just commit to it.

I don't hold a candle to any of you guys and gals, but, I'm pretty damn happy with the result. Gonna keep going and sketch out all the gonzo post-apoc characters my players subject me to :) 
Photo

Post has attachment
The Rad Hack (and I guess anything Black Hack in that case) is pretty sweet to run as a Play-By-Post. I have no issue handling dice rolls on the honor system with my players, so having a system where they do all the rolls (and have an easy way to gauge success) helps the pace a lot.

One thing I changed up was I stole the Shadow of the Demon Lord initiative system. Rolling initiative checks kinda held things up, so establishing "Fast" and "Long"* actions and breaking them up into set phases means players don't have to wait on the other (or myself) to declare intent. Once everyone's in I can resolve NPC actions and fill in the details as needed.

* I know SoDL calls it "Fast" and "Slow" actions, but I like using "Long" and it's my bastard home ruling so nyah.

Since we're using a Facebook Group for the game, something I hadn't realized until now is that the ability to reply to specific comments means I can keep the individual rounds organized without the players getting ahead or lost on the turn order. Also, the ability to comment with photos means I was able to keep updated map sections throughout the sewer crawl scene. When they headed to the "Shit Caves" on our past adventure, I quickly went to http://davesmapper.com and generated a quick labyrinth. I opened it up in Paint.net and added a dark layer to it. With each update I'd copy and paste the map section they had access to, erase the area their light was at, and black out places they hadn't explored yet. With minimal prep work I had it set to where each update only took me about a minute or two.

It's also been nice having an "out of character" group chat to handle "table talk". It's helped us stay engaged even when we didn't have the time to immediately get back to posting. I know many folks bitch about the pacing of Play-by-Posts, even when they're at their stride, but when everyone's scattered across the four winds and schedules are mixed it's nice having something always going.

Photo

Post has attachment
First "Session" of our Rad Hack Play-by-Post. 

Post has attachment
Been trying to quench my desire for shiny new video games by playing through a backlog of PS3/PS4 games I've either bought (and never played/finished) or picked up via my PS+ subscription the last couple years.

I finished the first playthrough of Dragon's Crown last week. A long time ago when I played the D&D arcade brawlers, I remember pondering "Wouldn't it be cool if it was an actual RPG using brawler game mechanics?"

Well, this game is that. The final boss fight is even a tribute to the D&D arcade ones, which is pretty cool. The graphics are composed of very lush, beautiful 2D art pieces (and I'm not talking about the ludicrous amount of over-the-top scantily clad women in the game.) There's really only 9 levels throughout the whole game, but the second half of the playthrough involves repeating them to acquire artifacts to face the final boss. It took me roughly ~13 hours.

But of course, it repeats itself with higher difficulty modes unlocked, higher level caps, and eventually with its own version of endgame "raids" to level yourself. Personally, I'm moving on to other titles, but I'm keeping this one installed for the lulls between serious plays just to punch some orc faces. 
Photo

Post has attachment
Printed out a copy of The Rad Hack at home, and it really drove home how much +Karl Stjernberg kept a careful eye on the layout and page count of this game. His artwork is both thematically appropriate and easy on the toner. Margins, columns and layout were perfect for booklet printing. Hardly a bit of wasted space while keeping everything easy on the eyes. I aspire to be this awesome some day. 
Photo

Post has attachment
Gutterpunk Sprawl Crawl has begun being played thanks to the usual ChaosGrenade trouble makers. Figured I better keep a log of the atrocities. Here's a write up similar to the one I flailed my players with. 

Post has attachment
Gutterpunk Sprawl Crawl: Hex A1
Decided to mix media, and I'm kinda happy with it considering. Created a booklet of hex map templates, hand drew some stuff, kept the adjacent pages blank for quick notes. Then I scanned the page back and added color on the important hexes.

Some notes on the creation process:
> Used the "Downtown" table from Augmented Reality and imagined what would actually be there after society took a dump on itself. Bubba's Junk Heap, for instance, was a major shopping mall at one point. The "Disposable Rippers" were completely rolled up from AR's gang tables.

> The major roads were lazily created using the "Urbancrawl" rules from Vornheim. You'll notice there's an 8, a 3, and a 2 in there. My plan is for every hex uncolored to use these rules to handle sprawl on the fly.

> The labeling of the hexes is to simply treat every letter as a column, and count from 1 going down.

> Keeping a thumbnail of "District A" (aka Anarchy Blight Zone) with the marked hex for reference. 
Photo
Wait while more posts are being loaded