Over time I've become a fan of Game of Thrones. I'm amazed at the eloquence of how the story has interwoven so many different character threads into what I think is a pretty amazing mythology regarding the history of the Children of the Forest, the First Men and the White Walkers.

When I think to myself, gosh how awesome it would be to run an RPG such that I got the same effect... I feel pretty daunted by it. I was thinking about why that is. The reason has to do with the way the story interweaves the character histories such that in the end, we presume, everything ties together, all the mystery threads complete, and the tapestry as a whole is revealed in all it's amazing glory. But for that to work... you have to have these characters in a novel... not a game. Because the chances of a die-rolling collection of players winding up lucky enough to survive the encounters they're put against defies all odds. I won't give any spoilers, but there are plenty of times where main characters (who are meant to survive in order to fulfill the grand scheme of the story) do things that if we gave odds and rolled ... would be unlikely to survive. In such a case the main characters would get killed off in a game, whereas in a novel they're simply lucky and skillful.

RPGs and Novels are two completely different worlds. We can't do with games what we can do with novels. Which isn't to say that our games can't be as awesome as Game of Thrones. They can. But we can't do it in the same way.

I think.

What do you think?
Shared publiclyView activity