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Dran Fren
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Dran Fren

Poems Corner  - 
 
The tape recorder in the head
you can tap into it
or have it running in constant speed ~

Similarly, both insides of the meme, which are experiential impressions / imprints /

in the sense that it gives them archetypes and degenerative forms /

the meme can lead to over-identification with them,

so that the individual - can be an agent to the meme

So turn the blinking cursor, the desktop, the weight of the notebook on your lap -

the opportunity to copy / whatever that is /

So writing, the making of a storage facility of words that could be deciphered by others /

if the question on the meaning is clarified once / then everything cleared other cabinets ?

The automatic data backup & automatic change of typed, for example from D to D, or go even further /

the possibility of spracherkennung or the possibility of brain impulses on the screen to capture

then it is also a gratuity arise / or the talents of industry /
the special feature / of the illuminating, character /
material beneficial

either randomly, everything can be for disaster /

or the intention makes a difference


Note that the live one positive aspect has
the language

the encounter with the cool ideas
the zeitgeist of the profitable

or survived
per cent a line

the history which can be a reservoir now but

the written identity
the space opens (is established)
for other
if something is written down
and will be published
that is, it is another familiar
they have the opportunity to find it in the search engine
It is a long shot

the SYSTEM is our reasonable machine
it gives us so much sense how we can cope with
even if we no longer know
what this is : SENSE MACHINE
and this was now the auto- vervollverständigung
which has the useful added the macschine
when you press return is at the end of the pack
the last word the offer ngenommen

we try the high tone of the past
to imitate
if in the past of the talk was useful
or even in a particular form
spoken or written
we can not readily scientifically
explain
if we are not just experts in the area are

but deise special aert
this rhythm
this condition athmosphäreisfhe
which is vieleichjt only imagination
nothing real
no benchmark

this longing
express this intention something
to turn out for the better
or other such learning experience
make it accessible to
this space
which thus becomes possible to live for others
/ It is a mental space
a mental space
and due on tape machine in our mind
making it even more painful
4
Brendon Kent's profile photo
 
And the action of expressing words plays thoughts to ease the pain!Nicely written ;)
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Dran Fren

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Verlassene Orte ~ Das sterbende Wasserwerk im Wald ( 1 ) ~ Wandertag im März 2014. Erbaut in den 30`er Jahren (Wehrmacht Munitionsanstalt)  ... Nachnutzung GSSD bis 1992 ... Modernisierung in den 90`er Jahren (Munitionsentsorger) ... 2014 ... ein sterbendes Wasserwerk - Video: WW2 MUNA ~ Das sterbende Wasserwerk ~ Lost Places 78 ~ 03/2014 
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Dran Fren

Discussions  - 
 
"As natural resources become constrained in developed countries, #Africa’s unleveraged farmland, minerals, and fossil fuels become a critical world resource [...]. Africa is able to avoid the hypercompetition of the developed world by making more effective use of its natural assets. Countries in Africa begin by re-nationalizing resources being developed by outside companies and countries.
Chinese and western interests are suddenly locked out of exploiting African resources [...]."

http://blogs.hbr.org/2013/11/imagine-a-future-where-africa-leapfrogs-developed-economies/

http://www.iriweb.org/Main/Collaboration_Center/Research-on-Research/IRI_2038_Futures_Study/Public_Site/Navigation/Collaboration_Center/Research-on-Research/ROR_Working_Groups/IRI_2038_Futures_Study.aspx
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Olivier Malinur's profile photo
2 comments
 
I found the movie... But the trailer is in french: "Africa Paradise" Trailer
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Dran Fren

Discussion  - 
 
 
Gaming communities as educational communities

//Presented at MAPSES 2014 in Scranton, PA. Full links on the blog. 

 I'm optimistic about massively open online education. There’s been a recent round of skepticism about low rates of completion and other difficulties with the current implementation of MOOCs, but I don’t find these numbers discouraging for two reasons. First, I think it's good if anyone is learning anything. 13% is a low completion rate, but these courses are sometimes enrolling 100,000 people and regularly have enrollments of around 50,000 students. 13% completion still means that thousands of people are completing these courses, and tens of thousands more are receiving at least some exposure to material they otherwise wouldn’t. I see that as an unqualified positive success. And second, we don't have standards for comparison for how well these online courses should be performing, and how far we are from meeting those standards. The College de France and the European Graduate School have both been mentioned at this conference as operating on open principles, albeit at smaller scales. But scales matter for evaluating systems as complex as education.So I want to throw another example into the mix in the hopes that it stimulates some more creative ideas in this direction. 

 I want to look at online gaming communities from an educational context. Modern strategy games, like Starcraft and Dota and League of Legends, are deep and difficult games with steep learning curves and extremely high skill ceilings. Performing well at these games requires both quick strategic thinking under pressure and impressive displays of manual dexterity. Starcraft in particular has become a national sport in Korea over the last decade, with professional leagues broadcasting tournaments on television and top performing players earning salaries, sponsorship, and fan followings comparable to top athletes in other sports. Over the last 3 years the rise of so-called “e-sports” has garnered equally impressive popularity among gamers in America and Europe. Video games have become a successful spectator sport, even though the audience can easily load up the same gaming environment play alongside the pros. To give a sense of the popularity, one of the main streaming sites Twitch.tv is seeing 45 million unique viewers every month, streaming millions of hours of games, with some tournaments easily rivaling ESPN and other traditional sports broadcasts in terms of live viewership. The economics and ethnography of this community are extremely interesting.

 But from an educational perspective, these games are difficult to play, and some understanding of the gameplay is required to make watching tournaments entertaining. So there’s an incentive within the community, in order to sustain itself, that it educate the noob players well enough to enjoy the game. So there’s a thriving community of both self-motivated learners and professional or semi-professional experts who take the time to educate, both on a paid and volunteer basis. For the last decade the learning in the community followede a chess club model, with “coaches” who would charge fees to help train a player to improve their game. But over the last few years the community has grown more complex with the rise of the internet. So let me highlight some of the features of this community relevant to MOOCs:

 Multi-media, multi-technology, radically distributed. The community has a presence in youtube videos and live streaming, on reddit and on wikis and several different message boards and fan pages devoted to discussing both the game and the community around it. There’s also ingame team chat channels, messaging services, and so on. No central authority or necessary package of tools, but a few major hubs of activity across a variety of media and contexts.

Learning is situated within this social context among recognizable personalities (if not genuine ‘celebrities’), which provides standards for excellence, personality,  authority and social organization, interpersonal and team drama, art and music, and all the other markings of culture. Within this context, players discuss the “metagame”, which refers to the changing style of gameplay over time as new tricks and techniques are discovered and become widely adopted, and engage in “theorycrafting”, whereby they reason about strategies and tactics, comment on tournament results and rankings and game balance, and so on. In the process, the gamers not only disseminate existing knowledge, but generate new knowledge in the process. The results of this self-motivated, situated learning are very promising. If these gamers were teaching themselves to play chess or any athletic sport, we’d all be very impressed. In fact, these kids have learned to play games that are just as strategically difficult and impressive

Learning in this context takes both public and private forms. According to Kow (2013), novices tend to learn best from public media and coaching, while more experienced players tend to form private (or professional) clubs with peer groups in which information is exchanges and practiced at higher levels. 

Beyond static resources like wikis and youtube videos, players are actively streaming their games at all hours, with international success, at all levels of play including streaming paid novice coaching sessions. Top players are accessible and practice openly in public to very high viewership ratings (sometimes breaking tens of thousands of simultaneous viewers) and lots of community interaction. Lower ranked pros and semi pros have greater or lesser viewership depending not only on the quality of their play, but also on their personality and social notoriety within the community, reinforcing the situatedness of the learning environment. But a number of public streamers are novices, training to get better and potentially break into the community spotlight. In addition, a few “educational streams” have started with explicitly educational functions. For instance, Day[9] has a regular daily stream where he teaches the audience to “be a better gamer”, with tips and analysis to help audiences of all skill levels. It turns the context into an explicitly educational, but the usefulness of the stream has also made it extremely popular, and has turned Day[9] into a community celebrity and respected authority.

Learning as a community: Scarlett, a transgendered gamer, has received huge community success despite the traditionally hostile attitude among gamers. This has been the result of both financial pressure from sponsors, visible instances of punishment of community members for hostile or offensive language, and self-policing from more visible members of the community. It demonstrates “unintentional learning” as a byproduct of community organization only indirectly related to the the self-motivated rewards of gaming



Contrast these features with MOOCs as currently implements:
Relies on traditional educational contexts and styles to situate the learning. This context may be more or less familiar to students, with little social resources to acclimate students to the educational environment who aren’t familiar with traditional educational contexts. 

Relies on centralized technological platforms, often through one-way channels of discussion within narrow social context.

Depends on self-motivated learners with nothing to reinforce that motivation

No continuous, live support. No personalities except academics. No examples of expert performance to emulate or active peers to learn from. No opportunities for occupying the spotlight or potential for making a career from the effort. 

Google HelpOuts may provide a platform that can assist the existing MOOC structure. HelpOuts are hangouts with educational focus, learning guitar or a language or math tutoring for a small fee

 While not everyone is a recognized expert able to give a world-class lecture, we have lots of people able to assist in the educational process in these streaming, coaching, and support roles

Helpouts needs a community context and self-motivated culture to reinforce the learning that this technology allows. 
Gaming communities as educational communities Presented at MAPSES 2014 in Scranton, PA I'm optimistic about massively open online education. There’s been a recent round of skepticism about low rates of completion and othe...
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Dran Fren

► Philosophy  - 
 
"[E]ven when a system is sound, its effectiveness depends on the way it is used. Ultimately, any system, any set of laws or procedures, can only be as effective as the individuals responsible for its implementation.
If, owing to failures of personal integrity, a good system is misused, it can easily become a source of harm rather than a source of benefit.

This is a general truth which applies to all fields of human activity, even religion. Though religion [...] has the potential to help people lead meaningful and happy lives, it too, when misused, can become a source of conflict and division.

Similarly, in the fields of commerce and finance, the systems themselves may be sound, but if the people using them are unscrupulous and driven by self-serving greed, the benefits of those systems will be undermined."
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Dran Fren

Shared publicly  - 
 
"Many things in common use are substantially consumed in using: a phosphorus match, articles of food, and a cigar, are examples of this description. Some things after use become inapplicable to their former purposes, as paper which has been printed upon: but it is yet available for the cheesemonger or the trunk-maker.

Some articles, as pens, are quickly worn out by use; and some are still valuable after a long continued wear. There are others, few perhaps in number, which never wear out; the harder precious stones, when well cut and polished, are of this later class: the fashion of the gold or silver mounting in which they are set may vary with the taste of the age, and such ornaments are constantly exposed for sale as second-hand, but the gems themselves, when removed from their supports, are never so considered.

A brilliant which has successively graced the necks of a hundred beauties, or glittered for a century upon patrician brows, is weighed by the diamond merchant in the same scale with another which has just escaped from the wheel of the lapidary, and will be purchased or sold by him at the same price per carat. The great mass of commodities is intermediate in its character between these two extremes, and the periods of respective duration are very various.

It is evident that the average price of those things which are consumed in the act of using them, can never be less than that of the labour of bringing them to market. They may for a short time be sold for less, but under such circumstances their production must soon cease altogether.

On the other hand, if an article never wears out, its price may continue permanently below the cost of the labour expended in producing it; and the only consequence will be, that no further production will take place: its price will continue to be regulated by the relation of the supply to the demand; and should that at any aftertime rise, for a considerable period, above the cost of production, it will be again produced."

On the Economy of Machinery and Manufactures by Charles Babbage

http://www.gutenberg.org/ebooks/4238
 
My first HDR with such a heavy post processing, after going a long time a much subtle way. But I like it. I hope you too :)
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"We have waited for years for concrete proposals to enshrine the #netneutrality principle in #European_Union law. [... ]
[I]n September 2013, the European Commission has proposed a draft Regulation which aims at protecting the #open_internet in Europe. Vice President Neelie Kroes repeatedly stated that this proposal would include the 'right to net neutrality'.

Unfortunately, the draft Regulation proposed by Commissioner Kroes poses a serious threat to the internet as we know it.
[...]
The good news is that it only takes a few modifications to turn the Commission’s proposal into a meaningful means of protecting net neutrality, thereby ensuring that the Internet remains a barrier-free single market and a unique platform for social and cultural activity and democratic discourse." (from the EDRI Link)
 
http://savetheinternet.eu/en/

http://edri.org/european-parliament-to-decide-on-the-future-of-the-open-internet/

http://ec.europa.eu/information_society/newsroom/cf/dae/document.cfm?doc_id=2734    (draft proposal pdf)

http://www.laquadrature.net/wiki/Portal:Net_Neutrality

https://s3.amazonaws.com/access.3cdn.net/eb2b4943583975dddc_wem6ivd90.pdf   (access comments)

http://www.europarl.europa.eu/oeil/popups/ficheprocedure.do?lang=en&reference=2013/0309%28COD%29
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Boris Borcic's profile photoDran Fren's profile photo
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I still suppose the benefits of open access outweigh the downside of commercial free riders, eating up bandwith. Better than a closed net, where people only have access to FB... But I agree that it is a factor, especially regarding energy consumption.
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