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The Education Arcade @ MIT
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.@eklopfer and @chrs_dede and many others talk #GBL and #edtech with @harvardmagazine http://ow.ly/JJn4w
From the “Teaching Machine” to the promise of twenty-first-century learning technology
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Join our @edwebnet webinar tomorrow at 4 PM ET '#GBL Initiatives for #STEM: Four Implementation Models' http://ow.ly/Fe2NW
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Not into black friday shopping? Check out @MITMuseum F.A.T. Chain Reaction at #MIT Rockwell Cage http://ow.ly/EWZME #cambridgelife
Friday, November 28, 2014, 1 – 4 PM Rockwell Cage Gymnasium 120 Vassar Street, Cambridge, MA 02139. What is the Friday After Thanksgiving Chain Reaction? A grand event that could only happen at MIT! Participants link their chain reaction devices together forming one mega chain reaction – set off ...
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#radixendeavor an #IITSEC #SGSC FINALIST. Humbled to be among such amazing #GBL leaders! http://ow.ly/EFW09
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Have them in circles
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#radixendeavor team reflects on student playtesting when developing their #GBL for #mathchat and #Scichat http://ow.ly/Jgd8u
Developing The Radix Endeavor, our multi-player online game for STEM learning, at the MIT Education Arcade meant working with lots of different groups. My colleague Susannah Gordon-Messer recently reflected on... more »
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Check @MindShiftKQED and @CooneyCenter 'Guide to Digital Games & Learning' http://ow.ly/EwUdz http://ow.ly/EwUKa #GBL #Edtechchat
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Check @MindShiftKQED and @CooneyCenter 'Guide to Digital Games & Learning' http://ow.ly/EwUdz http://ow.ly/EwUKa #GBL #Edtechchat
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On Monday, November 17th at 3:30 PM ET, we will host a 'Tales from the Field' webinar featruing teachers using The Radix Endeavor.  They will share their expereinces using the game with students, highlight the teachers resources and reflect on how they connected game play to instructional objectives. JOIN THE WEBINAR at http://bit.ly/RadixWebinars
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#11126x faculty @djphiliptan & Sara Verrilli talk about diversity in #gamdev on @HuffPostTech @edXOnline #MITx http://ow.ly/EanpW
The current firestorm of harassment aimed at women who work in video games occurs at a remarkable time when women are driving growth in the gaming market in players and in spending....
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People
Have them in circles
135 people
Phil Tang's profile photo
Stryve Magazine's profile photo
Steve Vaitl's profile photo
Ann Wright-Mockler's profile photo
John Hickey's profile photo
David Ormeño's profile photo
Hedda Kirstine Hornemann's profile photo
L Lau's profile photo
Christine Tempesta's profile photo
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The Education Arcade Massachusetts Institute of Technology Bldg E-15, 305 20 Ames Street Cambridge, MA 02142
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Exploring games that promote learning through authentic and engaging play
Introduction

The Education Arcade is based at the Massachusetts Institute of Technology and explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.

Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.