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The Education Arcade @ MIT
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REGISTER TODAY for F2F hands-on workshop 8/1 - 8/5 re using models and simulations in the classroom http://ow.ly/3t81302ijjX #MIT #edtechchat
Dates: August 1 - 5, 2016 (August 1 is optional for returning participants. Scratch Conference attendees will miss August 4&5 of this workshop.) Time: 9am-3pm Location: MIT campus - Cambridge, Massachusetts. Room 56-154 PD Credit: 30 hours Registration Cost: $50 (see ticket descriptions). A limited number of scholarships available upon request. Parking available for $25/day. Eligibility Requirements: Excitement about using programming, game...
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Our Justin Reich blogs about the latest in our series of online courses, Implementation and Eval of #edtech - Starts 7/14 http://ow.ly/2qkv302dHBU
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We are less than a week away from the stat of Week 0 of our online course, 11.132X Design and Development of EdTech.  School and District teams have found this course very helpful in thinking through the why and how of their edtech initiatives.  

Enroll today and encourage your colleagues to do so as well.  The course is project-based and collaborative. https://www.edx.org/course/design-development-educational-mitx-11-132x-0
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Are you a local #teacher? Have thoughts on #teacherprep? Join us for a design workshop REthinking Teacher Prep http://ow.ly/WHXLU
Curious? We are too. The Who: An MIT incubator for a (new!) graduate school of education. The Teaching Systems Lab (TSL) is offering a design-based workshop to re-imagine how we can prepare teachers to thrive in the classrooms of the future. The TSL aims to bring MIT's “minds and hands approach” ...
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11.133x Un Hangout
The Education Arcade @ MIT and 2 others participated
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Interested in programming? Agent-based modeling? Now you can explore both in one day. Join us on 8/1 at #MIT #CSEd http://ow.ly/6y6D302idRO
In this fun, intensive, hands-on workshop, participants will learn how to program 3D games and/or science simulation models using StarLogo Nova, an online educational software tool with a graphical programming interface. If you have never programmed before, this workshop will be a great introduction. For people with prior programming experience, this workshop will provide you with experience in an easy-to-use, powerful programming tool to add to ...
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Our @scot_o and @eklopfer cited in @Forbes "The Intersection of Learning & Fun: Gamification in Ed" #edtechchat #GBL http://ow.ly/YBJNg
Educational game designers face many challenges, one of which is making the learning experience enjoyable. Educational game designers must not fall into the trap of focusing too much on the learning objectives and not having the games be motivating for students. Like other realms of edtech, entrepreneurs must partner with practitioners and academic researchers as part of the edtech “ecosystem” to develop sound learning tools that incorporate the ...
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Judy Perry on her way to #CGF2016 to chat up our recent work with @globalkids to give kids voice creating location-based #games. #taleblazer
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Next up in EdtechX #MOOC Series - 11.132X Design and #Dev of #edtech. Register today. Course starts 1/27 http://ow.ly/WYNFq #mitx
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Honored to be a part of this afternoon's #scalingSTEM. Thanks to @RepJoeKennnedy, Pres Reif and @MediaLab for hosting. #STEMEd #edtech
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Our next live event, a Hangout on Air, will happen on Tuesday, August 25, 2015 11:00 PM UTC. Course staff will select a few finished projects for critique. 
This Hangout On Air is hosted by The Education Arcade @ MIT. The live video broadcast will begin soon.
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11.133x Hangout on Air
Tue, August 25, 2015, 6:45 PM
Hangouts On Air - Broadcast for free

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Do you think having same apps and games and tools is necessary for online course or every student on mooc can use their favorite apps on base of their needs or teacher offers
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Exploring games that promote learning through authentic and engaging play
Introduction

The Education Arcade is based at the Massachusetts Institute of Technology and explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.

Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.

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The Education Arcade Massachusetts Institute of Technology Bldg E-15, 305 20 Ames Street Cambridge, MA 02142