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The Education Arcade @ MIT
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Officially 4 weeks until we launch 11.133X Implementation and Evaluation of #EDTech.  REGISTER TODAY http://ow.ly/OGTnF 
This course provides a practical overview for selecting, implementing, and evaluating educational technology initiatives.
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11.27x Unhangout
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This Unhangout provides a unique opportunity for participants in 11.127x: Design and Development of Games for Learning to get together in real-time, discuss experiences in the course, and collectively reflect on their projects. Participants will have the opportunity to share work with classmates and interact in a small group setting. To get the most out of this session, please select an aspect of your project you want feedback on. Be prepared to share your work via the embedded screen sharing tool (more instructions will be provided during the event) or have links to specific documents ready.
This Hangout On Air is hosted by The Education Arcade @ MIT. The live video broadcast will begin soon.
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11.127x Live Event and Small Group Discussion
Wed, May 27, 7:00 PM
Hangouts On Air - Broadcast for free

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Have them in circles
187 people
Fernando Merízio's profile photo
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Tomorrow's Aeronautical Museum (TAM)'s profile photo
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11.127x edX course
This Hangout On Air is hosted by The Education Arcade @ MIT. The live video broadcast will begin soon.
Q&A
Preview
Live
11.127x unhangout
Wed, May 27, 6:54 PM
Hangouts On Air - Broadcast for free

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Add a comment...
People
Have them in circles
187 people
Fernando Merízio's profile photo
Ellen Cross's profile photo
Tomorrow's Aeronautical Museum (TAM)'s profile photo
Elton Vinicius's profile photo
kian tiong tan's profile photo
Srishti Montessori's profile photo
Laura Trujillo Liñan's profile photo
The EdReach Network's profile photo
Diana Hutapea's profile photo
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The Education Arcade Massachusetts Institute of Technology Bldg E-15, 305 20 Ames Street Cambridge, MA 02142
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Exploring games that promote learning through authentic and engaging play
Introduction

The Education Arcade is based at the Massachusetts Institute of Technology and explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.

Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.