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Johan Steenkamp
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Here is my next post in my series for creating a C64 on an FPGA.

In this post we integrate the USB keyboard with our module
Redirecting USB keystrokes to C64
Redirecting USB keystrokes to C64
c64onfpga.blogspot.com
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I have just released the next part in my Blog Series on creating a C64 on an FPGA.

In this post we attempt to catch keystrokes from a USB keyboard
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I have just released the next part in my series on creating a C64 on an FPGA.

In this post we play around with USB communications and see if we can read a descriptor or two from a USB keyboard.

This forms part of our persue to interface a USB keyboard to our C64 module.
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I have just published my next post in my series of creating a C64 on an FPGA.

In this post we start to explore how USB works with the eye on interfacing an USB keyboard with our C64 design.
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I have just released the next post in the blog series where I create a C64 on an FPGA.

In this post we implement the flashing cursor and keyboard interaction.
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In this post we get to the display frames produced from our VIC-II to the VGA screen
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I have just released my next post in my series creating a C64 on an FPGA.

In this post we fix the issue of a non static pattern that is displayed on the VGA screen.
Fixing the Non static frame
Fixing the Non static frame
c64onfpga.blogspot.com
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I have just released the next post in my series on creating a C64 on an FPGA with the Zybo Board. In this post we attempt to display a frame from SDRAM to the VGA.
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I have just released my next post my Blog series of creating a C64 on an FPGA.

In this post we explore reading from SDRAM with AXI.

We also do some elemetary Read Bandwidth checks. This checks is essential for a future post to determine if we can read frame data from SDRAM fast enough for display on a VGA screen.
Reading From SDRAM
Reading From SDRAM
c64onfpga.blogspot.com
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My first attempt in making a video of blog. http://c64onfpga.blogspot.co.za/

In future I am planning to do some practical videos on the content of this Blog
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