I like the way the full frames look on me in a mirror, but not in photos. The other style is the opposite.
Which style should I go with?
It was very refreshing to hear, although I'm honestly not surprised, considering the people I know who regularly attend this convention.
It was just really nice and refreshing to hear a non-gamer speaking so highly about how she's treated, the games and the players, and the convention as a whole, and she was very encouraging about me making the trip from New York to attend next year.
Sometimes, especially here on G+, I get so immersed in the RPG-based community that I forget what we do isn't always misunderstood or uninteresting to those who aren't involved in the games themselves.
Oh, and gamers tend to drink a lot less per capita than other conventioneers - less tourists puking in the halls, garbage cans, etc.
Then again, I haven't been there since they blew up the old Dome arena attached to the convention centre almost a decade ago, so things may have changed. But generally speaking the service industry loves gamers.
Where they describe it as such:
"Complete with many eyed monstrous balls and brains, this is a funky colorful design."
Clearly they've never played any D&D.
More importantly: anybody know the original source, and possibly where I can find the complete image?
Hell, even a good review of a video game if there is heavy lore content discussed/shared;
I'm hankering for something to feed the imagination while I do dishes.
There are many legends, mythologies, and stories told of how the world of Waste came to exist (not including the mythologies of the tribes of Mōn, who fabricate a new origin myth each night to please the Avatar of Mōn that travels with them, a once-upon-a-time God of storytellers and liars).
The most widely known mythology, and what many accept (at least in some part) to be the truest interpretation, is the origin story as related by the Cosmogaunts, the mystic Astronomer-witches who turn their dark black eyes to the heavens and claim a unique understanding of the stars and planets, despite the fact the contents of the sky are never the same each night.
According to them, the "world" as perceived is physically made up of the brains of numerous dead gods, ripped from their skulls, unraveled into flat, disk-like shapes and then stitched together by a race of hive-mind, dream-eating spiders.
What purpose motivates the spiders is as much a mystery as any other, including whether or not the people and places are then facsimiles created by the God brains or are physically brought here from somewhere else.
Of course, for many of the inhabitants, the answers are as irrelevant as the questions; they are trapped here, and forced to survive by any means possible only because death itself is not an escape from this bastard world, but an even harsher prison.
To people like this, what value is there in knowing how it all came to be?
I want to make something that's easy to understand, fun to play, and not full of all that death/destruction of a game like Magic.
Fantasy themed...I'm thinking something with fairies, goblins, and gnomes. "Decks" would be built around a particular theme, such as protection and nurturing of the forest, spoiling nature and trickery, etc.
I'm thinking there should be a turn limit...like 10 turns until the game is over. Decks should be small, 15-40 cards, and should duplicate basic concepts of games like magic but not get overly complicated.
Are there "creatures" to summon? If so, I'd want to keep them with a single stat only, as opposed to the more common power/toughness configuration.
I want to make sure I'm not missing anyone from my circles, especially anyone whose joined G+ sometime in the last year.
So if you see it and feel compelled to tell me it's unoriginal, kindly fuck off.
But if you have suggestions, I'm very open to ideas.
And inside The Murk live a tribe of psychogenic mudskippers playing a constant game of stone flipping, which keeps reality running as it should. Should the game ever stop reality shall collapse in on itself.
The mudskipper skin also heals cancers of all types, and people have just learned of this.
Has anyone experienced problems similar to Kickstarter such as delivery of content issues/broken promises?
Anyone anti-Patreon? If so, why?
Just wondering if there's some kind of consensus forming amongst G+ gamers based on experiences overt last year.
Because I'd like to have the whole set.
I started designing a card game with/for my daughter. She's 6, and I want to make something that will be easy for her to understand, fun for her to play, and help teach her some of the basic concepts of CCGs so she can be ready to transition to a more mature game like Magic.
Because I'm short on players in my house. :)
So far, I know I want it to have fantasy themes, be light-hearted but part of a larger, more complex/mature themed setting, and not focused on death/destruction while reinforcing gains and losses, card strategy, how playing certain cards impacts the game, etc.
We've come up with a world that is suffering from a "gloom"...a mysterious force that is draining color from the world. (Yeay, Okami!)
Players take on the roles of a variety of racial cultures living in a greying forest, working either to reverse the gloom or assist it. Fairies and gnomes seek to reverse the Gloom, while goblins and werewolves seek to aid the gloom (the latter as a nod to Gmork in the Neverending Story).
By approaching the game mechanics in this way, I can avoid "killing cards" that destroy creatures but can include powers that turn things b&w or to color or vice versa (this is starting to sound like Othello...)
Anyway, so as a follow-up to that brainstorming process, I started looking for inspirational art to help convey the theme I'm looking for.
There are a number of great artists whose work I love, but for today, I'm drawing inspiration from Charles Vess.
What kinds of cards should I have?
Creatures? Spells? Environments? Enchantments?
B&W versions of cards would have benefits for the Gloom, while colored cards would have benefits for the Light.
But how would this translate to a game process?
Let's say there are creature cards, and a player plays a Goblin. Let's say its "ability" is to count as two cards for gloom. If the Light player plays a card to colorize the Goblin, what power does the light side gain? If seems weird to me that a colorized goblin would benefit the light side.
Greyhawk Grognard: Players Manual Hard Copies Now Available!
I'm pleased to report that the Adventures Dark and Deep™ Players Manual is now available for sale in both hard cover and soft cover versions
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Best Person/Place/Thing Writing ContestBest Person/Place/Thing Writing C...
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Playing D&D With Porn Stars: A Chunk Of Wonderland
Here's a bit from the upcoming thing and a crappy digicam pic of one of the pictures--the piece of board I'm drawing on's too big to fit on