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Bill Allard
30 followers -
CG Artist. Games/ Animation/ VFX
CG Artist. Games/ Animation/ VFX

30 followers
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Easter and Post 1st submittal.
We recently had a hand sort of, half way point hand in. This post will have a bunch of stuff from other posts but with some minor changes as well as some other items that I haven't shown yet. This week I've mostly been cleaning up the various models top mak...

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Early Art assets
With the environment pretty much done with I've been focusing on creating the art assets. It's been great being back in Maya after so long in UDK. All work below are screenshots of the viewports in Maya and are all a work in progress. Also ignore the polyco...

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Environment Blocking and UDK
The general layout of the environment is pretty much finished. It'll need some cleaning up here and there but the next step is creating all of the art assets to fill the space. The biggest differences are to the Factory, the Crane area and the the addition ...

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Environment Blocking and UDK
The general layout of the environment is pretty much finished. It'll need some cleaning up here and there but the next step is creating all of the art assets to fill the space. The biggest differences are to the Factory, the Crane area and the the addition ...

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Environment Blocking and UDK
The general layout of the environment is pretty much finished. It'll need some cleaning up here and there but the next step is creating all of the art assets to fill the space. The biggest differences are to the Factory, the Crane area and the the addition ...

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So, What is Outmode?
What? Outmode is a science fiction 1st person multiplayer game being developed by a small team of students on the Unreal Engine. Players will have a choice of playing as one of two teams. One made up of old rusted, make-do-and-mend type robots who would eas...

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More Progress!
There have been some major changes to the design of the environment. The scrapyard is mostly unchanged but the warehouse and Blue Spawn have undergone some drastic changes. I was worried that the map was looking a little too symmetrical so I changed the war...

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Early Progress
So, I've started blocking out the environment in engine. It's been a few years since I last used UDk so I took some time to re-familiarise myself with the layout and controls. The general shape I used as a starting off point was a hexagon. I chose this beca...

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Easter and Post 1st submittal.
Environment Latest overview of the map. Looking north at Scrapyard/ Red spawn. Looking east at Warehouse Looking south at the Office. Looking west at the Factory. Factory Interior looking East. Inside Blue Spawn looking north-East. Props

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Monster Attack
A short animation made for the Glammies  2012. A directors cut with an exclusive deleted scene can be viewed over at Graham's blog right now. GO THERE Animation by Graham Goldsworthy . Special Thanks to Izzie Kokuti , Megan Watkins, Grace Culverwell & Marti...
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