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Norbert Molnár
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On non-dark maps would it be possible to include information on each player's screen on their "apparent" relation with others. I mean if I watch closely, or take screenshots of the map every day I could get some intel on who captures whose stars anyway, what I'm thinking about is making that information more easily accessible.

E.g. If two players are at war, and player A captures a star of the player B,  this could be reflected on player A's screen as "relationship with B: hostile". Similarly if two players never attacked each other, their mutual relation can be described as peaceful. If peace persists for a couple of days or an entire week, it could change to "very peaceful".
Such descriptions wouldn't provide much more detail than what I can actually see if I track all the activities on the map, but it could be useful to easily see relations of even other players in the far-away corners of the map. Alliances could be more easily spotted than currently-that's for sure. 

In one of my games, the two strongest players cooperated and I haven't realized that until it was too late - with such functionality, these kind of cooperations could be easily spotted and acted upon. 

Would it be possible to implement a "time travel" function so that I can see the future arrangements of my fleet based on the orders I've given? I'm thinking about a time slider type of thing, moving the slider would show a preview of my ships' movement based on the current orders. 
Mistakenly removing all my forces from one of my important border systems can be pretty annoying.

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Kispest-Lehel tér viszonylatban játszanék HTC Desire C-vel a kékek oldalán. Már igényeltem kódot, de egyelőre semmi....
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