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Andreas Papathanasis
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New blog post: The attempts to bring "AAA quality" games to mobile - and why they are failing
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New blog post: Announcing Hades' Star
Announcing Hades' Star
Announcing Hades' Star
andreaspapathanasis.blogspot.com
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New blog post: My recent friction-full experiences with non-mobile games
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New blog post: Approaching the mobile games market as a small team in 2016
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New blog post: Subterfuge was my favorite game of 2015, but I never want to play it again
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New blog post: Vainglory vs Clash Royale, and the future of “hardcore” games on mobile
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New blog post: Data obsession and the politics of facts
Data obsession and the politics of facts
Data obsession and the politics of facts
andreaspapathanasis.blogspot.com
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New blog post: Can crunch ever be fixed in the games industry? http://andreaspapathanasis.blogspot.ca/2015/08/can-crunch-ever-be-fixed-in-games.html
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Improving on the promise of Master of Orion
Improving on the promise of Master of Orion
andreaspapathanasis.blogspot.ca
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