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Andreas Papathanasis
Lives in Edmonton
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Andreas Papathanasis

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New blog post: Announcing Hades' Star
Today, my partner and I are excited to announce Hades’ Star, an original, social, persistent online strategy game set in outer space. The game’s newly launched web site has some initial information, and will be updated with m...
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Andreas Papathanasis

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New blog post: Approaching the mobile games market as a small team in 2016
These days, I am preparing to launch my own company focused on mobile games. As a result, a lot of the time I have to struggle with agonizing questions. A few of those questions come from other people, but most of them are fr...
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New blog post: Vainglory vs Clash Royale, and the future of “hardcore” games on mobile
A few years ago I came across League of Legends. I thought it was a relatively simple game that was quick to learn but hard to master, with multiple levels of strategic thinking that made for a deep and fun experience. Not on...
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New blog post: Data obsession and the politics of facts
The use and abuse of data of all kinds in the games industry is a fascinating topic for me. As developers, we naturally need to consider a wide range of data when working on any project: data on our players, our game, our dev...
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As for a "radical or not so radical ideas on how to improve it for this day and age", how about:

At player discretion (it is their game after all), let some AIs persist between sessions of a more standard game (MOO, Sins of a Solar Empire, or my personal favorite Pax Imperia: Eminent Domain). This would let people develop continuing rivalries and alliances (like they do with real people), and would also let an AI "learn" players' preferred strategies (e.g. do they prefer macro strategy, or micro tactics? diplomacy or militancy?). I imagine someone playing through their 12th game and finding out halfway through that the opposing alliance is led by that player they back-stabbed in their 2nd game.
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When I was 13 years old, my dad finally fulfilled my dream of owning a PC. He brought me a woefully underpowered 10MHz MHz 8088 box, but with an upgraded VGA card and a color monitor. I was too excited to care about the comic...
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New blog post: My recent friction-full experiences with non-mobile games
For reasons explained in more detail on my first blog post, I probably would have stopped playing games completely if it weren’t for mobile games. Sometimes, however, various life events and temptations cause me to try and go...
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New blog post: Subterfuge was my favorite game of 2015, but I never want to play it again
On paper, Subterfuge is the perfect game for me. It’s an excellently balanced strategy game with rules that are simple to understand but hard to master and offer a lot of depth. It’s a mobile game that greatly fits my free ti...
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New blog post: The strange double-standards around F2P ethics discussions
Over the last few years I’ve witnessed and participated in quite a few interesting conversations between developers who, like me, are struggling to understand and adopt to the rapidly changing landscape, especially with respe...
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For many years around the turn of the century, some of us (myself included) used to believe that the best games can only come from big teams. We were tricked into thinking this because it was the status quo. The gatekeepers, ...
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My first blog post (yes, I have a blog as of now!)
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Currently
Edmonton
Previously
Dallas, TX - Edmonton, AB