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Andreas Papathanasis
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New blog post: The attempts to bring "AAA quality" games to mobile - and why they are failing

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New blog post: Announcing Hades' Star

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New blog post: My recent friction-full experiences with non-mobile games

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New blog post: Approaching the mobile games market as a small team in 2016

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New blog post: Subterfuge was my favorite game of 2015, but I never want to play it again

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New blog post: Vainglory vs Clash Royale, and the future of “hardcore” games on mobile

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New blog post: Data obsession and the politics of facts

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New blog post: Improving on the promise of Master of Orion http://andreaspapathanasis.blogspot.ca/2015/07/improving-on-promise-of-master-of-orion.html
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