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Patrick Gonzales
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Hello, everyone!

I've been running the game for a little bit, but I still feel somewhat fuzzy on my ability to introduce situations. I know this is a very player-driven game, but in terms of actually representing some of the consequences of the player's actions, how can I actually introduce some that make sense but don't necessarily fit in an entanglement roll?

For example, my players recently got into a drinking contest with a gang leader, and basically embarrassed him completely. The second-in-command is potentially thinking it might be time to take charge because the current leader is weak. Or perhaps a rival faction tries to seduce them away from someone they're working with right now.

Essentially, I'm just trying to understand how these sort of things might fit into the structure of Free Play > Score > Downtime > Free Play. I would greatly appreciate help on this!
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