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simontmn
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My 'thoughts on RPGs' blog - https://simonyrpgs.blogspot.co.uk/
My 'thoughts on RPGs' blog - https://simonyrpgs.blogspot.co.uk/

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simontmn commented on a post on Blogger.
Don't think I would do this for D&D but coild work great in eg horror.
Like Looking Into Creation Itself
Like Looking Into Creation Itself
vengersatanis.blogspot.com
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simontmn commented on a post on Blogger.
I came here ready to announce I was ragequitting from following your blog for your attack on the Holy Peterson, fearless scourge of the media SJWs, but really this was a pretty reasonable and well considered post....

….And I have to say, "uneducated person's idea of a smart guy" is a pretty solid summary of Peterson, yup.
so let's talk about this thing
so let's talk about this thing
jrients.blogspot.com
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simontmn commented on a post on Blogger.
>>...populists, nationalists (like President Trump), free speech advocates, and alternative right-wing individualists, then sure, he's Alt-Right - and so is half of America!<<   Peterson is well to the Left of most of the USA, really. I guess his opposition to compelled speech makes him a free speech advocate, but that is the only one of your categories he fits. He's only right wing by the standards of the far left.
Free Speech = Hate Speech
Free Speech = Hate Speech
vengersatanis.blogspot.com
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simontmn commented on a post on Blogger.
Fudging is usually the sign of a bad DM, so I found Colville's video interesting, because going by his previous videos I don't think he's a bad DM overall. I still think he is wrong - he is using dice fudging to get a desired result, when there are much better tools to achieve those results in my opinion, that do not involve lying to your players. He seems to have a very high lethality game, which I find surprising in 5e D&D (or 4e D&D) - I think after 1st level it's very easy for competent players not to suffer a high rate of losses in 5e, even with frequent overwhelming opposition and no dice fudging - they just need to understand the concept of Bravely Running Away. :D
GM 101 - Why I Don't Fudge the Dice
GM 101 - Why I Don't Fudge the Dice
ragingowlbear.blogspot.com
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I recommend looking at a really well done bare bones format megadungeon to see how the presentation works to make the material accessible. I highly recommend Michael Curtis' Stonehell Dungeon for its 2-page spread quadrant format plus notes.

Trade rules - I was wondering if anyone has some nice simple interstellar trading rules for White Star? My players seemed to enjoy purchasing Colovian Clams (a seasonal delicacy) for export to Toshe Station in the Klendathar System... :)

I came up with rolling 2d6 credits for the base purchase cost of a 100kg cargo pod (cost of 10 pods for low value goods) in low cost area, with an expected sale value at high-cost destination of 4d6 credits per pod. Station docking fees of around 5-10 credits (d6+4) for a light transport, including refuel. Light transport can hold a base 20 tons or 200 pods. This gives similar overall numbers to playing 'Elite'. :) I also allowed some checks against CHA to help buy low and sell high.

Try this one small trick for heroic adventures amongst the stars... Call it the Stormtrooper rule. :)

Lasers in WS are very lethal to low level PCs. Monsters don't get a number of atacks listed. When running WS recently, I decided that most 'normal' NPCs/monsters (eg 1 hd pirates) only get 1 attack per round, whatever the nominal fire rate of their weapon, while PCs & elite NPCs/monsters (eg Assimilants) can use the full weapon fire rate (eg FR 2 for lasers). This worked really well and along with (edit) 9 hp on their first hit die let my party of 4 level 1s take on the hordes of Space Savages in the Second Battle of Brinn and emerge bloody but victorious. :)

Multi-classing - normally I'm against it (or anything that adds complexity to starting characters), but looking at the Companion rules, I had the idea today it could work great as a way to differentiate higher level characters, a bit like prestige classes in 3e D&D. My thinking is that characters start off single class, but once a PC reaches 4th level then with training they could potentially multiclass at level 5, eg a Pilot trained by an Oday could Multiclass to Star Knight, or more likely IMC the Mercenary Mads Marlow could multiclass to Void Knight as Talamacus' young apprentice... >:)

BONUS ATTACKS
Inspired by some house ruling I did for a new Swords & Wizardy play-by-chat I'm running, I have been tweaking the 'bonus attack' rules for White Star, making high level characters more deadly while limiting high level PCs' bonus attacks vs weak opponents. Here's what I came up with:

Alien Brutes & Mercenaries get 1 bonus attack/level vs 1 hd foes (as standard) up to +3 at level 3. At levels 4-6 they get +1 bonus attack per level (4,5,6) vs foes of 2+ hd. So at level 4 they get +3/+1, at level 5 they get +3/+2, and at level 6 or higher they get +3 bonus attacks vs all foes.

Most other classes (Pilot, Mystic etc) get +1 bonus attack vs all foes at level 5, and a second bonus attack at level 7.
Of the Companion classes, the Bounty Hunter, Freed Assimilant and Novomachina classes get their bonus attacks at 4th (+1) and 6th (+2). This fits best with their attack progression & XP tables.

Character sheets - I love the class specific character sheets for the original classes, they greatly helped my players get into the game. I was just wondering if there are any available for the Companion classes?
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