On the twelfth day of #Epimas ...
Happy Epimas Eve, everyone! Tomorrow is the day itself. Epiclaus, the Epimas Elves, the Chief Epimas Elk and the Solstice Faery will be busy sending game bundles to all and sundry. (Well, maybe most of that work will actually fall to Epiclaus this year...)
But there is one last bundle I've not yet talked about. It is the Ghost of Epimas Past bundle, with Fortune's Fool
and my game Misericord(e)
. Each takes you on adventures set in the past. Two use Tarot cards--both in completely different ways.
In the Ghost of Epimas Past bundle:Corruption
by +Josh Mannon
is set in the near past. It deals with Las Vegas mobsters in the '60s. This is a fascinating era to play in--after the revolution in Cuba eliminated Havana as the primo gambling spot for US citizens with money to burn. And the empires built by various gangs, creating a very different place in the desert than had been. But also a time of losses and conflict with Howard Hughes, and eventually the law. (A good summary is here:http://the-mafia.weebly.com/mafia-in-las-vegas.html
) In Josh's game, you play a dangerous balancing game: between succeeding and failing at the whim of the Boss (your GM), and taking risks that if you fail increase temporary Corruption. But this Corruption can become permanent, and as it does, your loved ones learn more about the terrible things you do, leading you deeper and deeper down a dark and dangerous road to destruction.Fortune's Fool
by +Rob Trimarco
, +Jay Stratton
and +Jason Keeley
of Pantheon Press (http://www.pantheonpress.com/fortunes_fool/what_is_fortunes_fool
) takes the standard fantasy setting--medieval Europe--and steps it forward a bit into the future; instead you have magic, elves, dwarves and all, set in a might-have-been Renaissance Europe. The designers draw on fairy tale and story for adventures: on I played at a con was a re-working of the story of Pinnoccio--with the puppet appearing as a maddened wooden golem! Fortune's Fool
uses Tarot cards instead of dice to determine the outcomes of conflicts--with differences in effect based on who your character is, as well as unique effects coming from each card drawn. Some of the card meanings are listed in a review in The Examiner by +Michael Tresca
, such as:"Ten of Swords: The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The -1 penalty on all saving throws is otherwise permanent."V. The Hierophant: The magic weapon granted must be one usable by the character. It suddenly appears out of nowhere in the character’s hand."http://www.examiner.com/review/role-playing-game-review-of-fortune-s-foolMisericord(e)
) is a game that I wrote, as part of +Mendel Schmiedekamp
's Shortest Month, Longest Game contest in 2013. The game is set in a fictional town (variously spelled Misericord or Misericorde--a decorative seat in a church or a dagger used to deliver the killing blow) at the crossroads of Europe and Asia in a fantasy version of our world--where magic is real, gods show their faces and magical creatures walk the Earth. It's a storytelling/role playing game inspired by +Meguey Baker
's 1,001 Nights
. Players take turns casting each other in a tale told by one of the 13 Guilds of the town during the midwinter Solstice feast. The Guild whose member tells the best tale gets glory for the rest of the year. The Tarot cards are used to generate a story seed for you to play out, get pulled for turning points and generally tell you whether the story is heading for a happy or tragic outcome.
For both Fortune's Fool
, there are many Tarot apps that can be used easily on mobile devices. But if you want a deck, Samuel Weisers/Red Wheel has an extensive selection:http://redwheelweiser.com/category.php?id=31+Epidiah Ravachol http://www.worldswithoutmaster.com/epimas-bundles/8y1eppjo3zndwpko1qqdxzere76scp