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Emily Care Boss
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Emily Care Boss

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Shelter in Place at chez +Meguey Baker and +Vincent Baker yesterday! A few pics of the participants and the devastation what zombies wrought. :) So fun! Thank you, +J.R. Blackwell!  
+Sebastian Baker +Elliot Baker 
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It worked well! It wasn't deeply immersive for me, but I was being a zombie. The humans looked to have their adrenaline flowing. We were down a zombie or two, so it took us until act 3 to kill any humans. But when we did, they fell fast and hard.
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Emily Care Boss

Sad & Miserable: The Secret Lives of Stand-Up Comics  - 
 
With the sudden loss of Rik Mayall, many wonderful images and videos are being linked to. I remember him best from The Young Ones and Black Adder. This video was shared on FB, and it struck me that (along with being a great example of comedy on stage) it hits on a very wierd thing that comedians do. They cross the fourth wall. 

In this video Rik and Adrian transition from doing a play (fourth wall intact) to doing comedy out of character. It made me realize how much difference there is between those two states, and how odd it is to have a performance type that does away with the artificial boundary between performer and audience--while still maintaining boundaries of a different sort. 

Anyway, thought this might be of interest. And a good tribute to a very funny comedian. 

Rik Mayall & Adrian Edmondson break character
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Bookmarked!
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Enter strange new lands through the latest issue of #WorldsWithoutMaster.... This time with a gorgeous full color cover by the talented +Rachel Kahn, and new material for Raffaele Manzo's game from Issue 1, Enter the Avenger.

Can't wait to read +Rose Bailey's "Two Swords of Mars" and the latest "Oh the Beating Drum" by +bryant johnson.  And, I've been hearing about +Epidiah Ravachol's "The Prize of Banteteth"  but now I get to actually see what happens to Manyara and Snorri! 
 
Issue 4 of #WorldsWithoutMaster  is out!

It includes:
•   "Two Swords of Mars,” a tale of swashbuckling upon the red planet, by +Rose Bailey
•   “The Prize of Banteteth,” another Snorri & Manyara tale by Epidiah Ravachol.
•   Illustrations by Gary McCluskey and Jon Taylor.
•   More “Oh, the Beating Drum!” from +bryant johnson
•   "See New Places, Meet Interesting People & Visit Retribution Upon Them," a supplement to Enter the Avenger by Raffaele Manzo.
•   And a gorgeous cover illustration from +Rachel Kahn!
Thanks to the might of the Patron Horde and talents of accomplished artist Rachel Kahn, I am very pleased to present the first ever issue of Worlds Without Master to feature full-color cover art! I...
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The summer is a busy time, but if you're up for some indie gaming in western Mass on Saturday, June 21, we'd love to see you!  Let us know if you'd like to run something. 

It's Free RPG Day, too! I hope we can do some cross-marketing for our FLGSs which will have events planned, too. 

More details (games, times etc.) as they develop at: 
jiffycon.com
 
JiffyCon is a one day mini role-playing convention. Focusing on small-press, independently published and story-oriented games, JiffyCon is a whole day devoted to nothing but having fun playing games! 

Want to run a game? We're looking for GMs! A signup form will be posted here soon. Be on the lookout.

List of games will be updated as GMs are confirmed.

Visit the JiffyCon blog for more info:

http://jiffycon.blogspot.com/
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T_T
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I did copyediting for a version of this!
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As seen on twitter: There is an open list of women creators in indie games being created on Google+. If you are one, add yourself to it and pass it along! 

https://docs.google.com/spreadsheets/d/1GeULGQzK6eoCJ3TX7S8bBHU6oNcgNvQiqp2pgFJJnuU/edit#gid=0
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There is a huge need for exposure all around! There should be many more such lists.  

Just for clarity, I am not the curator of the list. Folks can contact @phoenixpherry via twitter, or submit her name to the list at the link I put in the comments here. 
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A great new website for Worlds without Master, and a sale to boot! Great job, +Nathan Paoletta.
 
Thanks to the tireless efforts of +Nathan Paoletta, I am eager to announce that #WorldsWithoutMaster  has its own website! And I'm celebrating with a sale. 25% off any and all of the back issues (including issue three which has #SwordsWithoutMaster  and issue one which has #EnterTheAvenger  and issue two which has #Wolfspell  and issue four featuring +Rachel Kahn's gorgeous cover and more #EnterTheAvenger )! 

(There are a lot of other things I'm eager to announce as well, but we'll start with this.)

So if you've been waiting, for whatever reason, now is the time!
Behold! Rising over the Internet like a wizard's eyrie—a new home for  Worlds Without Master. There is much to discuss, but first, the spoils! A sale to celebrate the new website. From now until the next full moon, you can save 25% off of any and all of the back issues in the  Bazaar by using the promo code " WizardsEyrie."
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Remodel is now available via DriveThruRPG. It's the game that is closest to my heart, in many ways. Deeply inspired by turning 40 and thinking about the close friendships I have with amazing women, and how much they mean to me.
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Some more things about the game: it mixes hope and sadness. It deals with challenging issues, but focuses on ways women empower themselves and help eachother to take agency in their lives.

The characters may be transgender.  

It's about major life changes in the women's lives, but not about menopause. It deals with the place work and relationships hold in our lives.

One storyline involves a woman who chose to end an abusive relationship, and the game involves showing how she made that choice as well as how she moves on and builds her life after it.

The characters may have children, but it doesn't focus on raising or having them--though one of the story lines deals with coming into contact with an adult child who had been given away for adoption.

It is framed by the story of women building relationships through sharing physical work together and accomplishing a major goal. 
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Preorders for Unframed: The Art of Improvisation for Game Masters are now live in the +Engine Publishing online store: http://www.enginepublishing.com/online-store! If you preorder, you'll immediately receive the digital edition, weeks before it's available anywhere else.

You can read more about the book and download a preview PDF on its product page: http://www.enginepublishing.com/unframed-the-art-of-improvisation-for-game-masters

There are also four reviews you can check out:

The Game's the Thing: http://www.tgtt.us/2014/06/01/review-unframed/
Windsor Gaming Resource: http://w-g-r.blogspot.ca/2014/06/i-got-sneak-peak-at-unframed-art-of.html
Smiling Jack's Bar and Grill: http://p5productions.com/sjbg/?p=105
Tenkar's Tavern: http://www.tenkarstavern.com/2014/06/review-unframed-art-of-improvisation.html

And of course if you have any questions, I'll be happy to answer them here!
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I preordered.  :)
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Emily Care Boss

Discussion  - 
 
wild talents
The first thing that came to mind was Tag games. I haven't made it through all the other entries yet, so I'm curious to see if others go there too. I like +Graham Charles's ball game idea. 

So the way the game gets distributed is through the passing along of two or three rules. Like a playground game where it is passed along orally through each successive class. They are rules for creating your game, and the GC entry would be one iteration of the game. 

In the game, you're playing a group of people who have developed wild talents. Magical abilities that have suddently come upon them, disrupting their normal daily lives. The talents are almost impossible to control at first, with more control developing over time. People can absorb the powers. They can be transferred and shared through touch. This changes the way people with the powers interact with each other and the rest of their lives.   

The first rule would tell you how to create powers. For example, say powers in this world are born of elements. To give a power, create an encounter with an awesome entity of nature that blesses or curses the character.  Pick an aspect of that power in the world that the character can now affect, and a gesture they make when they do so. Until they learn control, the effects will be wild and uncontrollable. 

The second rule would tell you how to create areas of play at which different types of interactions and role play would happen. For example, if you're playing outside, some large wide-open area would be a place where flight and conflict happen. This would be played out through tag games. Another area could be a place of Listening. A chair is placed with two others nearby. Anyone can sit in the central chair and close their eyes. When two other people have taken the other chairs, someone knocks three times and the Listener can ask a question. The others answer, speaking as ancient spirits that inhabit the space. 

#gamechef  
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Ooh! I like the viral nature of the game rules and how they propagate. The game spreads and gets modded bit by bit! Neat!
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+Epidiah Ravachol's third issue of Worlds Without Master is out. He's put together a magazine that hearkens back to the pulp era, when some of the top writers of the day brought us tales of adventure and razor-sharp writing; combined with the likes of hobby gaming magazines like Dragon and Strategy and Tactics with innovative games and supporting materials along with comics, essays and all the other good stuff that comes with sharing a genre you love, with others. 

Swords Without Master, Ep's game that inspired the magazine, is in issue 3. It's kind of stunning the blood, sweat, tears and love that have gone into this whole project. And the amazing talent of artists like +Ed Heil, +Rachel Kahn+Storn Cook, +bryant johnson,  and many others.  All three issues are bundled at DriveThruRPG, too (http://rpg.drivethrustuff.com/product/127968/Worlds-Without-Master-Issues-13-BUNDLE). 

Recently, +luke crane said this is a golden age of gaming. Seriously.
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I haven't signed up to go, but I'm hoping to meet a few people for lunch or dinner on Sat. We'll see. Have fun!
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