Wow. I really, really don't like White Star's reliance on Star Wars but this awesome G+ community is helping me see past that. I don't think I've encountered such an enthusiastic bunch of modders on the web! Great work guys.
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- Jason Paul McCartanModeratorRegarding Star Knights, I'll just leave this right here:
https://www.youtube.com/watch?v=x8UZ2WfLG70May 11, 2015
- Jason Paul McCartanModeratorAnd I'll second the idea that for a game that provides a framework, offering a common frame of reference for play is a good thing. It allows people to jump into play because they can understand the basics of what's going on because they can see similarities or get what the reference is getting at. But as others have pointed out, the game is eminently hackable, and has already been hacked to make "proper" Star Wars, as well as other settings. Some of the first things people have done is use it to emulate existing Sci-Fi settings.
Creating original settings that aren't influenced by others that have come before is very, very hard. And it takes a LOT of work to get it right without people saying "Oh, just look at that! It's just <NAME> reskinned!" See any number of recent science fiction movies or novels released lately for this.May 11, 2015
- Early on I had decided the Star Knights were futuristic Taoist monks. It was enough for me to use them as is and ignore the Jedi part.May 11, 2015
- Also, I'll note that if you don't like the Star Knight, you don't have to use it. This is pretty standard stuff; if your setting doesn't support a particular class, cut it out. And yeah, while Star Wars casts a large shadow over the game, there's a lot of other stuff there, making it easy to use for a different style of settings. Hell, the game goes over several (short) examples of non-Star Wars styles of play in Chapter Ten, going so far as to talk about the role the different classes would play in different styles of campaigns.
In the shameless plug department, I'm working on a series of supplements for White Star called "Five Year Missions" which is aimed at supporting Star Trek style gaming, tho apropos of not just filing the serial numbers off, there's going to be some influence from Andromeda (which, while a terrible show, is a great RPG setting), Firefly, and some of my own crazy in there as well. I hope to have the first one out soon, tho I simply don't push out content as fast as some of the rest of you. :)May 11, 2015
- Hi folks, I just thought I'd better chime in with this: The work the author has done with WhiteBox is awesome and I do like White Star AND I will play it with little or no modification (just some exclusions). My two main issues are
1) Without the themed content this would have been either a much shorter, portable and cheaper book OR it would have had room for lots more awesome bits. WB is generic fantasy, I wanted WS to be more generic Sci-Fi than it is but you can't please all the gamers all the time.
2) I really wanted to see the trademark ingenuity shown in the author's WhiteBox publications make a showing in White Sun. I'm sad they didn't make the cut and baffled; their addition would have made WS a much richer experience. The addition of the "thief" class (to name but one option) would have made the Stainless Steel Rat a distinct possibility. Yes, you could do Slippery Jim with the Aristocrat but c'mon, this is Slippery Jim!
So in summary, I've got two niggles that won't stop me from enjoying the game. Please continue the discussion but don't hate me too much :-)May 11, 2015
- James SpahnOwnerI don't hate you at all. I expected criticisms of the product and they're constructive and valid. Everyone has their own opinion to which they're entitled. White Star is, in the end, meant to be a tool box. Take what you like and run with it, go nuts, have fun! Leave the rest behind and kitbash the whole darn thing along the way.May 11, 2015
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