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Dan Steeby
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I'm working on hopping ship from the imminent demise of G+. You can connect with me on MEWE for anything Tabletop Gaming related at:

https://mewe.com/profile/5bc0e903a5f4e57370121568

Let's keep the gaming going!
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Excellent year at the HP Lovecraft film festival in Portland Oregon. Lots of good screenings, along with a long list of reading and films related to Lovecraft's work to follow up on.
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I always love going on vacation, frequently due to the quantity books I get to read along the way. This will be my trip to Nashville and Bowling Green this time around.
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Figured that +Hector Cruz would appreciate seeing his poster art on my Wall of Lovecraft.
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Good to go here!
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I really dig Umerica's New Armor Rules, and thought that they were a lot of fun when playing with them at Garycon this year. I'm thinking of including them in other DCC-based games, but admit I have a fairly short experience with these particular rules so far. I'm wondering if anyone else has thoughts on the matter and whether their experience running or playing Umerica has proven to have been better or worse with them, or how they changed the feel of combat and damage?

What have Judges had to do to change their adventure material to make it work with these mechanics if they were homebrewing an adventure or porting something in from elsewhere?

Thanks everyone for any thoughts or input! May the Fossorians bless you all with much snarling!

Are there any examples of "class-less" character generation or gameplay rules for DCC out there?

By "class-less", I mean a system where players don't choose a class for their character such as Warrior and Wizard, but instead use some other solution to build their character out.

I'm cooking something up along these lines, but of course am curious to see if someone else has already done this, and probably better than I would pull it off.

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Dang it! I know the answer but only because Brendan told me. Not gonna throw the contest even for that sweet, sweet prize. Just outed myself as Lawful, I guess!
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