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Karan Shah concludes how to create a Low Poly Medieval House in Blender http://ow.ly/Pk38L
In this tutorial I'll show you how to unwrap the house model, created in the first part of this series, and how create the texture map. | Difficulty: Intermediate; Length: Medium; Tags: Blender, Low-Poly
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Part 9 of Soni Kumari's series on Modelling & Rigging a Cartoon Parrot in Maya: http://ow.ly/Pk2WB
In this part of the tutorial, I'll show you how to create the entire skeleton structure of the parrot. Creating perfect joints is the key to perfect animation. This part of the tutorial would cover every aspect of creating perfect rigging of the parrot. | Difficulty: Advanced; Length: Long; Tags: Maya, Rigging
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Part 5 in Soni Kumari's tutorial series on modelling a fuel pump in Maya: http://ow.ly/Pk2Ps
In this part of the tutorial, I will show you how too unwrap the UVs of the entire fuel pump object. Unwrapping is a very important task which is done before the texturing. If you don't have the well unwrapped UVs of the object, you won't get the proper textures. This part teaches the unwrapping process in quite a detailed manner. | Difficulty: Intermediate; Length: Long; Tags: Maya
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Part 10 of Soni Kumari's series on Modelling & Rigging a Cartoon Parrot in Maya: http://ow.ly/Pk31r
In this part of the tutorial, I'll show you how to make auxiliary control curves to control the movement of the joints. Making controls for rigging is a very important task and it saves not only the time of the animator but also keeps the confusion away and makes the animation process easy. With the help of controllers, you can pose the character much better. | Difficulty: Advanced; Length: Long; Tags: Maya, Rigging
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Learn basic low poly modelling techniques in the first part of How to Create a Fuel Pump in Maya http://ow.ly/KbDA2
In this tutorial series, I’ll show you how to create a Fuel Pump in Maya. I'll start with basic low poly modeling techniques and then cover the highly detailed modeling, texturing and baking of this object in later parts. | Difficulty: Intermediate; Length: Long; Tags: Maya
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In this tutorial Kevin Snyder creates 3d geometry from US mapping information with Cinema 4D, Mograph & After Effects http://ow.ly/JXtkh
Create 3d geometry from USGS DEM data in Cinema 4D. Overlay the landmark model with a high resolution contour map to create a dynamic 3d map. | Difficulty: Intermediate; Length: Medium; Tags: Cinema 4D, Adobe After Effects
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Tuts+ Motion Graphics

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Karan Shah shows how to create a Low Poly Medieval House in Blender http://ow.ly/Pk32Z
In this tutorial I will show you how to create a low poly medieval house in Blender. The tutorial is split into two parts—the first for modeling the house and the second for unwrapping and texturing. | Difficulty: Beginner; Length: Medium; Tags: Blender, Low-Poly
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Creating a Dynamic Dirt Explosion Using FumeFX and 3ds Max, explained by Uriel Deveaud: http://ow.ly/Pk2Rg
In this tutorial, I’ll show you how to create a dynamic dirt explosion in 3ds Max using FumeFX. I will also show how to create smoke trails, debris and how to do compositing to get the final result. | Difficulty: Intermediate; Length: Medium; Tags: 3D Studio Max, FumeFX
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Part 4 in Soni Kumari's tutorial series on modelling a fuel pump in Maya: http://ow.ly/Pk2Iy
In this part of the tutorial, I'll show you how to make the holder, hand pump, trigger and the fuel pipe of the fuel pump. | Difficulty: Intermediate; Length: Long; Tags: Maya, Modeling, 3D Models
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Build your font library with the massive Indie Font Bundle. 70 fonts for just $29! Save 97%! http://ow.ly/MmJKD
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Soni Kumari continues modelling and rigging a cartoon parrot in Maya, in part 8 of the series: http://ow.ly/JXtqe
In this tutorial, in the series, I’ll you how to edit the maps for the distribution of fur on the parrot's body. | Difficulty: Intermediate; Length: Medium; Tags: 3D Models, Maya
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Soni Kumari shows explains 3D painting and how to apply fur on the distinguished parts of the parrot body mesh. http://ow.ly/IPnHn
In this part of the tutorial, I’ll show you how to do 3D painting and create Bald map for applying fur on the distinguished parts of the parrot body mesh. | Difficulty: Intermediate; Length: Medium; Tags: 3D, Maya, 3D Modelling
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Have them in circles
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Teaching creative and technical skills to millions of people worldwide.
Introduction
Tuts+ teaches creative and technical skills to millions of people worldwide, on topics such as design, development, photography, audio, video, computing, and craft.

We offer tutorials, articles, news and insight to help you take your knowledge in any of these areas to the next level.