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Android Developers
1,001,986 followers -
A place for Android developers everywhere to meet, share and discuss the latest on Android development
A place for Android developers everywhere to meet, share and discuss the latest on Android development

1,001,986 followers
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KaleaX - a new Android Experiment where you throw paintballs at an invisible 3D object and guess what it is!

goo.gl/hGqHfm
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The second post in the ViewModel series is out!

Learn more here: goo.gl/WwuEH8

In part one, we looked at a simple example with the new ViewModel Architecture Component. This time, we're taking a look at how ViewModels relate to local persistence, onSaveInstanceState() and Loaders. There's also an explanation of saving and reloading complex UI state efficiently with a ViewModel.

There's more to come, so let us know your ViewModel and android architecture related questions!

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Project Treble's modularity is designed to improve security by isolating HALs

Learn more here: goo.gl/Kohcyf

Project Treble is making updates easier by separating the underlying vendor implementation from the core Android framework. This modularization allows platform and vendor-provided components to be updated independently of each other. While easier and faster updates are awesome, Treble's increased modularity is also designed to improve security.

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Google Developer Days are coming to Europe!

Register now to join us in Krakow on Sept 5-6:
goo.gl/vKkXM4

Get excited for tons of technical talks, hands-on training sessions, and 1:1 time with Googlers on products including Android, the Mobile Web, Firebase, Machine Learning, Cloud, IoT, and Design.

#GDDEurope
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Boost motivation with the right app rewards

Learn more here: https://goo.gl/xjNZaw

In the follow up post exploring psychology and gamification, Jeni Fisher from the Google Play team takes a closer look at what motivation is, and shares concrete strategies for boosting user engagement with your app through rewards.

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Identifying Intrusive Mobile Apps

Read our blog post here: https://goo.gl/XtPzUX

Mobile apps entertain and assist us, make it easy to communicate with friends and family, and provide tools ranging from maps to electronic wallets. But these apps could also seek more device information than they need to do their job, such as personal data and sensor data from components, like cameras and GPS trackers.

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Google Play Indie Games Festival is coming to San Francisco!

Join us on September 23rd for the Google Play Indie Games Festival in downtown San Francisco. If you’re a developer based in the US or Canada, submit your game for a chance to demo your game at the event and compete to be one of three overall winners! Submissions are open through August 6th.

Submit your game now: https://goo.gl/vftsn5

#playindie #googleplay #androiddev

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Improve your revenue without driving players away

Learn more: https://goo.gl/54WgxM

Mobile game developers often ask, how do you design and improve monetization without turning players off? In this guest blog post by Moonlit (Google Play Games) and Tammy (Kongregate), you will learn 5 practical insights from their work to improve your game earnings.

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Vinyl Cast - an Android experiment that wirelessly streams the audio of a vinyl record player to Chromecast-enabled devices while also detecting and displaying track information on the screen.

https://www.androidexperiments.com/experiment/vinyl-cast

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We've partnered with +Hackster.io to create a community where aspiring IoT developers can showcase their Android Things projects and get inspired by the work of others. To kick things off, we will be co-hosting a live webinar titled Bootstrapping IoT Products with Android Things. See the blog post https://goo.gl/6FvYxZ for more information, and join the discussion in our Google+ community at https://g.co/iotdev. #AndroidThings
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