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Robert Kurcina (KITROK)
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Robert Kurcina (KITROK)'s posts

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MEST 1.61 Basic Rules available
I corrected a number of gaps which I inadvertently introduced in version 1.60 back in the year 2015! Overview Most of the changes are within the full-color rules. Initiative rules altered; who wins, and how many IP tokens are awarded and to whom Added Commo...

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Preparing for Mech, Beast, and Infantry - Part 1
I'm building out Mech, Beast, and Infantry as a pre-game to Absolution War. It is in late-alpha early-beta and I'm setting it up on Delta Vector forums right now. Both games are 10MM (1:160) scale rules systems. I will need at least two in order to support ...

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Giant Robots of the Absolution War
UPDATE: Yeah. I've only recently recovered from nearly 9 months with a sinus infection and I'm so happy to have received some anti-biotics! The stress from my job didn't help either. My only solace is cups of coffee and maybe some white-noise. Latest News S...

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Game Design - State Space
NOTE: This is a cross-post from an entry I made at Delta Vector within the game-design forums. In Regards to State Space When designing a game I think there are several realms of concern in regards to state space, that abstract realm where information is ke...

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Cold Steam Empires - Flight stands
Overview This is the third in a series for crafting assets for the VSF genre.  In this particular post I will show how I crafted flight stands. These flight stands prop my "aeronef" (flying battleship) proxies above the field of battle to provide an illusio...

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Cold Steam Empires - Cloud Stands
Recap In this post, I'll show how I created flight stands for my clouds. I created these clouds for a play-test of Eric Farrington's "Castles in the Sky". The idea of having clouds available as blocking terrain, as a sort of "sky tree" is very interesting t...

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Cold Steam Empires - Some Clouds
Overview And here's where I show what I've been up to. Recently I joined a small forum for game designers at Delta Vector so that I can get and give feedback on various game designs. The games presented in the forum cover a number of topics in regards to ga...

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More about the Zombie Apocalypse
Overview Here's more information on the Survival Horror genre document.  See the earlier blog post regarding the campaign structure for more information on how this stuff fits in. Mutant Zombies There's a lot of freedom here because there are lots of  zombi...

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Musings on Serial Campaigns during the Zombie Apocalypse
Overview This is a concept inspired by a conversation with a friend quite some time ago. It's still in the ideation phase. The idea is to have a campaign structure that would enable pick-up games and introduce certain thematic concepts such as resource mana...

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Cold Steam Empires - Cloud Stands
Recap In this post, I'll show how I created flight stands for my clouds. I created these clouds for a play-test of Eric Farrington's "Castles in the Sky". The idea of having clouds available as blocking terrain, as a sort of "sky tree" is very interesting t...
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