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Wendy Gorman
Game designer, cat enthusiast, and foodie
Game designer, cat enthusiast, and foodie
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Hola a todos. Yo tengo información de una convención nueva en los Estados Unidos que busca juegos nuevos de Rol en Vivo (o larp, en inglés) en español y inglés. No es necesario vivir en los EEUU o hablar inglés para participar. Ahora, el sitio sólo está en inglés, pero la versión español viene pronto (esperamos la traducción!). Si eres diseñador/a, o tienes interés en el diseño de un juego nueva, es una buena oportunidad para crear algo. Y, si alguien tendría preguntas, ¡me alegría mucho de responder como puedo!

http://makeascenemn.org/en/call-for-submissions/

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My current love: Photosynthesis!

Not the process (although that's good too) but this beautiful, beautiful boardgame! I bought it last weekend and have played it twice already- it consumes me!

You each choose a group of trees, and play them from seed to giant, generating sun along the way. It's super fun, and there's tons of strategy involved, which I'm definitely still working out. It's also a very physical game- the cardboard trees are lovely to look at and to place. Anyway, it's a great game! I'm excited about it! Here's the pretty pictures.

I played the orange trees in both of these pictures (which are of my two different games) and I stomped everyone in one game and got massively stomped in another. Anyone care to make a wild guess as to which is which? :p

#boardgames #photosynthesis
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11/3/17
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Happy Halloween, from Harry Potter and his familiar, a magical piece of sushi.
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Happy Halloweekend, my friends
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First part of tonight's Halloween costume!
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Eldritch horror is already inciting mutiny among the ranks.
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Happy birthday Heather! +Heather Silsbee
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Had a great time at Big Bad Con! Thanks to all my wonderful players in the games I ran, and all the lovely people who were with me in various games! Recap below.

I ran Society of Vegan Sorcerers once, and we had a mutually supportive, community centered meeting about how to best uphold our vegan values while dealing with crimson vampires, hell beasts, and the like.

I ran Shemesh, my solarpunk utopia game, and both sessions were just so lovely- I was blown away by how creative people were, and how they were eager and adept at embodying utopian values while portraying a rich and vibrant solarpunk culture.

I also ran +tom Fendt​'s lovely map drawing game Atlas- again, blown away by the amazing creativity in the room.

I also played in Grimm by Gaslight- a Victorian spiritualism larp where I played a young empathic Victorian lady who very quickly got in over her head when ghosts began being summoned and a spirit medium seemed to amplify her powers. Super fun, even if it's not the style of larp I normally do!

In another boundary pushing move on my part, I attended a super awesome late night dance party- I don't know if I've ever had so much fun dancing, and thanks to my wonderful dance partners and folks who danced near me- you made the experience so fun!

Lastly, Mangaka- I love Mangaka. If anyone ever wants to play Mangaka at any time ever for any reason, hmu. We'll make this happen. +Arnold Cassell​, that means you!
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Some very kind words from +Jason Cordova on a larp I wrote for Codex, a really cool zine! Check it out, and let me know if anyone plays!
Codex Spotlight - The Society for Vegan Sorcerers

The Society for Vegan Sorcerers appeared in Codex - Yellow. It’s a committee LARP about a group of Carcosan sorcerers who endeavor to find vegan-friendly alternatives to human sacrifice. It was written by +Wendy Gorman and features an illustration by +Sean Poppe (see below).

Codex - Yellow was about Carcosa, and the various ways the setting has been interpreted in literature, visual media, and RPGs. The Carcosa OSR setting (presently being published by Lamentations of the Flame Princess) has always been controversial because it features some pretty gnarly depictions of sexual violence and human sacrifice. The Society for Vegan Sorcerers, in addition to being a clever, wholly original game, is also a deep subversion of both the Carcosa text and its critics, and I love it for that. The basic absurdity of the premise manages to mock not only the ridiculous gruesomeness of some of the rituals depicted in Carcosa but also the idea that invoking magic powerful enough to wrangle the Great Old Ones would require anything less than that level of gruesomeness. Whether it was Wendy’s intention or not, the piece manages to be both a game and a commentary about the hobby, and I’m so into it. You may not be super-familiar with Wendy’s work, but trust: she has a voice when it comes to game design, and that’s not something you can say about a lot of designers. I hope more people discover her stuff in the months to come.

Codex - Yellow will be in the Gauntlet Patreon feed until May 31st!

https://patreon.com/gauntlet
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¿Sería permitido diseñar un juego en parejas? Me gustaría escribir algo, pero estoy muy nerviosa para hacerlo porque español no es mi lengua nativa...

Si la respuesta es sí, ¿hay alguien en esta comunidad que quiere diseñar un juego conmigo? :P
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