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Jon Hallier
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After recently acquiring a Google Cardboard viewer from work, I thought I'd use this opportunity to learn Unity (something I've been wanting to do for years) and experiment with the potential of VR.

In particular, I wanted to explore the various movement mechanics available to the player, since, going in, my assumption was that movement would be extremely limited / unnatural feeling. Simulator sickness is also a concern. So far, most cardboard apps I've tried either don't feature movement, are on rails, or they use teleporting -- I wanted to challenge that, and see what's possible.

I might switch to Daydream or Vive at some point, but so far constraining myself to the Google Cardboard viewer, with it's single trigger button input, has been a rewarding challenge in of itself, forcing me to come up with creative ways to support the kind gameplay I want to build.

So this playlist is basically an ongoing video log of my various experiments, successes, and failures in early VR.

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Health (and damage) systems can be notoriously tricky to balance. This is a surprisingly comprehensive overview of the various systems used in popular games -- particularly when most shooters now settle for regenerating health in cover.

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Now that Google support game recording on android, I thought I'd share what I've been working on for the last few weeks.  It's a prototype demo for first person controls for google cardboard VR, made in Unity.  

The idea is that you can move forward and back by looking down and up respectively, tilting left and right sidesteps, and the magnet trigger button is used as a handbrake to come to a complete stop. 
 
(Sorry I've no idea how to minimise or remove the Google Games icon.)

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I was late for work this morning because I got absorbed reading this article.

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'Consumers think category first and brand second. Nobody walks into a Best Buy and says, "I want to buy a Sony."

A clerk might say, "What kind of Sony would you like? A television set, a computer, a digital camera?"

Would a prospective customer then say: "I don't know. Why don't you show me all the Sonies you have in stock and I'll decide which Sony to buy?"'
http://ries.com/press/adage/focus-on-categories-not-brands/
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