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VR Vision Inc
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Bringing the power of #ImmersiveTechnology to Business.
Bringing the power of #ImmersiveTechnology to Business.

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+VR Vision Inc - Immersive Technology for Business
Empowering brands with Immersive Technology.
Contact us:
📧 hello@vrvisiongroup.com
📞 (647) 358-5050
🇨🇦 www.vrvisiongroup.com

Our Services: Virtual Reality, Augmented Reality,
360 3D Production, Web & Mobile Apps
Our Offerings: Education, Healthcare, Trade Shows
Others: Experiential Marketing, Hardware
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+VR Vision Inc - Immersive Technology for Business
Contact us:
📧 hello@vrvisiongroup.com
📞 (647) 358-5050
🇨🇦 http://www.vrvisiongroup.com
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Benefits of VR and AR Training Programs

When it comes to running a business, there is not a single company out there that will survive if they do not have staff members who are well trained. However, no matter how good or effective a training program may be, the fact of the matter is that there is nothing that can top simple on the job experience. The only way to really and fully understand what a job entails is to get in there and actually do it.

The problem with on the job training is that it puts brand new employees into the throws of the job without much experience. This can be frustrating for both the new employee as they are trying to learn as well as the customer as they are expecting a high level of service from your brand. While training someone on the job is just part of the process of running a business, there is now another way to operate a training program that can be quite beneficial. This is through a virtual reality or augmented reality training program. These programs allow your trainees to experience real life scenarios that may occur while they are on the job, all in a virtual environment.

What is the Difference Between Augmented and Virtual Reality?

Both augmented and virtual reality will provide experiences through 3D high definition video and audio. However, there is a big difference between the two. Virtual reality will completely immerse a user into an isolated reality situation. Augmented reality is only partially immersive. When using augmented reality a user will be able to look through and around objects on the expanded layers. The computer algorithm used by augmented reality will use markers and sensors to spot the position of physical objects and also create a location for simulated objects. The technology will use this information to create a picture that will then appear on the camera.

Virtual reality creates a unique space that is viewed through the use of a VR headset. With virtual reality an entire virtual environment is created. The entire environment will be simulated. The graphics react to the user’s movements.

Training Using Virtual Reality
Virtual reality has only recently received a lot of attention because of devices such as Gear VR and the Oculus Rift. However, companies, schools, hospitals and even the military have been using VR training techniques for quite some time. This type of training will place the trainee into a 3D environment that is relative to the subject being studied.

The main advantage of this type of training is that it will cut out any distractions and allow the trainee to be fully immersed in the learning environment. The trainee will be able to respond to the environment just as they would in a real life situation. This means that the trainees will acquire information that is relevant to the job that they will be performing and they will be practicing these skills right from the start.

5 Reasons Your Company Should be Using VR Based Training

Creates a Visual Learning Environment

When it comes to learning, most humans learn the best through visual aids. In fact, 90 percent of all of the information that comes into the brain is through vision. In addition, 93 percent of communication is visual as well. Virtual Reality training provides a visual environment for a person to learn in. The subject matter will be in a 3D format that is visually stunning. The majority of your employees are going to find that this form of training is much more appealing than simply reading through text or even listening to a lecture.

Affordable Prices for Better Training

It wasn’t that long ago when virtual reality training was quite expensive and for that reason only the largest commercial industries were using it. It was also used for both military and government applications. In fact, a fairly simply virtual reality headset such as the NVis SX60 cost as much as $24,000. This meant that it was not very realistic for the small, average company to use virtual reality for their training programs. In fact, it was not affordable for really any business.

The introduction of the HTC Vive and the Oculus Rift have now changed this. These headsets have extremely good specs in comparison and the progress that has been made is already apparent. In fact, many households now own a VR headset that can be used for gaming and other applications. Since the price of the hardware has fallen so dramatically, there are more and more developers who are creating content that is specific for the virtual reality environment. This means that it will not be long before there is a large ecosystem of virtual reality apps that can help to make training more engaging and also more fun.

Improves Safety

When you have employees training on the job, chances are higher that there is going to be an accident that occurs. Training accidents are quite common in many different industries. In some areas such as energy, defense, and manufacturing, these accidents could end up being fatal. Since a new person is more likely to make a mistake, they need a safe environment to practice skills until they gain confidence. VR can provide them with the safe learning environment that they need. Allowing your employees to practice their skills in a VR environment, they can work out any issues they have before entering the real job field. This allows them to start the job with more experience, which can reduce the risk of a mistake or an accident.

Remote Implementation

Trends in the workplace are lending to a decentralized workplace. This means that people are now able to collaborate over a vast distance. VR headsets are becoming even cheaper, they can now be easily purchased for training and then implemented remotely. A trainee will be able to download and access the training material from the website of the company and use it wherever they want.

Improves Retention and Recall

Perhaps the best effect of VR training is that it improves recall and retention overall. This is one of the best reasons to consider adding this type of training to your program as your employees are going to retain the information that you are giving them, which will improve their skills overall.

Overall the market is changing and so with it should training programs. Virtual Reality offers a unique way to engage users using cutting edge technology that is not only exciting, rewarding and fulfilling but also proven to increased learning capacity. Get in touch with us today at VR Vision to learn how we can aid your training programs with immersive technologies.
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A-Frame, Unity 3D, and VR Creation in the Classroom

When you think about the future, there is one technology that is certain to change just about every aspect of our lives including many of the industries that we rely upon. That technology is virtual reality. In order to make virtual reality beneficial to future industries like health care, manufacturing, law enforcement and more, you have to begin with virtual reality tools in the classroom and that’s where A-Frame and Unity 3D come in. This doesn’t even include the obvious applications for the future of gaming which is probably going to be the biggest form of entertainment in the very near future.

In order for these technologies to be taught in the classroom, teachers are going to become familiar with these applications. Creating virtual reality using these applications is not that difficult, and it has infinite rewards. Students that begin working with these programs are going to have a major advantage when it comes to future opportunities in technology careers. In fact, some of these tools can even be used while inside a virtual reality environment. But in order to begin making them part of a standard or even an elective curriculum, teachers have to begin introducing them. 3-D modeling and animation are difficult to learn, but anyone who loves gaming will certainly have an interest in how their games are created.

Unity 3D has definitely shown itself to be one of the most successful and best applications when it comes to augmented reality of virtual reality. This technology is behind some of the virtual reality exists now and it will likely grow to epic proportions in the near future. However, A-Frame is also an extremely valuable tool when it comes to virtual reality. In fact, when it comes to teachers and students, this is probably the most valuable tool out there. Teachers and students may not be able to download Unity and learn how to use it in a timely fashion. However, they may be able to use A-Frame.

Some of the reasons why teachers and students are limited when it comes to using Unity include the fact that their computer hardware may not be up to supporting the program, many network computers in an educational institution do not support third-party downloads, certain types of software are prohibited anyway and there are various other reasons why someone may not be able to start using Unity and learn how to do virtual reality and augmented reality tasks like 3-D modeling and animation.

But A-Frame is a program that is a lot more lightweight than Unity, and is able to be downloaded on most computers even through network policies. In fact, you don’t actually have to download the program at all because it is a web-based framework that lets you create and publish virtual reality experiences as well as script scenes directly from your browser. You can even view them from the browser and manipulate the scene from the same location.

One of the biggest reasons that you should be using A-Frame is that it allows developers and budding developers to use conventional web development languages to design and script 3-D experiences. This program can be a great deal more accessible in a classroom setting, but students need to have already been learning web development languages like CSS and HTML. Luckily, even in high school settings, these languages are already being taught. That gives students a huge head start when it comes to 3-D creation, animation, 3-D modeling and all of the other tasks that come with creating a virtual environment.

There is no doubt that virtual reality is going to shape the future in a big way, and both of these programs have active learning communities online that students can participate in and learn from mentors and peers. Teachers should consider carefully what they want their students to learn, and then implement one of these two programs to teach them about 3-D modeling and animation. Whether it be gaming, healthcare or some other industry, there is no doubt that virtual reality is going to be one of the big technologies of the future and students that learn how to create it and work with it are going to have a major head start when it comes to jobs.
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Exciting Things Are Coming to Unity Development for VR, AR, and AI Enthusiasts

The future is happening right now. That has always been true, but now more than ever the technology available to us feels like something straight out of a science fiction novel. And never is this more apparent than when slipping on an Oculus Rift, or HTC Vive, and getting to experience full immersion in a fully realised, three-dimensional world. A close second is speaking to your smartphone and having it dim the lights. It’s incredible stuff.

But here’s the thing: we don’t need to be passive observers of this future as it happens. Thanks to tools like Unity, we are able to play an active role and get creating. And apparently, this is only going to become more true as we move forward.

Unity and Virtual Reality

Unity is the world’s leading 3D development tool. Like Unreal Engine, it is a free (for hobbyists) tool that can be used to create anything from indie games, to AAA blockbusters, to a host of apps and other experiences. It works by providing a physics engine that handles things like movement, gravity, and the way that objects interact with one another. It also provides tools for the community to create their own additional elements – called ‘assets’ – that can be shared.

Tools like Unity have been giving developers the ability to create virtual environments for a long time now, and so it only follows that they should also allow us to dabble with these exciting new technologies. Unity in particular has been a staunch supporter of VR, and many of the best experiences you can find in the Oculus Store or Steam VR were built using the engine. More specifically, internal metrics suggest 69% of Oculus experiences, 74% of HTC, 87% of Gear VR, and 91% of mixed reality (such as Microsoft HoloLens) are powered by the platform. Some of the most popular of these experiences

Now the company is looking to take that idea further by introducing a number of exciting new features.

What to Expect From VR on Unity
It is anticipated that spending on AR and VR products will reach or surpass $27 billion USD this year. While the technology might not quite been mainstream yet (contrary to many other predictions) it is showing no signs of going anywhere. New products like the Oculus Quest will only make this more true.

Therefore, Tony Parisi – Unity’s Global Head of VR/AR Brand Solutions, is committed to continually supporting VR and AR developers. The company plans on staying ahead of the competition this way, while also bringing more exciting experiences to end users.

In particular, Unity is focussed on exploring user interface options for VR development. In short, why not have a VR environment that you can use to create other VR environments? Unity programmers will be able to tackle robust environmental creation with an easier to use platform that will include machine learning algorithms to make lives for programmers easier.

The company also explains that it will be moving away from throwaway mobile experiences and focussing its upcoming features more on the B2B market and PC platform. They are also poised to embrace wireless tech and new locomotion systems such as the Magic Leap and the Quest.

And with Danny Lange – VP or AI and Machine Learning – the company is also poised to offer similar ongoing support for the AI and machine learning side of things. The two go hand in hand, not only as machine learning algorithms allow for faster procedurally generated worlds, but also as we get up close and personal to NPCs and This ‘1-2-punch’ should provide a huge wealth of potential experiences, the likes of which have never been possible before.

Watch this space.

Actually scratch that… don’t just watch.
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HTC to Bring Hand and Finger Tracking to the HTC Vive Pro

At the World Conference on VR Industry, HTC just announced that it would be bringing hand and finger tracking to the Vive Pro.

For a while now, we’ve been thinking that the Vive could do more with its cameras. These cameras allow the headset to better understand the space around it and to prevent accidental collisions with walls and furniture as a result. But beyond that, they haven’t been used for much.

Now, the company intends on bringing greater fidelity to its interactive component by allowing users to pick up, prod, and punch objects in the game world using their actual fingers. This will work ‘natively’, meaning that no additional peripheral (such as a Leap Motion) would need to be in any way added or attached to the device.

This is possible thanks to the use of two camera modules, spaced apart so as to provide depth information in a similar manner to human eyes. Coincidentally, this is also how mobile phones with dual lens set-ups are able to provide ‘bokeh effects’ by separating background and foreground elements and applying a subtle blur effect to the former.

A demonstration shown at the conference saw a user moving their hands in and out, and then moving their fingers independently while each was recreated in wireframe on a screen located just behind them.

For now, users need to use the included controllers, which can simulate grasping and other actions, and which could also be used to simulate a gun, a fishing rod, a sword, or a range of other implements.

Implications

Prior to this unveiling, the only way to accurately track hand and finger movement like this was through the use of a Leap motion. This worked by using an infrared sensor, which could measure the distance from individual fingers. The Leap Motion could be used with a laptop to allow for air gesture inputs, or even taped to the front of a HTC Vive or Oculus Rift. Its limitations however lay with the fact that one finger could ‘occlude’ another – blocking its position from the Leap’s sight.

The same issue could also be present for the HTC Vive, and in the demo, the user was only seen holding their hands up directly in front of their face. If this were a limit for the technology, then it would seriously reduce the number of potential applications – though this is not to say that it wouldn’t have some interesting uses even then.

It’s also worth noting that if this technology is only available for the Vive Pro, then it would create some division between users and what they could expect to experience.

What kinds of applications could we see with finger tracking? Obvious options include things such as inputs – where users could type words out on a keyboard, or even play musical instruments. Likewise, games could allow for much more precise interaction; users could engage in tasks require significantly greater dexterity, such as picking up chopsticks. This could have fun gameplay opportunities, while also making interactions more intuitive and immersive.

It would also be interesting to see how Oculus might react. The two headset manufacturers have been embroiled in something of an arms race, with Oculus racing to catch up to the Vive’s room-scale tracking, and HTC struggling to offer its hardware at a competitive price.

Until now, the Rift had the edge with its ‘Touch controllers’. This could very well change the game all over again.

Good news for us – as its this kind of competition that drives competition and ultimately leads to better experiences for users.
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