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Robbie Boerth
19 followers -
Connoisseur of curiosities, lover of games, enterprising experimenter, dauntless dreamer
Connoisseur of curiosities, lover of games, enterprising experimenter, dauntless dreamer

19 followers
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This finishes up my mini-series on ttrpgs in the high school. With this installment, I discuss running a gaming club.
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Take the plunge with me. I’ll be running four sessions devoted to the groundbreaking 2001 rpg The Pool (along with variations) by James V. West. This inaugurates what I hope will become an ongoing exploration of games from yesteryear.

Session 1: Wednesday, March 6, 8 p.m. EST
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LW3UhtR7VPhQuOMNer4
Session 2: Wednesday, March 13, 8 p.m. EST
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LW3V28E0G7uo_yWiLht
Session 3: Wednesday, March 20, 8 p.m. EST
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LW3VDwmUbGPQERMW_-P
Session 4: Wednesday, March 27, 8 p.m. EST
https://gauntlet-hangouts.firebaseapp.com/event-detail/-LW3VRZLrocb15uF20NG
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Part 2: My experiment with bringing roleplaying games into the high school classroom.
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Bringing Roleplaying Games to the Classroom: The First in a Series
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Interesting article . . . great potential with TTRPGs in the classroom, but a lot of work to do fully to untap that potential.
Tabletop RPGs are some of the most powerful and reflexive learning tools. Here's how one museum educator has been using them for over a decade!
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My report and reflections on yesterday's playtest session of Robert Bohl's Demihumans. An apocalyptic showdown is approaching!
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Today's post continues my first encounter with Greg Stafford's groundbreaking RPG, King Arthur Pendragon. My overview delves into some of the most curious and groundbreaking aspects of the game: its treatment of virtues, passions, and morality.
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My thoughts on reading through Greg Stafford's King Arthur Pendragon for the first time.
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Inspired by some of +Jason D'Angelo's recent posts and also by +Ron Edwards's upcoming session on the work of Greg Stafford, I have (very belatedly) been acquainting myself with some of Stafford's trailblazing work. I'm now working through Pendragon, which has a wealth of rich ideas. One unusual twist: Despite an extensive character sheet with no less than 26 personality traits, 5 passions, and five main statistics (not to mention additional skills, combat skills, derived statistics, etc.), there is no intelligence score, and the rules say this:

"Note that no Attributes are given for intelligence or any form of wisdom, astuteness, or wit. This is because it is a knight’s duty to act, not to think….

All kidding aside, though, since a player controls every character, it is that player’s intelligence that dictates the character’s goals and actions, not an arbitrary number on a character sheet. Thus, in a sense, the player is the character’s “intelligence score”!"

I'm taking notes and will try to post additional nuggets as I come across them, leading up (hopefully) to a more extended consideration on my blog.
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