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Kelsey King
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Kelsey's posts

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The Evolution of UI: An Exploration of the Elder Scrolls Series
The Elder Scrolls series, by Bethesda Softworks, has been in the gaming scene since 1994. In the past 22 years, the game's graphics and user interface have changed tremendously, from The Elder Scrolls Arena (1994) to The Elder Scrolls Online (2014). This po...

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Usability & Car Accidents: Thoughts After a Fender Bender
And now for a break from our scheduled programming about video games, about something completely different: car accidents. Over the Thanksgiving holiday weekend, my boyfriend and I got into a car accident halfway through our 8 hour drive from Western New Yo...

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Tips and Tutorials: The Usability of In-Game Guidance
From single-key side-scrollers like Canabalt to flight simulators, video games are complex. As such, over time, game designers have created ways to teach users how to control and play their games. Some of these methods require extensive effort on the player...

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We Happy Few (Alpha Gameplay) Usability Review
We Happy Few, by Compulsion Games, is a rouge-like, survival-horror game set in a retro-futuristic and dystopian world. The creators cite  Brazil (1985) and "medication nation" culture, where every conceivable problem can be solved with a pill, as sources o...

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Quern - Undying Thoughts (Kickstarter Beta Release) Usability Review
Quern - Undying Thoughts is a first-person puzzle game in which the player explores the past and present of a legendary island. Released for Kickstarter supporters who backed at the beta level, the game already has a healthy Facebook group for Quern BETA te...

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Pokémon Go Usability Review
Pokémon Go has arguably captured the hearts and minds of Millennials, harkening back to the mid-90s when the Pokémon craze first hit. Free on iOS and Android, the game encourages players to wander their towns or explore new terrain (such as the areas near b...

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Fingeance Usability Review
Guest post by Hannah Murphy. Fingeance, by Escape Industries, is a 4-player shoot-em-up game in which the fish (you) are trying to get back your gills that have been taken from you. The game relies heavily on a teamwork dynamic which requires strategically ...

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Legion TD 2 (Pre-Alpha Demo) Usability Review
Legion TD 2 is a tower-defense game in which the player controls minions and mercenaries to defend their king from opposing armies. Currently in pre-alpha, the player jumps straight into the action: right from the get-go, you have 180 seconds to set up a ph...

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Three Days Usability Review
Three Days, by Gore Pixel Games, is a survival game in which the player has 72 hours to escape an island contaminated by deadly mutation agent called SCP. Collect resources and craft items to build a boat to flee before the island is bombed to prevent the s...

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6 Usability Lessons Learned From PAX East
PAX East was much louder and cooler than I expected. Last month, I got the opportunity to attend as both a general convention-goer (Saturday) and as a volunteer (Sunday) with Perception by The Deep End Games. In my last post, Guerrilla Usability For Game De...
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