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Kae Novak
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Kae Novak
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Inevitable Instructors  - 
 
This afternoon, in an open space in the Rocky Mountains called Big Dry Creek, there was an unidentified beetle. We immediately set out the educator's version of the bat signal - we tweeted it out the Bat-Signal #PokeBlitz  

Before Morgan Jackson @BioInFocus could respond - one of our guildees Erica @BlueAppaloosa responded. While she claimed that she wasn't 100%.....Batman concurred.

Shushila took her English Comp class for a seamless mobile experience. We're working along with other educators do some bio mimicry design. The pictures aren't that great but you can go to https://www.flickr.com/groups/2893580@N25/?added=2 to get an idea.
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Bugs are tough if you're not an entomologist. Lots of look-alikes and ones that have only tiny microscopic differences.

Love that you're getting students outside for learning!
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Kae Novak
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Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes

If you are interested, a former professor of mine from BSU, Dr. Baek, https://works.bepress.com/youngkyun_baek/ asked if I could post this call for chapters. Please share with anyone you think would be interested.

Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes
Abstract Deadline September 15, 2015 - Completed Chapter December 15, 2016 http://bit.ly/2aKwOKo

Invitation to submit proposals for chapters of game-based learning by Nova Science Publishers that will stimulate continuing efforts to explore game-based learning, focusing on informal learning as well as on classroom teaching and learning. There is a particular interest in chapters describing theories, strategies and performance outcomes underpinning the improvement of players’ learning using games. Potential topics include, but are not limited to:

· Recent developments in game-based learning research and theories
· Latest practices and cases of game-based learning in informal and formal settings
· Advances in design and development processes for game-based learning
· Intergenerational game-based learning
· Game-based learning across cultures
· Current challenges, issues, and barriers to implementing and using game-based learning
· Perceptions and opinions about the use of game-based learning in both informal and formal spaces
· Strategies or approaches on how to improve learning performance or outcomes for game-based learning
· The design, development and application of the learning environment of game-based learning
· Theories, principles and methods of assessment of game-based learning

For more information go to http://bit.ly/2aKwOKo
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Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance OutcomesCall for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes Youngkyun Baek (Department of Educational Technology, College of Education, Boise, ID, USA) The deadline for the abstract is Sept 15, 2016 and for the completed chapter December 15, 2016. Please send...
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Kae Novak
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Inevitable Instructors  - 
 
So Shaomai - it isn't fairy dust after all! Although some Boomies might take exception to fairy like AOE generation being seen as non-substantial.
Do all those advocating for the use of blockchain in education even understand the technology? Blockchain technology may seem magical, but it is not magic.
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Kae Novak

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This Hangout On Air is hosted by Kae Novak. The live video broadcast will begin soon.
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Almost the Weekend Update
Fri, July 29, 9:00 PM
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Kae Novak
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Inevitable Instructors  - 
 
We're still curating our *ISTE Games and Virtual Environments Playground. http://bit.ly/gvplayground16

Here's the opening keynote of one of our guildees Cynthia Calongne aka Lyr Lobo and Scott Merrick was able to periscope out part of it https://www.periscope.tv/scottmerrick/1BdxYXMXQkzJX
Keynote for the ISTE 2016 Games & Simulations - Virtual Environments Network Playground on June 28, 2016 by Dr. Cynthia Calongne, aka Lyr Lobo
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Kae Novak
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Inevitable Instructors  - 
 
And what is even better than an open syllabus? How about having your essay or document certified in the Bitcoin blockchain?

The second site that Sherry introduced us to is Proof of Existence https://www.proofofexistence.com/ Go ahead and take a look! You too can have your work certified in the Bitcoin blockchain.

We talked about this site during the portion on Portfolios
Portfolios 1:24:05 - 1:39:46
https://youtu.be/wdefJ5_t0zQ?t=1h38m55s
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Kae Novak

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Invitation to all Colorado educators!

The 5th annual Teaching and Learning with Technology Symposium (TLTS) coming Friday, October 7th to the Student Success Building on the Auraria Campus in Denver, Colorado. Now for the exciting news! Due to demand, and being ahead of schedule in our planning (when does that happen?), we are extending the Call for Proposals deadline to Tuesday, August 30th.Submissions will not be considered beyond this deadline, so we encourage you to gather your creative thoughts, share this update with colleagues, and get those proposals in!

Unsure on what you might present? Take a look at our Tracks/Suggested Topics page to help spur some ideas (there’s something there for everyone): https://www.msudenver.edu/tlts/symposiumtracks

Already have the perfect session in mind? Here’s the proposal submission form: https://msudenver.qualtrics.com/jfe/form/SV_738MF8enuiLNfcF

The Teaching and Learning with Technology Symposium is a free one day professional development open to all educators.
https://www.msudenver.edu/tlts/

From all of us at the eLCC (eLearning Consortium of Colorado), we thank you for your dedication, innovation, and perhaps occasional perspiration, as an education professional. For more information, please visit the TLTS website: https://www.msudenver.edu/tlts
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Kae Novak
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Discussion  - 
 
Gamasutra recently published this blog post Augmenting the Classroom: Evolving Education Through Virtual Field Trips https://www.flickr.com/groups/gsniste14/ by John Krajewski. It starts with _“Perhaps the most impressive thing about the Pokemon Go phenomenon is its speed; in a week, it was used more than Twitter. It was an idea the world was ready for, packaged in a form that was easily approachable.” _

For many of us in the Games & Sims Network and I’ve also seen this in the Mobile Learning Network augmented the classroom is not new. Our students have their devices out, we are going outside the classroom and we are trying to get closer to a seamless mobile learning environment. Field trips using augmented reality are not new and many educators have become accidental game designers.

In the second half of the article the author then tells us about his product which looks gamey but doesn’t take our students outside the classroom. I think our students are ready for more games and field trips outside the classroom. There are mobile apps that will let you create games, field trips and whatever else your inner Game Master or Game Designer wants to do.

Just go to the app store and look for virtual field trips. The ISTE Mobile Learning Network used Klikaklu http://www.klikaklu.com/ for the Mobile Quest http://bit.ly/mobilequestiste16 in Denver. Klikaklu http://www.klikaklu.com/ was also used at Colorado Teaching and Learning with Technology Conference last week. Here’s some screenshot and pictures from the Literacy License Quest. https://www.flickr.com/photos/center4edupunx/sets/72157671439521151/
You can see additional pictures on the ISTE Games & Sims Flickr site. https://www.flickr.com/groups/gsniste14/

There are other apps other than will let you do this like goosehunt and even an app by Niantic Lab’s Field Trip https://play.google.com/store/apps/details?id=com.nianticproject.scout&hl=en (Yes , the same company that does Pokémon Go). If you need a little inspiration read The accidental history of Niantic’s Pokémon Go, http://venturebeat.com/2016/08/10/the-accidental-history-of-niantics-pokemon-go-as-told-by-john-hanke/ as told by John Hanke, CEO of Niantic Labs.

You have time before school starts – so go out and start creating that adventure for your students!
Flick group for the ISTE Games & Simulations Network and the #metagame book club!
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Kae Novak
owner

Discussion  - 
 
Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes

Hey Everyone - a former professor of mine from BSU, Dr. Baek, https://works.bepress.com/youngkyun_baek/ asked if I could post this call for chapters. Please share with anyone you think would be interested.

Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes
Abstract Deadline September 15, 2015 - Completed Chapter December 15, 2016 http://bit.ly/2aKwOKo

Invitation to submit proposals for chapters of game-based learning by Nova Science Publishers that will stimulate continuing efforts to explore game-based learning, focusing on informal learning as well as on classroom teaching and learning. There is a particular interest in chapters describing theories, strategies and performance outcomes underpinning the improvement of players’ learning using games. Potential topics include, but are not limited to:

· Recent developments in game-based learning research and theories
· Latest practices and cases of game-based learning in informal and formal settings
· Advances in design and development processes for game-based learning
· Intergenerational game-based learning
· Game-based learning across cultures
· Current challenges, issues, and barriers to implementing and using game-based learning
· Perceptions and opinions about the use of game-based learning in both informal and formal spaces
· Strategies or approaches on how to improve learning performance or outcomes for game-based learning
· The design, development and application of the learning environment of game-based learning
· Theories, principles and methods of assessment of game-based learning

For more information go to http://bit.ly/2aKwOKo
Drive
Call for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance OutcomesCall for Chapter Proposal for Game-Based Learning: Theory, Strategies and Performance Outcomes Youngkyun Baek (Department of Educational Technology, College of Education, Boise, ID, USA) The deadline for the abstract is Sept 15, 2016 and for the completed chapter December 15, 2016. Please send...
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Kae Novak

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ISTE Games & Simulations Network Pokémon Go Hangout
Link to ISTE Games & Sims Network document http://bit.ly/Pokémongointro

If you would like to in the Hangout as a discussant email gamesmooc@gmail.com
This Hangout On Air is hosted by Kae Novak. The live video broadcast will begin soon.
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Preview
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Pokémon Go - Back to School Edition
Wed, August 24, 8:00 PM
Hangouts On Air - Broadcast for free

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Kae Novak
moderator

Inevitable Instructors  - 
 
Erica Liszewski @ BlueAppaloosa presented on Game Jams (“The Global Game Jam® (GGJ)http://globalgamejam.org/ is the world's largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. Scott Merrick was able to capture it for us on Periscope. https://www.periscope.tv/scottmerrick/1BdGYXMNEPAKX
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Kae Novak
moderator

Inevitable Instructors  - 
 
Bad UI and have you had to defend Pokemon Go to anyone yet?
"A user interface is like a joke - if you have to explain it, it's just not very good". You may have heard someone in your life say this or post this on Facebook (perhaps that person is an artist or designer of some sort!) and it's generally true! Interfaces should be intuitive and user ...
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Great thoughts. Ingress does actually have a tutorial, but I'm not sure it did at launch. It is also something you can bypass and come back to later.

Pokémon Go is currently reliant on user generated communities and interactions (physical or virtual). I feel that was done more to avoid liability than by design. 
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Have her in circles
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Educator and Instructional Designer
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Coolhunter, Edupunk, Educator, Bricoleur, and sometimes Puppetmaster.
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Instructional designer for online learning at a community college. My interests are online collaboration, immersion, role-play, virtual environments and games. Social network knowledge interests me because I see so much learning that is happening outside of formal learning environments. I believe that ignoring learning from distributed social and professional networks limits our students and our instructors’ futures. I game with a group of highly dedicated educators who are looking at knowledge construction in endgame play in MMORPGs. (Oh, and I have a tendency to be a bit intense about education!) 


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