Lots of goodness at #Gamestorm
this weekend. I split my time between story games and board games this year, and it was a nice combo.
A few highlights:Lewis & Clark
(very soon to be back in print from Asmodee) is a great board game wherein you balance building a corps of explorers with cool powers, native helpers, and supplies to be the first to reach the Pacific. Surprisingly tight, mechanically rich, and thematically fresh. The red
meeples with feather headdresses
for the "Indians" are a little disconcerting, but no other flaws from my perspective.Francis Drake
is a big box Eurogame. Nice blend of planning followed by execution. Doesn't really do much with the theme, but it seems engaging and it has little cardboard treasure chests to secretly store your loot in, for which I would forgive many sins (and the lack of a thesis isn't a big sin in this case).
Got in three games of Monsterhearts
, two of them as a series, all run by the consistently radical +Erin Sara B. G.
Got to be an occasionally very nasty Ghoul, and a not very understanding Mortal. Too brief discussion with +Jackson Tegu
about the differences between "Olympia style" and "Seattle style" Monsterhearts
really makes me wonder about style differences in other parts of the world that are more than an hour away.Motobushido
Billy Zane +Nathanael Cole
was very cool. I respond much better to the language-based pitch that it's an RPG "about brotherhood, sacrifice, and death" than to the visual pitch of samurai on motorcycles. I can see how I would really enjoy a short campaign of this.Dungeon World
with oracle master +John Aegard
was a blast. The combination of expanded heritage moves from Planarch Codex and classes from Grim World have renewed my excitement about the game.
Finally, the rides to and from with +Gray Pawn
were great as always.
All around a great weekend filled with fantastic friends, fun and moving stories, and gamey goodness!