A Brief history of Me and RPGs
In 1974, D&D was a brand-new thing, introducing the concept of roleplaying games to the world. I was a baby. I thought, "If only I could stop pooping myself..."
In 1984, RPGs were a thing, vibrant, and becoming varied. I thought they were a cool thing that big kids did. I used their ephemera (maps, modules, pictures of monsters) to "play" them with my friends with little regard to the rules. I thought, "if only I were old enough to play these the right way..."
In 1994, I was a veteran player. I thought that roleplaying was a single thing and that some games were objectively doing it better than others. I thought, "if only everyone knew the right way to play, like I do..."
In 2004, I had been following the Forge for a year or more, my head filled with all that theory, introspection, and energy. I thought, "if only I could find (or make) a game with an agenda that matches my own..."
In 2014, I had been carefully examining instances of play and noting how often expectations were misaligned and unfulfilled. I thought, "if only we could really communicate with each other about what we're looking for..."