Profile cover photo
Profile photo
FiXato
126 followers -
to FiXate your mind
to FiXate your mind

126 followers
About
Posts

Post has shared content
Some more background info on the origins of #PokémonGO in this interview with +Niantic​'s +John Hanke​.
Didn't know that #Ingress was also seeded using geotagged photos on Google. Must've come from the #Panoramio project. Nor that Hanke was a founder of Keyhole, a company that was bought as the basis for Google Earth.

Post has shared content
Let's work together to make #PokémonGO and #Ingress an example of how #AugmentedRealityGaming can be beneficial to our local communities.
For example through initiatives like #BinGress (taking an empty bag with you to collect trash on your Ingress Sojourner or keyfarming rounds, or now your #Pokemon hunts.
Or by joining your local #neighbourhoodwatch and help keep your community safe.

See behaviour from your fellow players that you don't want to be associated with? Enlighten them of how their behaviour is not cool and the possible consequences for the community and the game they are playing.

Don't like the other game? Resist the urge to trashtalk it. Let's stay awesome to each other.
To my fellow gamers,

Many of you are new to the world of augmented reality gaming (ARG). It is an exciting, eye-opening experience and we are delighted to have you join us in this adventure.

Quite a few of us are familiar with ARGs from playing Ingress. Over the past three and a half years, we have held events and explored the world together, creating communities and friendships that will last a lifetime. Our efforts in Ingress have been directly involved in the creation of Pokemon Go.

The chaos we have seen in the last week with the release of Pokemon Go has us concerned about the future of ARG and what we have worked so hard to build. Relationships that we have built with our local communities as Ingress players are being strained because of the inappropriate, disrespectful, immature behavior of a few. People are requesting removal of Poke stops, gyms, and Ingress portals because of this.

The buck stops here.

Gamers - Trespassing: Don't do it. If it's private property, ask for permission. Don't sneak through backyards or try to access buildings that are closed. Just don't. If it's public property, but has hours that control access, don't go when they are closed.
- Littering and vandalism: Don't do it. The world is your playground, not your garbage can. If you bring stuff with you when you play, dispose of it properly or take it out with you. Do not mark or destroy things that do not belong to you. Do not take things that do not belong to you.
- Respect: Give it. If you are asked to leave a specific place by someone of authority, leave. Don't create a fuss. You're playing a game. It's not life or death, or worth the trouble it will cause. Also, respect people on other teams. This should be a friendly rivalry. They are not your enemies. They simply made a different choice than you did.
- Sense: Have some. Think about what you do before you do it. Don't stand in the middle of the road because you see a Pokemon there. Don't play and drive. Don't camp out at a cemetery with canopies and coolers of drinks and stomp over graves or try to access locked rooms or disturb the peace in a museum. Again, it's a game.
- Ego: Let go of it. You are not entitled to a Pokemon. Period. It doesn't matter where it is, when it is, or why. We will not tolerate behavior that endangers or violates places or people.

To the public - We're sorry for the actions of our peers. What you have been affected by affects us too. We want a peaceful and respectful coexistence. We hear your concerns. We ask for your patience and understanding. If there are issues, we want to hear about them so we can make things better.

This game is doing wonderful things for people, things you probably aren't hearing about in the news. People are becoming more active. They're playing outside and making new friends. Some have even become eyes and ears for the communities they play in. It has the potential to become so much more.

Be the very best, folks. Like no one ever was.

#pokemongo   #ingress   #niantic  #NIAops

Post has shared content
Let's work together to make #PokémonGO and #Ingress an example of how #AugmentedRealityGaming can be beneficial to our local communities.
For example through initiatives like #BinGress (taking an empty bag with you to collect trash on your Ingress Sojourner or keyfarming rounds, or now your #Pokemon hunts.
Or by joining your local #neighbourhoodwatch and help keep your community safe.

See behaviour from your fellow players that you don't want to be associated with? Enlighten them of how their behaviour is not cool and the possible consequences for the community and the game they are playing.

Don't like the other game? Resist the urge to trashtalk it. Let's stay awesome to each other.
To my fellow gamers,

Many of you are new to the world of augmented reality gaming (ARG). It is an exciting, eye-opening experience and we are delighted to have you join us in this adventure.

Quite a few of us are familiar with ARGs from playing Ingress. Over the past three and a half years, we have held events and explored the world together, creating communities and friendships that will last a lifetime. Our efforts in Ingress have been directly involved in the creation of Pokemon Go.

The chaos we have seen in the last week with the release of Pokemon Go has us concerned about the future of ARG and what we have worked so hard to build. Relationships that we have built with our local communities as Ingress players are being strained because of the inappropriate, disrespectful, immature behavior of a few. People are requesting removal of Poke stops, gyms, and Ingress portals because of this.

The buck stops here.

Gamers - Trespassing: Don't do it. If it's private property, ask for permission. Don't sneak through backyards or try to access buildings that are closed. Just don't. If it's public property, but has hours that control access, don't go when they are closed.
- Littering and vandalism: Don't do it. The world is your playground, not your garbage can. If you bring stuff with you when you play, dispose of it properly or take it out with you. Do not mark or destroy things that do not belong to you. Do not take things that do not belong to you.
- Respect: Give it. If you are asked to leave a specific place by someone of authority, leave. Don't create a fuss. You're playing a game. It's not life or death, or worth the trouble it will cause. Also, respect people on other teams. This should be a friendly rivalry. They are not your enemies. They simply made a different choice than you did.
- Sense: Have some. Think about what you do before you do it. Don't stand in the middle of the road because you see a Pokemon there. Don't play and drive. Don't camp out at a cemetery with canopies and coolers of drinks and stomp over graves or try to access locked rooms or disturb the peace in a museum. Again, it's a game.
- Ego: Let go of it. You are not entitled to a Pokemon. Period. It doesn't matter where it is, when it is, or why. We will not tolerate behavior that endangers or violates places or people.

To the public - We're sorry for the actions of our peers. What you have been affected by affects us too. We want a peaceful and respectful coexistence. We hear your concerns. We ask for your patience and understanding. If there are issues, we want to hear about them so we can make things better.

This game is doing wonderful things for people, things you probably aren't hearing about in the news. People are becoming more active. They're playing outside and making new friends. Some have even become eyes and ears for the communities they play in. It has the potential to become so much more.

Be the very best, folks. Like no one ever was.

#pokemongo   #ingress   #niantic  #NIAops

Post has shared content
+NIA Ops​ First I want to thank you for so quickly resolving numerous erroneous bans so far.  Your quick attention to this matter was not anticipated, but so very greatly appreciated.  

But I also am left with lingering doubts that I would like to voice in the hopes that next time a new update contains a new algorithm that can cause this type of mass false bans, further testing will be not only considered but undertaken.  In my area not one known multi-accounter, spoofer, seller, or bot appears to have been affected by this within the last two days, but it did affect a dedicated teammate.  

You’ve created a game with dedicated players all throughout the world.  Many of us alter parts of our daily lives to take out a field on the way home, eat dinner at a restaurant where we can hack, take vacation where we can get unique hacks/captures… We plan vacations around anomalies taking both time off work and putting money into the communities where these are hosted not to mention the expenses to travel to these events.  We meet new friends, family, and frenemies through the game and build relationships that provide networks that extend into the world well beyond the game.  We know your game’s value to us.

My friend that was banned had made a point to play your game, if even for just one hack, every single day for over a year regardless of what else was going on.  Sick or not, busy or not, her sojourner was a source of pride beyond just having an Onyx badge.  (I sincerely hope you will consider crediting all agents affected by this false ban with their hacks for the last two days as had this not happened, I can guarantee there would have been no gap for her at least and I would hazard a guess this would have been true for many others.)

Even now that this is resolved there are things that can’t be erased: 

The harsh words spoken on an internet forum by those that would never dream of being that abrasive in real life but can hide behind the anonymity of a keyboard (and pseudo names) and spew venom, judgment, and hate.  (Kudos, by the way, to you guys.  Your keyboard warrior stance is very much noted and not appreciated.)

Their reputations as even though you have reversed the ban, some still want to pose the question of why it happened and was it maybe something they possibly did.

The strained or further disintegrated relationships, especially cross faction in my area.  I personally am a flip and in leaving my previous faction I had very few relationships left standing in any form.  One that was, is no longer as I stood firmly with an agent I knew to be in the right and they stood firmly across from her throwing stones.  

The feeling of this game is different for me now.  I used to look at the bans and soft bans and know they must be just for you to have done them.  I cannot imagine how that level of faith can be regained.  

Even earlier this morning as I sat debating on if I was going to go ahead and perform my morning hack for my own sojourner or not, I could see in my mind’s eye my friend when she found out she had been banned unjustly… That image is forefront in my mind.  I hope this image and the feelings it invokes fade otherwise my joy in this game will never be fully regained.

It’s a game (but no longer necessarily a free game), and I understand this.  But the game and the relationships come to mean so much more to your players.  Please consider all of us when moving forward in the future. Thank you.

Post has attachment
Finally got some key lockers thanks to +Siw Falch​​​ 💚
For now I got plenty of space again for regular items :p #KeyHoarder #Ingress
Photo

Dear +Niantic Project, +Niantic, +NIA Ops, +Ingress, +John Hanke,

Now that you've slowly started opening up for new portal submissions again, at least in certain regions for certain levels, here's an idea to perhaps increase the possibility for new high quality portals:
How about organising Portal Submission Weekends during which agents are allowed to submit a limited amount of new portals?

By only allowing agents to submit a limited amount (let's say 5 per agent?), you reduce the amount of submissions, keeping your submission queues shorter, and hopefully increases the odds of the submitted portals being the most interesting ones, as agents have to consider which portals they would like added the most. Quality over Quantity.
Unfortunately I realise that this might also mean that agents might focus on trying to get useless home and work portals in first, but here's where the next part might come in handy:
As it would be a time-limited event, agents will hopefully be out in the streets in larger numbers at the same time, perhaps even grouping up. This should increase the chance of the most important high quality portals being submitted by multiple individual agents. By accepting only a (pre-set?) limited amount of new portals per region with the most non-unique submissions, you could hopefully avoid adding just individual's home portals, and focus on the popular ones with the most traffic.
If you organise these days during official events such as #IngressAnomalies, or during #FirstSaturdays, you could perhaps even hold workshops where you train agents on what Niantic considers high quality portals, and how agents can improve the quality of their portal photo submissions. Of course, as has been suggested before by other agents, community vote / crowdsourcing could also be used to shorten your submission queues by having enough agents from both factions voting on portal submissions before they are considered by Niantic.

If these portal submissions are going to count towards the existing Seer badge, or a new badge, please do credit every agent who submitted a 'duplicate', and not just the first one that gets accepted, otherwise the next time agents won't work together to help you select the most valuable portals and will just go for unique ones they'll get points for, as you all know we love our stats.

In an everchanging world, where objects of art move, buildings get torn down, and new points of interest get added, we need portal submissions to be reopened, globally. Especially when agents are becoming reluctant to submit portal deletion requests, or even move requests, as without a way to submit new portals, their neighbourhood might become a rather boring playground as more and more portals get removed.

Or, in in-game terms which might speak more to you:
The world of XM isn't static. XM concentrations are influenced by many aspects, for instance by human activity changing as old roads close and new ones open, or by meeting points losing and gaining popularity. Portals dry out and new ones take their place as the alignment of our planet and thought patterns of our civilisation change. The scanner needs to be able to reflect that change.

CC: +Susanna Moyer, +A Detection Algorithm, +Roland Jarvis, +Oliver Lynton-Wolfe, +H. Richard Loeb, +November Lima, +Matilde Tusberti
#Ingress #IngressPortalSubmissions #IngressFeedback #CrossFaction #Resistance #Enlightened

Post has attachment
Ingress Sitrep: Norsk Field Trip in the Netherlands
As you probably know, the amount of Mind Units you get for a field differs per region, and one of the major factors is population density.
+Siw Falch (@Siiw) and I (@FiXato) live in #Bodø  in northern Norway, in an area in which a field where each link was about 20km, would yield around 670 MUs, and where Siiw's biggest field was about 60 MU. I have been playing for a bit longer than her, and originally hail from the far more densely populated Netherlands; as a result I've been used to far 'juicier' fields. We both don't have a driver's license, so we mostly play the game by foot or bike, so frequently travelling to more densely populated areas isn't much of an option.

During a brief stay in the Netherlands for family reasons and vacation, we therefore wanted to try and make use of our spare time to get one of the badges that eludes quite some of the players in our usual playing area: the Illuminator. As I've had more time in the Netherlands since Siiw started playing, I'd managed to get my bronze and silver already, but I was still kinda struggling to get gold. Getting bronze for Siiw was relatively easy, especially since we were staying along a canal, which meant plenty of long stretches of open space for wide fields of several thousands of MUs. Even with giving her every field opportunity I had myself, Siiw still lacked some MU for silver, and wasn't even close to gold, and our time was running out.

We needed help! At one of the local farm meetups, we got to know +Miss Staverbeest+Deh Haagh and Bowlingbal, who offered to plan an operation to get us both gold, as they enjoy helping the community (and covering territory under a nice green blanket). 
Sunday morning, 16th of August 2015, Deh Haagh picked us up by car, while Bowlingbal & Odiepoes did the last clearing and linking for the baseline. After clearing 2 blockers on our path, dividing the keys which had been collected for us, and hitting just about every red traffic light we could, we ended up at Station Halfweg-Zwanenburg.

Not being able to park the car in range of the portal, Siiw and I ran out, crossed the two roads as quickly and safely as possible, climbed up the slope and stepped over the metal wire 'fence', onto the platform; not wanting to waste time running up and down the stairs of the bridge across the roads and tracks.
Siiw needed the most MUs, so she got to shoot the first links, netting her 30.196 (21.406 + 7.016 + 1.774) tasty MUs, getting her at least her silver already. After the first fields, we misread the plan though and thought we had to run back to the car to get to the next anchor to shoot the remaining links. Once we got there, we realised our mistake and ran back again, following the now more familiar route ;-)

Once back at the station/portal, ready to shoot the next links, 'panic' hit the Hangout; we were told to stop linking, as the inner fields link we shot, should've been shot as very last.
So, we had to start over with the fielding, or, in the words of the immortal M.C. Hammer: STOP... ADA time!

Luckily we had spare keys, thanks to the wonderful preparations from Staverbeest, DehHaagh and Bowlingbal. After reshooting the first fields, we were unable to shoot the next ones due to new blocking green links! It took a while before we got a hold of the player broekie999 and got rid of the blocker again (thanks to Bowlingbal).

We had hoped that Siiw had reached gold by the time the last field(s) would have to be created, but even after the last inner field was shot, she was at 239.619 MUs, and thus missing about 11.000 MUs. :-( While it would've been doable for just the both of us together on a good day, the team was determined to get her the rest she needed for gold, as well as get me the field(s) I needed.

As we already ADA'd the portal, flipping it again was out of the question for at least another 30-40 minutes. We had to try to expand the field instead for the last mind units for Siiw. Our target was Cow Gate, so we had to race back to the car to try to get there as soon as possible, before smurfs that were alerted by now could disrupt our plans.

Of course, it wasn't meant to go smoothly... close to the portal we hit a roadblock because of a big hole in the road. With no way to safely (nor legally) cross, save for taking a swim through disgusting mossy water, we tried to find a detour to the other side. Meanwhile different congratulations were in order, as @Bowlingbal had reached level 12! :D

Eventually our skilled driver got us nearby enough, and we got out of the car to try to find a way to the portal, which was located on a festival terrain that was being torn down after what looks like must've been a busy event. Equipped with a stack of Join-E.NL stickers in case we ran into someone we would have to explain to what we were doing there, we rushed to the portal to up, hack and link it back to our available anchors to make a nice field of... 8.5k MU.... darn! Still not enough! Siiw wasn't gold yet, and I hadn't even shot a single link yet myself.

In the mean time the station was being attacked by a smurf,@elchaoto. It meant we were running out of time and opportunities, but it also opened a new one, as we still had some keys left to recreate the earlier fields again, so we decided to return to our fielding station. After parking the car and hiding our phones, power banks, cables and any green clothing, we made our way towards the portal, this time via the normal crossing, to prevent arousing suspicion of the smurf who was likely still lurking about. On our way we already spotted the potential agent, standing near a nearby other portal, tablet in hand.

We had to act quickly, but Siiw was out of keys, and I still had the spares. So, we had to exchange keys, flip, up, mod, recharge and link it in a short period of time. DehHaagh flipped it for us, I threw on an Axa to take the worst heat, dropped some keys and Siiw started linking. Meanwhile DehHaagh decided to talk to our opponent, maybe giving us the needed distraction at least.

As Siiw got the field she needed for gold, Deh Haagh joined us again... with elchaoto! DehHaagh had explained the reason for the OP, and elchaoto not only agreed to give us the time to get our needed fields, but even was willing to hand over any keys we needed that were dropped from the destroyed fields from earlier, as well as free up a mod slot for a Softbank LinkAmp to get the needed last outgoing link going for the field that would hopefully give me my gold. Kudos and many thanks for true sportsmanship and cross-faction support elchaoto!

There was some reason to #BlameNIA though, as no matter Deh Haagh did, a spare key for one of the anchors just didn't want to drop. We tried to force sync, walking further away from the portal, putting the key in a capsule and dropping that instead, restarting the app, but luckily eventually it did drop and I managed to get it, and was able to create the field.

Of course, it would've been too good to be true if that last field would've been enough... I was at 249.707 MUs, and thus missing about 300 MUs for my gold Illuminator…! After saying goodbye to elchaoto, we headed towards Schalkwijk, with a brief pit stop at a local Ikea, for the last couple of mind units that had managed to elude me.

We were planning to make a bunch of smaller fields with a couple of white faction portals, but having hacked some spare keys from the earlier train station, I managed to get my gold with the first two I capped; linking them back to the station earned me 488 MUs. After fully deploying the remaining two hospital portals and finishing some more smaller fields and one more bigger one back to the station, we headed to the nearest golden arches to get some much needed food to celebrate a successful OP!

After the OP, Siiw was the #7 agent of the cell, while I was 'just' in 19th place. Trying to get to #1 will be a task for another OP. ;)

Afterwards Deh Haagh dropped us off at Heilig Land in Haarlem for some farming, unique hacks, tasty AP from killing fields and resonators, and unique captures for Siiw, during which we met and shook hands with some random smurfs from Amsterdam, and local frogs.

On our way back home we had to pass the station Halfweg-Zwanenburg again, and I used the opportunity to shoot some more links, of which I managed to finish several again later on along the way, and by foot from a nearby bus station, for some extra AP, MUs and satisfaction of seeing plenty of square kilometers covered by a green blanket. ;).

All-in-all a successful, but most of all very fun operation/day, organised by great fellow frogs! Thanks everyone involved, both frogs and smurfs, for a fun day!

Credits:
Bowlingbal: (early) clearing, fielding, fielddraw, key gathering
Miss Staverbeest: planning, key gathering
Deh Haagh: driving, key gathering, key distribution, clearing
Siiw: fielding
FiXato: fielding
Odiepoes: early clearing
Elchaoto (RES): being a true sport!

#SitRep   #Ingress   #IngressSitRep   #FieldTrip   #FieldOp  +Ingress 
PhotoPhotoPhotoPhotoPhoto
Ingress Norsk Field Trip
15 Photos - View album

Post has attachment
New blogpost: YouTube and Google+ integration: aggregating feedback
Finally set aside some time to finish up a blog post that had been collecting dust in my Blogspot's drafts folder, regarding the YouTube/Google+ integration: http://blogspot.fixato.org/2014/02/YouTube-and-GooglePlus-integration.html?s=gplus

Since most of the complaining has calmed down, it might not really be relevant any more, but for the sake of not wasting the previous time I had put into writing it, as well as trying to rekindle my blog (for more posts, see http://blogspot.fixato.org), I decided to add some final touches, and publish it any way.

So, how did you feel when the Google+/YouTube integration was announced and implemented, and how do you feel about it now, several months after its implementation?

CC'ing +Brian Healy of +The Droid Effect since I've referenced his video, Google+ and YouTube, get over it!, in my article.

#YouTube   #GPlusFeedback  

Post has attachment
New WeeChat Tutorial Section: Compiling WeeChat From Scratch
I've finished writing a small extra article section for my Guide To WeeChat, which deals with compiling (and updating/upgrading) the #WeeChat   #IRC ¹ client.

So, if you want to use all bleeding edge features (and latest bug fixes) of the +WeeChat client, then go check out http://fixato.org/guides/setting_up_weechat.html#compiling-weechat-from-scratch and start compiling your own WeeChat from the development git repository!

I'll probably add a sub-section tomorrow describing how to switch to a specific branch of WeeChat, so you can try out experimental features such as the new trigger plugin that is available for testing right now on the 'trigger' branch: http://dev.weechat.org/post/2014/02/10/Trigger-plugin

----
¹ Yes, WeeChat actually is a multi-protocol chat client, but I primarily use it for IRC. :)

Post has attachment
Let's Play Through: Search for Mum for the MSX
Search for Mum is an #MSX  game by Triple Soft and was published by the MSX Club België/Nederland in 1991 on a single density 3,25" diskette: http://www.generation-msx.nl/software/triple-soft/search-for-mum/release/3551/
It looks like a simple platformer, but the time limit, inability to fall from high platforms without dying and controls that tend to lag/not get triggered, make it a rather challenging game. Oohhh the number of times I've plummeted to my death near the end of a level because the space button didn't trigger a jump, or ran out of time because I didn't choose the most optimal route...

Luckily you won't see all those failures, as I played this game on the openMSX emulator, which has a reverse feature that allows me to rewind my mistakes. Yes, it's cheating, but I finally want to be able to finish this game from my childhood!

Get openMSX
You can get development builds of the openMSX emulator for Windows and Mac OS X from http://openmsx.fixato.net or find the instructions on how to get it for Linux yourself on http://openmsx.org

#FiXato   #MSXvid   #MSXCommunityRecording   #MSX   #MSX1   #Homecomputer   #oldskool   #OldskoolSunday   #platformer   #LetsPlay   #LetsPlayMSXGames   #TripleSoft   #SearchForMum   #LetsFinishChildhoodGames   #retrogaming   #retrogames   #gameplayvideo   #openMSX  
Wait while more posts are being loaded