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Michael McCall

I've been running a Fate hack of Deadlands, and I thought I'd share with people what we've been using instead of dice.

Each player gets a deck of cards. When I call for a roll, they draw 4 cards.
- Clubs are -1 - Spades are +1
- Diamonds are neutral
- Hearts give a +1 shift bonus to a successful draw, but nothing on a failure
- Red Jokers give a +1, black Jokers give a -1. Jokers also give a free fate point, which must be used during the duration of the action (though not necessarily on the action). Red "joker points" go to the player, black "joker points" to the GM.

It's a fun twist on the regular 4dF. The hearts change the dynamic a bit, and Jokers have upped the ante for my players' creativity.
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