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The Museum of Modern Art
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Learn how to paint like artist Yayoi Kusama, a vital part of New York’s avant-garde art scene from the late 1950s to the early 1970s.

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Join us on Friday, March 17 for an evening program organized on the occasion of John Akomfrah's recently acquired installation "The Unfinished Conversation" (2012), featured in the exhibition "Unfinished Conversations: New Work from the Collection." Learn more: http://mo.ma/2lVHlox

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Trained as both an artist and a fashion designer, Judith Shea’s earliest works in the 1970s explored minimalist interventions in clothing items like the pant and jacket. On the eve of the opening of MoMA PS1's 40th anniversary show, FORTY, Judith explains how she came to find her way in the art world.

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The Museum of Modern Art and the Film Society of Lincoln Center announce the complete lineup for the 46th annual New Directors/New Films (ND/NF), March 15-26, 2017.

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For the hundredth anniversary of the 1917 Russian Revolution, MoMA curator Roxana Marcoci explains how artists such as Malevich, Rodchenko, and Vertov attempted to revolutionize Russian society through new means of artistic production—and how the styles developed by the Russian Avant-Garde still affect how we look at art today.

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Discover wild and whimsical lions, monkeys, goats, psychedelic rabbits, dogs, and other creatures in artworks by famous artists currently on view at MoMA.

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One hundred years ago, a revolution overturned Russia's long-ruling dynastic class, and artists began to seek new creative ways to remake Russian society. MoMA curator Sarah Suzuki explains how artists like Aleksandr Rodchenko, Alexandra Ekster and El Lissitzky developed a new abstract language in response.

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Hugues Sweeney and Rob McLaughlin, executive producers of the NFB’s Digital Studios in Montreal and Vancouver, present a selection from their ongoing contributions to the global media ecosystem, from interactive documentaries (A Journal of Insomnia, Bear 71) to mobile stories (Barcode, Soldier Brother) to public spaces (Megaphone, Circa 1948) and virtual and augmented reality (Way to Go, Enemy, Cardboard Crash).

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