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Bartosz Szafarz
Lives in Poland
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Bartosz Szafarz

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I don't get why some people hate add fights. They are more hectic (which I like), you have to switch targets more often, tanks have to pick mobs up constantly, they feel so much more immersive, like a true battle not some weird several small guys and chicks stand in circle around big blob of a guy (especially here, the whole concept of blowing up the door to the citadel - glorious)  and finally - they prove that DPS meters is NOT what raiding is about.

Bartosz Szafarz

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I liked it. You put your own spin on the whole thing.

Bartosz Szafarz

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Art style westernized. De-manga-ized.

Not a criticism. Just that it will be something slightly different. Which means there's actually gonna be a reason to play it, after having finished the original story several times and learning all it had in store. And that the original still has relevance.

Also note: same director. Reworking of music also of note.

Bartosz Szafarz

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We shouldn't generalise of course, and it's absolutely true that gaming saved many people as opposed to hurting them, but at the same time, one cannot deny that some people can get addicted to games and that games can become a detrimental factor in their lives too and some game design choices are supporting that, because addicted gamer = $$. As you said it's a question of balance, and assumption that gaming = fat (no social life / virgin / no job / whatever) is absolutely false, because it's just that, a baseless assumption and generalisation. You'd have to carefully study an individual's life to tell what effect, positive or negative OR BOTH, gaming is having on him/her.

Bartosz Szafarz

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Boogie, you're the man! Still defending sanity in this crazy world of video-game addicts.

Idk, just throwing this out there.

Bartosz Szafarz

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It's not just MMOs, the principle on which the whole contemporary entertainment industry is based is to hook us on this endless nostalgic chase after feelings that are, by their very nature, fleeting, one-time, irreplicable, to make us want what we cannot ever have. Frustration of not getting what you cannot get is a natural element of that system. It's the rejection of the fact that everything ends and everything dies at some point. They know we're gonna do everything in this hopeless chase so they will milk it. And we're to blame too, 'cause we never learn. We demand, then just rage and rant, pointlessly.
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Bartosz Szafarz

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indeed the first half was more memorable than the later part of the game, I never finished Unreal in my 3 or 4 attempts, but the beginning always got me... A moment of critical reflection: if this memorable experience of an exposition was an indie game of today, then it would have been hated upon as another "indie artsy walking simulator". Maybe a tiny bit less aggresively because it's based on "cool" (old) scifi-horror concept...


BTW compare: opening of AvP2 for both Marine and Alien. Or the starting area of System Shock 2. Or Half-Life. Them openings.

Bartosz Szafarz

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I love interviews where there's genuine tension between the interviewer and the interviewed. They ring more true to reality of different perspectives clashing, but in a relatively polite, respectful way (as opposed to internet comments) which is more fruitful.

Bartosz Szafarz

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Ok, Kripparrian says the leveling is crap, but doesn't mention any specifics. Saying something is crap is useless as opposed to saying WHY it is crap. Especially because, maybe we're looking for different things in levelling? It's not objective, you know. Personally, I liked WildStar leveling, the writing (all them journals and datacubes!), the lore, the sense of humor, the cutcscenes, the voice-acting, the sense of discovery (+ audiovisual treats).

Bartosz Szafarz

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Changing yourself is a long hard road out of hell. I know a bit, because I'm trying, not losing weight, but changing some of my habits. Takes time, there are inevitable failures and lack of understanding, while you compare yourself to other people for whom those things come naturally... A clinically depressed person that gets out of bed and cleans the house earns the same or even more respect from me than a genius setting up a successful bussiness. Because there is not one standard set in stone for everyone, everybody has their own story, talents, good and bad character traits, and we all deserve at least a chance at this life. Boogie, you're an inspiration to people, because even though you struggle with all this, you had the courage and strength to become one hell of an internet personality, in spite of all that.

Bartosz Szafarz

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Force, you absolutely hit the nail in the head with that second part of the video. It also applies to WoW itself BTW, with the recent "Warlords of Draenor" so-called "failure". In almost every video criticising WoD you always hear "yeah I admit they gave us the BEST (!) levelling experience of all expansions and the raids are awesome, but I am bored of endgame and I don't feel like subbing for another 10 years. Therefore it's absolute failure and worst expansion ever". But is that really a failure? Is subbing for a bit, playing for three months straight many hours a day to the point that any non-gamer would scratch his head thinking you're addicted, and THEN unsubbing - is that a FAILURE? Or is that just "not as big a success as /insert your absolute best MMO memory or some milestone in videogame history here/?"

Bartosz Szafarz

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Finally someone who mentions the awesome art direction and not just focused on MMO spreadsheets!balance!itemisation!progression!etc type of thinking. The game is beautiful and unique in this regard, mixing both humor and seriousness and avoiding many traditional boring cliche "epic" crap plaguing MMOs. Wildstar lore all the way! <3
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Have him in circles
12 people
Łukasz Prajzler's profile photo
Maciej Berendt's profile photo
Jerzy Berendt's profile photo
Tomasz Szynalski's profile photo
Jake Galbraith's profile photo
Justyna Rolewska's profile photo
Slavoj Zizek Videos's profile photo
Weronika Wojciechowska's profile photo
Dagna Krysiak's profile photo
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