Ky_Color Variator 2.0 was released.

In the new version:
- Added the ability to use any auxiliary texture (eg, Bitmap, Gradient, Noise, etc.) as a source of samples for base color. Probability of using the color depends on how often it occurs in the auxiliary texture.
- Added the ability to vary the texture coordinates (Offset, Tiles, Angle). This allows you to vary the mapping of one and the same texture for the various objects in the scene.
- Added the ability to vary the parameters (including color, texture coordinates, etc.) for different Tile ID.
- Added full support of plug-in MultiScatter (including MultiScatter ObjectColor) for V-Ray 2.10 and above.
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#Ky_ColorVariator #3dsMax
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