Step 2A - need guidance from the SPACER crowd!
Our currently voted mechanic has us rolling 3d6 and adding modifiers for task resolution against target numbers. Sometimes, this will result in impossible tasks. So the question is how do we handle impossible tasks? I see three potential options, once one is decided on we can dial in using discussions and subsequent polls if necessary. Poll will run until 7/29 at around noon.
OPTION 1 - Impossible is Impossible. Do nothing. Choose this option if you're preferring a more gritty game where impossible means impossible. This forces players themselves to have to change the situation, be clever, think outside the box, in order to get the GM to reduce the TN to make it possible so they can have those high-five moments from their own clever thinking.
OPTION 2 - Player-managed Luck. Players have a limited amount of luck points, hero points, fate points, talent points, effort points, or whatever we call them. They can spend these points to add dice to their 3d6 roll in order to do something they feel important about doing, resulting in those cinematic high-five moments. This places control in the hands of the players so they can pull off results when needed.
OPTION 3 - Exploding Dice. Some pattern of dice in your task roll allows you to roll an added die. That die too might result in another roll, etc. This allows for rare events which might result in an epic-high total for those high-five moments, but is out of the player's control and still resides in the dice themselves.