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+Eric Lamoureux Did you see this? I'm definitely thinking about getting in on this if it's got a similar rule set as MYZ.
These guys are machines. Retro fantasy using the same rules as Mutant Year Zero and Tales from the Loop.

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It's the best day of the year! Treat yourself with a collection of self-care and self-help titles from Callisto Media, including Clean Eating Made Simple, The Pain-Free Posture Handbook, Essential Oils Natural Remedies, Chakra Healing, and more!

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Chaos is a bundle. A bundle of Warhammer Fantasy Roleplay books from Cubicle 7!

Get an epic library of 2nd Edition titles, including the Core Rulebook, companions, sourcebooks, and adventure packs. Plus, score the 1st Edition Rulebook, available here for the first time since the Old Ones introduced the forces of Chaos. (Okay, maybe not quite that long.)

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Why is this song stuck in my head?! It's not even October!

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Holy crap I can't wait to get this game.

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Is a shiny new job calling your name? Grab this bundle and start movin' on up. You'll get Business Writing For Dummies, 2nd Edition; Beginning Programming with Python For Dummies; HTML5 Game Development For Dummies; Resumes For Dummies, 7th Edition; and lots more!

I'm having some trouble putting mechanics down for a game I'm running where time is a factor for each individual character, and I could use some help.

The game I'm running is a homebrew setting called "Chasers" in a sci-fi movie mashup universe where the Federated Empire (Federation + Galactic Empire) deals with major criminals by making them work for them as bounty hunters. But instead of working for money they're earning time where they aren't on the galactic wanted rosters where other Chasers could hunt them down to gain time.

I had tinkered with a mechanic of flipping cards to determine the amount of time each player individually had been given when they were sentenced to the program as well as flipping cards to determine the reward a mission would give.
But that failed spectacularly when the mission we ran would have given them mere hours as a reward when getting to and catching the target could take days of travel and investigation.

What I'm looking for is for players to not only focus on their mission but be aware that they can't putz around because their lives are on a short fuse, but keeping time nebulous removes that fear or running out of time. Am I overthinking it with a hard mechanic or should I just arbitrate time as in the moment?

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I love these dice and so do my wife! Give them a shot.

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The Humble Software Bundle: Video & Photo Editing presented by Cyberlink has over $714 worth of software, including PowerDirector 14 Ultra, ScreenRecorder, ActionDirector Version 1, and more!

Pay what you want and support charity. You choose where your money goes!

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Bam! The Werewolf 20th Anniversary Cookbook by Stew Wilson is new in the Garou (Starter) Collection of our Werewolf 20A Bundle featuring the Werewolf: The Apocalypse 20th Anniversary Edition from Onyx Path Publishing. Yes, this is really a cookbook with real recipes -- 20 recipes, one for each Tribe of the Garou. Learn to make the Stuffed Tricolor Peppers favored by Black Furies, and the Silver Fangs version of Lobster Linguini. Even the Lost Tribes have their favorites, like the Croatans' Bison Heart. Many recipes include variants for Kinfolk who hold to vegetarian or vegan diets. And don't miss the Black Spiral Dancer Apocalypse Cheesecake.

You think we're making that up.

If you've already purchased this Werewolf 20A offer, you get the Werewolf Cookbook automatically. Just visit your Wizard's Cabinet download page on the Bundle site, so our system can add the new book to your DriveThruRPG Library. Yummo!
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