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Karlen Kendrick
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Karlen Kendrick

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Tips for Novice DMs - Optimize for Fun! - http://klou.tt/pkfdkjtu7xgb #RPG #DnD #PathfinderRPG
Want tips to create the best gaming experiences for you and your players? We've got you covered.
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Karlen Kendrick

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As I work on getting the current information (from completed polls) worked into a google document, I have a basic question that likely should have been established by now. I'll present this as a poll.

Step 7: Dice Used
What kinds of dice should be used in this game?

Option 1: Just d6's. Since we already use them for task resolution, we should just decide right now we're sticking with d6's for all aspects of this game. Everyone has them, and this game is going to be distributed for free, so let's reduce the number of other things needed.

Option 2: d6's and one other. Maybe d10's. Only because we want to have at least one other possible type of die for things (for the heaviest damage rolls, etc), and using d10's allows for d% table rolls and other things like that. It means people will need to buy only six and ten sided dice for use with this game.

Option 3: All six standard dice types. Vote for this option if you want to use the full range of dice types for this game, limited to d4, d6, d8, d10, d12, and d20.
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All the extensions you need to supercharge Google Chrome.
Google’s Chrome browser is packed full of an incredible amount of extensions that add all sorts of functionality. It’s tough to sift through the store to find what’s useful though, so let us save you some time with this collection of the best Chrome extensions.
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Sharing the cover for Covert Ops 2nd Endition. Another great piece of cover work by +Eric Quigley -- give him props!  This game is in 8.5x11 format and will hopefully be published and distributed to brick and mortar game stores. It's revised and expanded and has some excellent rule evolutions from all the great feedback and additional content we've developed since its initial release over a year ago.
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Gul Dukat-Brannigan is the most amusing thing I've seen this week.
Gul Dukat pictures + Zapp Brannigan quotes (And Damar is totally Kif)
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AFTERNOON COFFEE IS BEST COFFEE!
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Step 2A - need guidance from the SPACER crowd!

Our currently voted mechanic has us rolling 3d6 and adding modifiers for task resolution against target numbers. Sometimes, this will result in impossible tasks. So the question is how do we handle impossible tasks? I see three potential options, once one is decided on we can dial in using discussions and subsequent polls if necessary. Poll will run until 7/29 at around noon.

OPTION 1 - Impossible is Impossible. Do nothing. Choose this option if you're preferring a more gritty game where impossible means impossible. This forces players themselves to have to change the situation, be clever, think outside the box, in order to get the GM to reduce the TN to make it possible so they can have those high-five moments from their own clever thinking.

OPTION 2 - Player-managed Luck. Players have a limited amount of luck points, hero points, fate points, talent points, effort points, or whatever we call them. They can spend these points to add dice to their 3d6 roll in order to do something they feel important about doing, resulting in those cinematic high-five moments. This places control in the hands of the players so they can pull off results when needed.

OPTION 3 - Exploding Dice. Some pattern of dice in your task roll allows you to roll an added die. That die too might result in another roll, etc. This allows for rare events which might result in an epic-high total for those high-five moments, but is out of the player's control and still resides in the dice themselves.
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Just picked this up.  Reminds me of the mod for Carmagheddon that was this exact same concept but with power ups.  With the discussion to not add power ups to this game I feel like that's the right decision.  The game is already hard enough as it is and adding bloat will take away from the game.  
 
Rocket League developers discuss the game's future http://go.ign.com/EgtXidW
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Angry Rants: Stupid Decisions (and Metagaming)

You what really pisses me off? When people try to justify making incredibly stupid or dangerous decisions because that’s what their characters would do. And then brag about how awesome they are at role-playing, like a dog rolling in its own s$&%. “Look how incompetent I am! Isn’t it great?” Yes, you should be very proud.
Today’s topic needs a little bit of an introduction so I’m going to skip the long-a$& rambling where I coyly dance around not mentioning the thesis of my rant for two or three paragraphs.
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I'm generally not one for gratuitous promotion, but I believe that Rodney makes some of the best videos in the biz and I'm happy to support him. 
Help fund the 5th season of Watch It Played for more instructional videos & tabletop play throughs! | Crowdfunding is a democratic way to support the fundraising needs of your community. Make a contribution today!
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Have them in circles
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