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Jesse Harris
1,094 followers -
Geek, foodie, political junkie.
Geek, foodie, political junkie.

1,094 followers
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With G+ going away even sooner than we previously though, it's time to connect on other platforms.
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Breaking ECC is double plus ungood.
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Everyone keeps trying to "fix" The Grinch. Here's some real talk for you: the odds of you ever improving on what Chuck Jones did decades ago are somewhere between jack and squat. And Jack left town.
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Anomalies are broken

I'm very happy with an anomaly win in SLC over the weekend. But I still hate how anomalies work. Strategy and tactics don't matter, only how many people you can get on site. Once the superior numbers cross a certain threshold, it's basically all over. Very few sites are a contest and you can usually predict who will win a site just based on its location. The winners might enjoy the easy victory, but is that really much fun for everyone?

The unique portal hack scoring was a step in the right direction. It was a way that inferior numbers could still rack up some points on the ground. But everything else? A pure numbers game. It was impossible to do the link and field parts without portal control, and portal control is about overwhelming your opponent with sheer force.

Unless NIA is going to look at ways to make sites more competitive regardless of numbers, attendance is going to continue to drop off as scores stay predictable and lopsided.
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First impressions of Ingress Prime

I finally got a chance to do an extended play session with Prime tonight.

Things I like:
- The link interface is better for spamming links. It stays open with linkable portals as long as you want to throw links. That has the potential to be a lot faster.

- Resonator upgrades are way faster. Instead of picking each slot, pick one, upgrade, and it'll move to the next one.

- Resonator deployments feel like they go a lot faster.

- The power cube interface makes keeping your tank full of XM much easier.

- Single-press long recharge. Again, a speed improvement.

- Running out of XM when attacking doesn't close the attack interface. Slide over, pop a cube, you're back in business.

- Mass recycling resos, XMPs, and/or mods. This is way overdue.

And there's a lot I do not:
- The most infuriating thing is that all hit boxes are MUCH smaller. This is for all interface elements as well as glyphing. This makes using the interface much more frustrating. There are many times I have to tap 2-3 times to actually hit the right pixels to register a hit. This slows things down substantially and erases a lot of the gains from other interface improvements.

- Clusters of portals are about as maddening to interact with as they were before "Ingress Clippy", the feature that would give you a pop-up list of close together elements (portals and dropped items) to pick up to clarify. Again, a design problem that erases and eclipses performance improvements made elsewhere.

- Battery drain is at least double on my Pixel 2. This is not a junk phone. I shudder to think of the battery usage on lower-end phones when my top-end one can't even get more than maybe 3 hours of play, tops.

- There's so many weird glitches and unexplained lags. Fields overhead would disappear. After throwing links, the portal I linked from would no longer be visible in the scanner after exiting the portal interface. I'd get actions that failed with blank or cryptic error messages.

- There's not much feel of how weakened a portal is. It used to be pretty obvious by opacity in 1.x as to how weak resonators and portals had gotten. That's much less obvious (to the point that I couldn't tell) in Prime. That leads to queuing up excess weapons that are then wasted.

- The COMM window at the top of the scanner has a substantial amount of update lag. It often is hours behind and thus basically useless. It also is inconsistent as to what range it's pulling from.

- The expanded COMM window has a very low information density compared to the previous version. You have to scroll a lot more to see the same information. Part of this is because there are significant margins around it once it's open which limits how much you can get on the screen at once.

Overall, this still feels like an early beta with a LOT of work remaining. There's literally hundreds of issues in the known bugs list. I have little faith in meaningful feature parity anytime before 2H19 just because of the sheer volume of problems in the existing software.
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This is one of the things that bothered me the most about Prop 2. So many supporters were going full Dr. Terminus in their effusive support without evidence to support those claims. The feds insisting on Schedule I created this problem.
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I'd like to think I speak for most of us when I write this.
Why we're upset about Prime

I could talk about the generally buggy nature of the software. I could talk about the lack of feature parity like cell scores and portal edit/submissions. I could talk about the introduction of "pay to win" gear buying".

But no, none of that is really the problem here, is it?

No, the problem is complete and total opacity from +Niantic about the impending release of Prime. Nobody knew it was coming. No documentation on the scanner changes for existing agents exists at all. The promised Scanner [Redacted] application wasn't released alongside the Prime release. Throughout the day, additional details were gradually released in a way that caused massive confusion and left many agents in a fit of rage because nobody knew what the hell was going on.

And as someone who's involved in trying to get an anomaly put together, I had to spend an entire day that would have been better spent on recruiting boots on trying to figure out what was going on and calm the fears of agents who knew even less than I did. Even now we're still trying to do damage control.

Do you want to know why we think NIA hates the players? Because you do things like this that show you don't think for a moment about how we feel or how we'll react. You treat us like we don't matter, like we're just here to have revenue extracted for us and what we want be damned. Many good agents today said "that's it, I'm done" as rooted phones ceased to work, battery usage spiked 50%, and nobody had answers as to what was happening.

For years now we've been literally begging you to engage us, the players. Ask us what we want. Tell us what you're planning to do and when you plan to do it. I honestly haven't known anyone who feels like they have any connection to the employees at NIA since +Joe Philley passed. Today was a series of screw-ups that didn't need to happen, but we're all so cynical that we didn't really expect any better. You give us no reason to.

A lot of us still love this game. But you, Niantic? We pretty much hate you and wouldn't be too sad if you died in a fire of bankruptcy and sold the husk of this game to someone who let us know they give a damn. You sure as hell haven't, aren't, and likely won't.

Why we're upset about Prime

I could talk about the generally buggy nature of the software. I could talk about the lack of feature parity like cell scores and portal edit/submissions. I could talk about the introduction of "pay to win" gear buying".

But no, none of that is really the problem here, is it?

No, the problem is complete and total opacity from +Niantic about the impending release of Prime. Nobody knew it was coming. No documentation on the scanner changes for existing agents exists at all. The promised Scanner [Redacted] application wasn't released alongside the Prime release. Throughout the day, additional details were gradually released in a way that caused massive confusion and left many agents in a fit of rage because nobody knew what the hell was going on.

And as someone who's involved in trying to get an anomaly put together, I had to spend an entire day that would have been better spent on recruiting boots on trying to figure out what was going on and calm the fears of agents who knew even less than I did. Even now we're still trying to do damage control.

Do you want to know why we think NIA hates the players? Because you do things like this that show you don't think for a moment about how we feel or how we'll react. You treat us like we don't matter, like we're just here to have revenue extracted for us and what we want be damned. Many good agents today said "that's it, I'm done" as rooted phones ceased to work, battery usage spiked 50%, and nobody had answers as to what was happening.

For years now we've been literally begging you to engage us, the players. Ask us what we want. Tell us what you're planning to do and when you plan to do it. I honestly haven't known anyone who feels like they have any connection to the employees at NIA since +Joe Philley passed. Today was a series of screw-ups that didn't need to happen, but we're all so cynical that we didn't really expect any better. You give us no reason to.

A lot of us still love this game. But you, Niantic? We pretty much hate you and wouldn't be too sad if you died in a fire of bankruptcy and sold the husk of this game to someone who let us know they give a damn. You sure as hell haven't, aren't, and likely won't.
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When even non-Ingress people see this as a problem, you know it's a pretty big one.
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In under a year, there will be kids who have never known a time we haven't been at war in Afghanistan AND will be eligible to go die there. This is insanity.
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