Profile cover photo
Profile photo
Jesse Harris
1,087 followers -
Geek, foodie, political junkie.
Geek, foodie, political junkie.

1,087 followers
About
Posts

Post has attachment
I'm also on MeWe. https://mewe.com/i/elforesto

Links galore if you want to find me on other platforms like FB, Twitter, LinkedIn: https://about.me/elforesto
Add a comment...

Post has shared content
This is the dumbest take. Huawei, like every Chinese company, is de facto and de jure owned by the Chinese government. "Putting them out of business" just means that the government has to play a shell game to move the assets and IP to a new entity that will do all of the same things. In fact, it would be a lot easier and more accurate to just treat EVERY Chinese "company" as just another branch of the Chinese government with at least some control exerted by the PLA. Until you're willing to do that, you'll just keep falling into the same trap over and over and over again.
China's Huawei, charged in two indictments Monday, might lose access to American-made components, a move that nearly put rival ZTE out of business. https://wrd.cm/2G7i4oG
Add a comment...

With G+ closing in March, are we going to consolidate on Meetup?

Post has attachment
Tiny tiny triangles.
Photo
Photo
12/19/18
2 Photos - View album
Add a comment...

Post has attachment
Over 1 billion XM collected.
Photo
Add a comment...

Post has attachment
With G+ going away even sooner than we previously though, it's time to connect on other platforms.
Add a comment...

Post has attachment
Breaking ECC is double plus ungood.
Add a comment...

Everyone keeps trying to "fix" The Grinch. Here's some real talk for you: the odds of you ever improving on what Chuck Jones did decades ago are somewhere between jack and squat. And Jack left town.
Add a comment...

Anomalies are broken

I'm very happy with an anomaly win in SLC over the weekend. But I still hate how anomalies work. Strategy and tactics don't matter, only how many people you can get on site. Once the superior numbers cross a certain threshold, it's basically all over. Very few sites are a contest and you can usually predict who will win a site just based on its location. The winners might enjoy the easy victory, but is that really much fun for everyone?

The unique portal hack scoring was a step in the right direction. It was a way that inferior numbers could still rack up some points on the ground. But everything else? A pure numbers game. It was impossible to do the link and field parts without portal control, and portal control is about overwhelming your opponent with sheer force.

Unless NIA is going to look at ways to make sites more competitive regardless of numbers, attendance is going to continue to drop off as scores stay predictable and lopsided.
Add a comment...

First impressions of Ingress Prime

I finally got a chance to do an extended play session with Prime tonight.

Things I like:
- The link interface is better for spamming links. It stays open with linkable portals as long as you want to throw links. That has the potential to be a lot faster.

- Resonator upgrades are way faster. Instead of picking each slot, pick one, upgrade, and it'll move to the next one.

- Resonator deployments feel like they go a lot faster.

- The power cube interface makes keeping your tank full of XM much easier.

- Single-press long recharge. Again, a speed improvement.

- Running out of XM when attacking doesn't close the attack interface. Slide over, pop a cube, you're back in business.

- Mass recycling resos, XMPs, and/or mods. This is way overdue.

And there's a lot I do not:
- The most infuriating thing is that all hit boxes are MUCH smaller. This is for all interface elements as well as glyphing. This makes using the interface much more frustrating. There are many times I have to tap 2-3 times to actually hit the right pixels to register a hit. This slows things down substantially and erases a lot of the gains from other interface improvements.

- Clusters of portals are about as maddening to interact with as they were before "Ingress Clippy", the feature that would give you a pop-up list of close together elements (portals and dropped items) to pick up to clarify. Again, a design problem that erases and eclipses performance improvements made elsewhere.

- Battery drain is at least double on my Pixel 2. This is not a junk phone. I shudder to think of the battery usage on lower-end phones when my top-end one can't even get more than maybe 3 hours of play, tops.

- There's so many weird glitches and unexplained lags. Fields overhead would disappear. After throwing links, the portal I linked from would no longer be visible in the scanner after exiting the portal interface. I'd get actions that failed with blank or cryptic error messages.

- There's not much feel of how weakened a portal is. It used to be pretty obvious by opacity in 1.x as to how weak resonators and portals had gotten. That's much less obvious (to the point that I couldn't tell) in Prime. That leads to queuing up excess weapons that are then wasted.

- The COMM window at the top of the scanner has a substantial amount of update lag. It often is hours behind and thus basically useless. It also is inconsistent as to what range it's pulling from.

- The expanded COMM window has a very low information density compared to the previous version. You have to scroll a lot more to see the same information. Part of this is because there are significant margins around it once it's open which limits how much you can get on the screen at once.

Overall, this still feels like an early beta with a LOT of work remaining. There's literally hundreds of issues in the known bugs list. I have little faith in meaningful feature parity anytime before 2H19 just because of the sheer volume of problems in the existing software.
Add a comment...
Wait while more posts are being loaded