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Alex Yari
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The Ninjer Empire is evil.
The Ninjer Empire is evil.

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Here's a direct link to a more tablet-friendly version of the complete rules for Untold: Adventures Await and you don't need a BoardGameGeek login to get it: http://bit.ly/2uIjYI0

Thanks, Michael!
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Zach Best Benefit Bundle
If you frequent the Lonewolf G+ group or the solo rpg guild on Board Game Geek, you probably have read the news that Zach Best of Conjecture Games is currently in hospice care due to cancer. Jacob Ross and other RPG designers have put together a benefit bundle for Zach's family, which you can find below:

http://www.drivethrurpg.com/product/218759/Zach-Best-Family-Benefit-Bundle-BUNDLE

You can find out more here:

https://plus.google.com/105656318494733199771/posts/Qeq1nze6u7e

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Zach Best Benefit Bundle

If you frequent the Lonewolf G+ group or the solo rpg guild on Board Game Geek, you probably have read the news that Zach Best of Conjecture Games is currently in hospice care due to cancer. Jacob Ross and other RPG designers have put together a benefit bundle for Zach's family, which you can find below:

http://www.drivethrurpg.com/product/218759/Zach-Best-Family-Benefit-Bundle-BUNDLE

You can find out more here:

https://plus.google.com/105656318494733199771/posts/Qeq1nze6u7e

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+Francesco Rugerfred Sedda is looking for playtesters for his solitaire game. Just a heads up in case anyone would like to take it for a spin.
Hi, everyone!
I'm looking for playtesters that would like to play a short solitaire-rpg called The Legendary Catch.

It will be a blind playtest, the whole game will not last more than 20-30 minutes, and will require just you, 5 six-sided dices, and a single printed page for an handout (or three pages in total if you want to print all the rules plus the material needed).

So, few things about the game and the test itself if you would like to play it:

- There's a chapter about "documenting" the game. For the playtest you may pick any of these and, when you finish playing, I would like to check and analyze it.
- I would also like a short playtest report aside from the documentation: your opinion on the game's flow, mood, and any peculiar or meaningful thing that you want to add.
- I am also interested in comments regarding the written form of the rules, and general feedback on how polished they are.
- I am not testing the layout or graphic elements: if something is complicated or problematic to read or use, I'm interested in that, but right now not in any other specific graphic detail.

Here's the rule document: https://docs.google.com/document/d/1b8ZWaWKlTtddWCFIJlLEypLzccbtlzUlK3aXfjlp2BY/edit?usp=sharing

Thanks! <3

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1234 Dungeon Descriptions

Fully and partly generated via a Markov chains thingy I coded (inspired by +Tam H's Pythia). Curated/edited by me and put together in a professional layout by +Tam H as well.

I will be putting this on DriveThru RPGs at some point, for free. If you like it, please consider making a donation to your local autism charity!

As for how to use them, I would suggest rolling on one of these tables once before generating a dungeon room or corridor to seed some ambiance. Then generate fill in any gaps with your favorite dungeon generator.

Feedback always welcome!

https://drive.google.com/file/d/0B8ZVxCUffvymMVYyeTc3V3BKcnM/view

Post has attachment
1234 Dungeon Descriptions

Fully and partly generated via a Markov chains thingy I coded (inspired by +Tam H's Pythia). Curated/edited by me and put together in a professional layout by +Tam H as well.

I will be putting this on DriveThru RPGs at some point, for free. If you like it, please consider making a donation to your local autism charity!

As for how to use them, I would suggest rolling on one of these tables once before generating a dungeon room or corridor to seed some ambiance. Then generate fill in any gaps with your favorite dungeon generator.

Feedback always welcome!

https://drive.google.com/file/d/0B8ZVxCUffvymMVYyeTc3V3BKcnM/view

Post has attachment
1234 Dungeon Descriptions

Fully and partly generated via a Markov chains thingy I coded (inspired by +Tam H​'s Pythia). Curated/edited by me and put together in a professional layout by +Tam H as well.

I will be putting this on DriveThru RPGs at some point, for free. If you like it, please consider making a donation to your local autism charity!

As for how to use them, I would suggest rolling on one of these tables once before generating a dungeon room or corridor to seed some ambiance. Then generate fill in any gaps with your favorite dungeon generator.

Feedback always welcome!

https://drive.google.com/file/d/0B8ZVxCUffvymMVYyeTc3V3BKcnM/view

Post has attachment
1234 Dungeon Descriptions

Fully and partly generated via a Markov chains thingy I coded (inspired by +Tam H's Pythia). Curated/edited by me and put together in a professional layout by +Tam H as well.

I will be putting this on DriveThru RPGs at some point, for free. If you like it, please consider making a donation to your local autism charity!

As for how to use them, I would suggest rolling on one of these tables once before generating a dungeon room or corridor to seed some ambiance. Then generate fill in any gaps with your favorite dungeon generator.

Feedback always welcome!

https://drive.google.com/file/d/0B8ZVxCUffvymMVYyeTc3V3BKcnM/view

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