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Colin Northway
Lived in Nanaimo
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Colin Northway

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Hahahaha. "Don't bother me, I'm eating."
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Colin Northway

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Ah! I've thought about this too! But I've come to the opposite conclusion: Playing many games is a positive modern revolution that allows us to avoid the nasty inevitability of skill plateaus.

Games are about improving. If you aren't improving then you're  bored and going to stop playing. Unfortunately the better you are at something the harder it becomes to get better. Your improvement is measured on a smaller and smaller scale, you have to put more and more time in. There are inevitable diminishing returns.

Think about whatever your job is. You've been doing that for years, you're good at it, and you're still improving, but not as nearly as quickly as when you first started.

The modern explosion in single player games means that it is much much easier to engage in that wonderful, crunchy, just-learning, part of game playing over and over. Why would you keep playing Starcraft when there are hundreds of games that offer totaly new rapid skill ramps out there?

Content-focused games are this just-learning experience finely curated. I'm going to guess at how fast you're improving and tailor a challenge specifically to that. And when we reach that level of diminishing returns? I'll tell you and you can go jump on a new wonderful learning experience.

I have played some games through many skill plateaus to a place of mastery (Panel de Pon, Spelunky) but I deeply love that I can have a radically new experience whenever I want to, and it turns out I want that a lot.
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Joseph Burchett's profile photoDaniel Cook's profile photoMark Ivey's profile photoDon Whitaker's profile photo
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It would be interesting data to know what the typical distribution of hobbies would be like.  I suspect most folks are like +Mark Ivey's distribution:  Try a lot of things, some things stick for month, some stick for years, some are long term but sporadic.  Like I just picked up yo-yoing again after not doing it for about 10 years.  Not surprisingly, it was a chance social interaction with a member of the existing community that sparked my re-engagement.

In my design process, I expect the funnel to drop most people out.  But I want to be sure that there's enough there that they could keep advancing if they fell in love. So you end up designing on multiple levels:  Unaware, aware, trial, repeat user, long term user, lapse user.  
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Colin Northway

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Incredipede is out as of right now! Go play the demo online for free! http://Incredipede.com
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nick pearce's profile photoNicolás Gabriel Kruk's profile photoBen Schlessman's profile photo
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Inspiring game. Bought it through gog.com. Cheers from Argentina!
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Colin Northway

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Spelunky Just Launched on XBLA. You have my personal guarantee that you will love this game!
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I third that guarantee. Spelunker is really cute. I admit. The game is quite hard. It makes me addicted to it. :)
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Colin Northway

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Some new Greece pics. Including one of a spider made of spiders!
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Awesome :) it made ours too
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Have him in circles
992 people
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Colin Northway

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Holy shit google+! Incredipede now has art and is taking pre-orders!
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Colin Northway's profile photoJeff Ward's profile photoMarty Rabens's profile photoJakub Dvorsky's profile photo
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One more question +Colin Northway - I see the game has been in the making for years, and you've only added polished art recently.  Do you have any thoughts about this model vs. having art earlier in the process?  Could earlier art integration help influence game design and create a more cohesive game, or was it actually beneficial to focus solely on gameplay early on?
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Colin Northway

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Also, Rebuild is the Number 1 iPad in Canada and UK! WooO!
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The BecauseWeMay sale recently. Lots of good reviews on iOS sites and the original Flash players are an awesome bunch that help a lot.
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Colin Northway

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My Brother wrote a post about his first game on our blog!
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Seems to be making games runs in the family :-P
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Have him in circles
992 people
kayte kelly's profile photo
Work
Occupation
I make my own video games
Basic Information
Gender
Male
Relationship
Married
Story
Tagline
A traveling game author
Introduction
I travel all over the world writing games.

I wrote and released Fantastic Contraption in 2008. Since then my wife Sarah and I have been traveling all over the world and meeting people. I've been prototyping stuff the whole time trying to find my next game and I think I finally found it in Honduras. I'm now working on that full-speed ahead while wandering from country to country.
Bragging rights
Fantastic Contraption. Have spent most of the last few years traveling
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
Nanaimo - Victoria - Thongsala - San Francisco - Tokyo - Osaka - Istanbul - Malta - Edinburgh - Bay Islands - Tambor, Costa Rica