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Colin Northway
1,197 followers -
A traveling game author
A traveling game author

1,197 followers
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Ah! I've thought about this too! But I've come to the opposite conclusion: Playing many games is a positive modern revolution that allows us to avoid the nasty inevitability of skill plateaus.

Games are about improving. If you aren't improving then you're  bored and going to stop playing. Unfortunately the better you are at something the harder it becomes to get better. Your improvement is measured on a smaller and smaller scale, you have to put more and more time in. There are inevitable diminishing returns.

Think about whatever your job is. You've been doing that for years, you're good at it, and you're still improving, but not as nearly as quickly as when you first started.

The modern explosion in single player games means that it is much much easier to engage in that wonderful, crunchy, just-learning, part of game playing over and over. Why would you keep playing Starcraft when there are hundreds of games that offer totaly new rapid skill ramps out there?

Content-focused games are this just-learning experience finely curated. I'm going to guess at how fast you're improving and tailor a challenge specifically to that. And when we reach that level of diminishing returns? I'll tell you and you can go jump on a new wonderful learning experience.

I have played some games through many skill plateaus to a place of mastery (Panel de Pon, Spelunky) but I deeply love that I can have a radically new experience whenever I want to, and it turns out I want that a lot.

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Incredipede is out as of right now! Go play the demo online for free! http://Incredipede.com
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