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Matthew Baranowski
Indie game developer.
Indie game developer.

Matthew's posts

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On our way home tonight we found our neighbors with three baby groundhogs that must have been washed out onto the street by the torrential rain storm that drenched the area. This little guy was the fierce sibling protector. We moved them in a box to where we thought their burrow was. The mom found them right after we turned our backs.

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The title game me pause, but this talk by Jonathan Blow and Marc ten Bosch at Indiecade conference is excellent. It goes through the type of game play design analysis I wish was discussed more often. It should be inspirational for struggling to come up with engaging gameplay mechanics. (also my first Google+ post!)
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