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Terry Olson
357 followers -
Physicist, Drummer, Occasional DCC Writer
Physicist, Drummer, Occasional DCC Writer

357 followers
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Need some inspiration for your Purple Planet campaign? +Michael Curtis makes some novel recommendations in his nice article honoring the Queen of the Space Opera, Leigh Brackett.

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Dear +Other Selves, now that you are award-winning DCC publishers, please hear my plea. I was reading the news and saw this interesting bit of archaeology in Spain. Please, please, please work this, somehow, into an upcoming DCC adventure. It may even be your national responsibility to do so =)

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Here are some session reports from games I ran last week. Had a great time! BBC remains my favorite con on the west coast. Thanks to everyone who helped to make it happen!
Session Reports for Big Bad Con, October 13-15, 2017. For Friday the 13th and Saturday the 14th, I ran two adventures that will soon be published by Goodman Games for DCC and DCC Lankhmar. I also played 5e for the first time (but that's another story), and had fun helping +Steven Bean playtest an upcoming Goodman Games adventure, War Pit of the Chaos Wizards. Here's the reports for what I ran...

Friday: Violence for Votishal. This is one of the stretch goal adventures for the Lankhmar kickstarter. Consequently, I'll avoid spoilers, and ask my players to please do the same. DCC Luminary +Doug Kovacs joined the table, which was a hoot. You may even see some inside jokes in his final cartography. This adventure is a long one, so when running a 4-hour con slot, I always give the players two options: 1. Play it as is, understanding that they will probably not finish it; 2. Allow me to do a little bit of railroading to get them to critical encounters, and increase their chances of climactically finishing in the allotted four hours. The players opted for the second option. Some highlights for me were the following: A PC thief "clandestinely" shouting meet-up plans with another thief in the Lankhmar night; a player discovering that even though that monster looks familiar, it does not have the same traits is it did in Grandma's D&D games; the party learning that sometimes when told "Don't go there," they really shouldn't go there; and finally, and most importantly, that one doesn't have to finish an adventure the way they think they're supposed to. Doug was the instigator for this alternate ending, and while the outcome is discussed in the adventure's text for the judge, Doug was the first player in all of my playtests to enthusiastically suggest it. I think Doug's actions and in-character arguments opened a few minds around the table, and if those players ever run DCC Lankhmar, their games will be better for it.

Saturday: Crash of the Sky People. As this will be published soon, most likely as the new bonus adventure for the second printing of Beyond the Black Gate, I'll keep spoilers to a minimum (please do the same, players!). There were 6 third level PCs that started the adventure, but only 5 completed it alive. DCC community member +Eric Rollins graced my table. There's a particular monster that can be really nasty if PCs don't use some environmental clues and strategize accordingly. Unfortunately, before encountering this beastie the party was split. So, when the other half arrived, they undid the careful work of the first half, and we almost had a TPK. The "boss" monster also almost caused a TPK, but the party rallied and only lost one PC. One warrior gained wings. If that's not worth the price of admission, I don't know what is!
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Session reports for Violence for Votishal (DCC Lankhmar) and Crash of the Sky People (DCC). +Doug Kovacs and +Eric Rollins, thanks for slinging some dice at my table...
Session Reports for Big Bad Con, October 13-15, 2017. For Friday the 13th and Saturday the 14th, I ran two adventures that will soon be published by Goodman Games for DCC and DCC Lankhmar. I also played 5e for the first time (but that's another story), and had fun helping +Steven Bean playtest an upcoming Goodman Games adventure, War Pit of the Chaos Wizards. Here's the reports for what I ran...

Friday: Violence for Votishal. This is one of the stretch goal adventures for the Lankhmar kickstarter. Consequently, I'll avoid spoilers, and ask my players to please do the same. DCC Luminary +Doug Kovacs joined the table, which was a hoot. You may even see some inside jokes in his final cartography. This adventure is a long one, so when running a 4-hour con slot, I always give the players two options: 1. Play it as is, understanding that they will probably not finish it; 2. Allow me to do a little bit of railroading to get them to critical encounters, and increase their chances of climactically finishing in the allotted four hours. The players opted for the second option. Some highlights for me were the following: A PC thief "clandestinely" shouting meet-up plans with another thief in the Lankhmar night; a player discovering that even though that monster looks familiar, it does not have the same traits is it did in Grandma's D&D games; the party learning that sometimes when told "Don't go there," they really shouldn't go there; and finally, and most importantly, that one doesn't have to finish an adventure the way they think they're supposed to. Doug was the instigator for this alternate ending, and while the outcome is discussed in the adventure's text for the judge, Doug was the first player in all of my playtests to enthusiastically suggest it. I think Doug's actions and in-character arguments opened a few minds around the table, and if those players ever run DCC Lankhmar, their games will be better for it.

Saturday: Crash of the Sky People. As this will be published soon, most likely as the new bonus adventure for the second printing of Beyond the Black Gate, I'll keep spoilers to a minimum (please do the same, players!). There were 6 third level PCs that started the adventure, but only 5 completed it alive. DCC community member +Eric Rollins graced my table. There's a particular monster that can be really nasty if PCs don't use some environmental clues and strategize accordingly. Unfortunately, before encountering this beastie the party was split. So, when the other half arrived, they undid the careful work of the first half, and we almost had a TPK. The "boss" monster also almost caused a TPK, but the party rallied and only lost one PC. One warrior gained wings. If that's not worth the price of admission, I don't know what is!
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Fates Fell Hand cards from +Other Selves / Phlogiston! +Harley Stroh and +Doug Kovacs
El flogisto da, y el flogisto quita: tras variados incidentes caóticos, han llegado las cartas que acompañarán a "La funesta mano del destino", el próximo módulo de #clasicosdelmazmorreo a puntito de llegar a las tiendas.

Sí, estimados campeones del Caos: este extenso módulo emplea una ayuda de juego que el original aparecía como un recortable en páginas interiores. Pero en Other Selves pensamos que sería más apropiado contar con un auténtico mazo de cartas, que irán con la aventura.

¿Te sientes afortunado? Pues te va a dar igual, porque el destino ya está escrito. Muy pronto...
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21/10/17
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I came across someone hacking DCC with Deluxe Tunnels and Trolls along with the Mythic ruleset to run Escape from the Shrouded Fen as a solo adventure. If you're interested in running DCC solo (that means you are both judge and the PCs), then give this a read to see how he does it. There are major spoilers for Shrouded Fen, however. Of course, no mention of solo DCC should go without a plug for the excellent Hounds of Halthrag Keep by the one-and-only +Noah Stevens : http://www.rpgnow.com/product/138653/HHSOLO-1--The-Hounds-of-Halthrag-Keep

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Hey Folks, RPGNow has a huge Halloween sale going on, and there are tons of DCC adventures discounted (seems to be pdfs only). Check it out! The link goes straight to the DCC stuff...

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I'm really happy about the d28 in this kickstarter from +Impact Miniatures! As soon as I get these dice, I'm house-ruling a modified dice chain. I'm eliminating the d30 for the d28, and dropping the d14 out of the mix (Dwarves will get a d16 for their shield bash). I love the upper portion of the chain going:

d12 - d16 - d20 - d24 - d28

The movement corresponds to a mean shift of 2, so it's nice and simple. Crits on the d24 will be on a 20 or 24, while crits on d28 will be on a 20, 24, and 28. If they decide to make a d32, I'll use that too!

What changes are you going to make with these new dice?
+Impact Miniatures has launched a new KS for their Dice of Unusual Sides.

Personal Plug: Some glow in the dark. This is your chance to make your weird dice even weirder. Speaking only as a fan, these dice are HOT. I tested them against other glow dice at Gen Con, and whatever formula Impact is using for their plastics, it is clearly radioactive (in a good way).

https://www.kickstarter.com/projects/674003445/d20-d30-rpg-and-dcc-dice-chain-sets-new-d17-d19-d2

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I playtested this adventure at 2016’s Big Bad Con. The great players from those sessions helped smooth some rough edges.
Goodman Games and the mighty +Jon Marr were kind enough to feature my adventure, Escape from the Shrouded Fen, in their profile of Purple Sorcerer Games. Give it a read! Also, if you haven’t already, check out other Purple Sorcerer’s adventures from Jon, +David Baity, and +DM Marcus. They’re top notch!
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