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Robin D
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Here is the best Link on Pandius for these maps
http://pandius.com/gsomview.html
enjoy them
I finished my Isometric Maps of the Great School of Magic
Hope ypu enjoy them.
GSM Sideview; http://6inchnails.deviantart.com/art/Great-School-of-Magic-Southwest-Corner-Sideview-680929667

http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=17435&start=25#p196247
Please use the green download button right when you arrived on Deviantart, as the isometric art is thus large Deviantart will only show it that way.

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A pity...what ever influence you had, it became part of Mystara.
I am very curious though of all the things written, but not published (like DDA5 Iron Ring and DDA6 Argos Lair among others), I almost tremble with eagerness ;P

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This map is a continuation in my research of the Great School of Magic.
http://6inchnails.deviantart.com/art/Readjusted-and-expanded-Chamber-of-the-Radiance-684512751. The original partial map is from Wrath of the Immortals

As Bruce Heard wrote in Gaz 3; The Artifact producing the radiance was the central power source in a large alien spacecraft (read DA3 for details). It is a series of THREE nuclear reactors of advanced design, complete with tons of layers of protection, huge pieces of machinery, wires, pools of coolant, radiation zones, etc.

when the immortals of energy bestowed their magic upon it, the Artifact gained the ability to produce the radiance and enable mortals to attain immortality. unfortunately, immortals from the three other spheres intervened shortly thereafter and gave the Artifact a nasty side effect which consists of A permanent MAGIC DRAIN.

10.000 FEET BELOW GSM IN HARD ROCK

because the high radiations prevailing in this cave, any living being would have to make a saving throw vs. poison each round or die. After leaving this place; a visitor must save vs. poison aT-1/round of exposure or be permanently affected by the radiation. Failure death in 2d4 weeks. a wish or any high healing magic spell cures a victim,



Wrath of the Immortals detailed the Artifact a bit more, giving a map of the control chamber inside a section of the cave. It also stated that the stairs (9) reach catwalks (apparently above the control chamber) at altitudes, 10’, 20’and 30’. As the Artifact is 38’ wide x 98’ long according the 5’scale map there on page 63 of WotI, and the Large Alexander Glantri statue in the illustration on page 64, is a 24’tall Bronze golem (which by the way does more resemble Ettiene dÁmbreville than Alexander Glantri...if resembling it with the picture in GKoM page 14), and we see a large metallic grid around the rectangular shape of the Artifact, we must assume that not only this is part of the machinery, but it thus gives us a way to measure the Artifact’s height. Using perspective, and line continuation, we see the rectangle towershape of the structure rising 48% above the statue, which itself is placed on a pedestal of 5% of its height. Adding a total of 53% of the statues height gives us thus the height of the rectangle of 24’ x 1.48= 36.72’. This means the top catwalk at 30’ is only 6’ from the ceiling. As the art gives the control chamber a height (as estimated by the general character height of 6’) of no more than 8’. Using advanced architecture and techniques we could grudgingly accept that the interior walls are less than 1’, mostly of metals, ceramics and unknown other materials (like plastics, carbon fibres). this means the reactor itself is 35.5-8=27’tall, as according to canon it is place ON the cave floor and not within, there is no lower section.

As the map, also give 6 seats of control and Bruce Heard dictated it had 3 reactors we can only assume that the chairs in the middle section, three on each side, back to back together connect to the respective reactors. Having visited a reactor a few years ago this is the absolute minimum even for an advanced technical construct, as far as we now know. As both real world, as Bruce Heard, dictate pools of coolant are needed to exist, I used the fact this has been a volcanic gas chamber, where collected steam has created a large pool, long ago.


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This map is a continuation in my research of the Great School of Magic.
http://6inchnails.deviantart.com/art/Readjusted-and-expanded-Chamber-of-the-Radiance-684512751. The original partial map is from Wrath of the Immortals

As Bruce Heard wrote in Gaz 3; The Artifact producing the radiance was the central power source in a large alien spacecraft (read DA3 for details). It is a series of THREE nuclear reactors of advanced design, complete with tons of layers of protection, huge pieces of machinery, wires, pools of coolant, radiation zones, etc.

when the immortals of energy bestowed their magic upon it, the Artifact gained the ability to produce the radiance and enable mortals to attain immortality. unfortunately, immortals from the three other spheres intervened shortly thereafter and gave the Artifact a nasty side effect which consists of A permanent MAGIC DRAIN.

10.000 FEET BELOW GSM IN HARD ROCK

because the high radiations prevailing in this cave, any living being would have to make a saving throw vs. poison each round or die. After leaving this place; a visitor must save vs. poison aT-1/round of exposure or be permanently affected by the radiation. Failure death in 2d4 weeks. a wish or any high healing magic spell cures a victim,



Wrath of the Immortals detailed the Artifact a bit more, giving a map of the control chamber inside a section of the cave. It also stated that the stairs (9) reach catwalks (apparently above the control chamber) at altitudes, 10’, 20’and 30’. As the Artifact is 38’ wide x 98’ long according the 5’scale map there on page 63 of WotI, and the Large Alexander Glantri statue in the illustration on page 64, is a 24’tall Bronze golem (which by the way does more resemble Ettiene dÁmbreville than Alexander Glantri...if resembling it with the picture in GKoM page 14), and we see a large metallic grid around the rectangular shape of the Artifact, we must assume that not only this is part of the machinery, but it thus gives us a way to measure the Artifact’s height. Using perspective, and line continuation, we see the rectangle towershape of the structure rising 48% above the statue, which itself is placed on a pedestal of 5% of its height. Adding a total of 53% of the statues height gives us thus the height of the rectangle of 24’ x 1.48= 36.72’. This means the top catwalk at 30’ is only 6’ from the ceiling. As the art gives the control chamber a height (as estimated by the general character height of 6’) of no more than 8’. Using advanced architecture and techniques we could grudgingly accept that the interior walls are less than 1’, mostly of metals, ceramics and unknown other materials (like plastics, carbon fibres). this means the reactor itself is 35.5-8=27’tall, as according to canon it is place ON the cave floor and not within, there is no lower section.

As the map, also give 6 seats of control and Bruce Heard dictated it had 3 reactors we can only assume that the chairs in the middle section, three on each side, back to back together connect to the respective reactors. Having visited a reactor a few years ago this is the absolute minimum even for an advanced technical construct, as far as we now know. As both real world, as Bruce Heard, dictate pools of coolant are needed to exist, I used the fact this has been a volcanic gas chamber, where collected steam has created a large pool, long ago.


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This map is a continuation in my research of the Great School of Magic.
http://6inchnails.deviantart.com/art/Readjusted-and-expanded-Chamber-of-the-Radiance-684512751. The original partial map is from Wrath of the Immortals

As Bruce Heard wrote in Gaz 3; The Artifact producing the radiance was the central power source in a large alien spacecraft (read DA3 for details). It is a series of THREE nuclear reactors of advanced design, complete with tons of layers of protection, huge pieces of machinery, wires, pools of coolant, radiation zones, etc.

when the immortals of energy bestowed their magic upon it, the Artifact gained the ability to produce the radiance and enable mortals to attain immortality. unfortunately, immortals from the three other spheres intervened shortly thereafter and gave the Artifact a nasty side effect which consists of A permanent MAGIC DRAIN.

10.000 FEET BELOW GSM IN HARD ROCK

because the high radiations prevailing in this cave, any living being would have to make a saving throw vs. poison each round or die. After leaving this place; a visitor must save vs. poison aT-1/round of exposure or be permanently affected by the radiation. Failure death in 2d4 weeks. a wish or any high healing magic spell cures a victim,



Wrath of the Immortals detailed the Artifact a bit more, giving a map of the control chamber inside a section of the cave. It also stated that the stairs (9) reach catwalks (apparently above the control chamber) at altitudes, 10’, 20’and 30’. As the Artifact is 38’ wide x 98’ long according the 5’scale map there on page 63 of WotI, and the Large Alexander Glantri statue in the illustration on page 64, is a 24’tall Bronze golem (which by the way does more resemble Ettiene dÁmbreville than Alexander Glantri...if resembling it with the picture in GKoM page 14), and we see a large metallic grid around the rectangular shape of the Artifact, we must assume that not only this is part of the machinery, but it thus gives us a way to measure the Artifact’s height. Using perspective, and line continuation, we see the rectangle towershape of the structure rising 48% above the statue, which itself is placed on a pedestal of 5% of its height. Adding a total of 53% of the statues height gives us thus the height of the rectangle of 24’ x 1.48= 36.72’. This means the top catwalk at 30’ is only 6’ from the ceiling. As the art gives the control chamber a height (as estimated by the general character height of 6’) of no more than 8’. Using advanced architecture and techniques we could grudgingly accept that the interior walls are less than 1’, mostly of metals, ceramics and unknown other materials (like plastics, carbon fibres). this means the reactor itself is 35.5-8=27’tall, as according to canon it is place ON the cave floor and not within, there is no lower section.

As the map, also give 6 seats of control and Bruce Heard dictated it had 3 reactors we can only assume that the chairs in the middle section, three on each side, back to back together connect to the respective reactors. Having visited a reactor a few years ago this is the absolute minimum even for an advanced technical construct, as far as we now know. As both real world, as Bruce Heard, dictate pools of coolant are needed to exist, I used the fact this has been a volcanic gas chamber, where collected steam has created a large pool, long ago.


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This map is a continuation in my research of the Great School of Magic.
http://6inchnails.deviantart.com/art/Readjusted-and-expanded-Chamber-of-the-Radiance-684512751. The original partial map is from Wrath of the Immortals

As Bruce Heard wrote in Gaz 3; The Artifact producing the radiance was the central power source in a large alien spacecraft (read DA3 for details). It is a series of THREE nuclear reactors of advanced design, complete with tons of layers of protection, huge pieces of machinery, wires, pools of coolant, radiation zones, etc.

when the immortals of energy bestowed their magic upon it, the Artifact gained the ability to produce the radiance and enable mortals to attain immortality. unfortunately, immortals from the three other spheres intervened shortly thereafter and gave the Artifact a nasty side effect which consists of A permanent MAGIC DRAIN.

10.000 FEET BELOW GSM IN HARD ROCK

because the high radiations prevailing in this cave, any living being would have to make a saving throw vs. poison each round or die. After leaving this place; a visitor must save vs. poison aT-1/round of exposure or be permanently affected by the radiation. Failure death in 2d4 weeks. a wish or any high healing magic spell cures a victim,



Wrath of the Immortals detailed the Artifact a bit more, giving a map of the control chamber inside a section of the cave. It also stated that the stairs (9) reach catwalks (apparently above the control chamber) at altitudes, 10’, 20’and 30’. As the Artifact is 38’ wide x 98’ long according the 5’scale map there on page 63 of WotI, and the Large Alexander Glantri statue in the illustration on page 64, is a 24’tall Bronze golem (which by the way does more resemble Ettiene dÁmbreville than Alexander Glantri...if resembling it with the picture in GKoM page 14), and we see a large metallic grid around the rectangular shape of the Artifact, we must assume that not only this is part of the machinery, but it thus gives us a way to measure the Artifact’s height. Using perspective, and line continuation, we see the rectangle towershape of the structure rising 48% above the statue, which itself is placed on a pedestal of 5% of its height. Adding a total of 53% of the statues height gives us thus the height of the rectangle of 24’ x 1.48= 36.72’. This means the top catwalk at 30’ is only 6’ from the ceiling. As the art gives the control chamber a height (as estimated by the general character height of 6’) of no more than 8’. Using advanced architecture and techniques we could grudgingly accept that the interior walls are less than 1’, mostly of metals, ceramics and unknown other materials (like plastics, carbon fibres). this means the reactor itself is 35.5-8=27’tall, as according to canon it is place ON the cave floor and not within, there is no lower section.

As the map, also give 6 seats of control and Bruce Heard dictated it had 3 reactors we can only assume that the chairs in the middle section, three on each side, back to back together connect to the respective reactors. Having visited a reactor a few years ago this is the absolute minimum even for an advanced technical construct, as far as we now know. As both real world, as Bruce Heard, dictate pools of coolant are needed to exist, I used the fact this has been a volcanic gas chamber, where collected steam has created a large pool, long ago.


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Nice
Have you already seen my old 1 mile hexmaps? They contain canon /fanon information. http://6inchnails.deviantart.com/art/West-Karameikos-Mystara-663338785 more links below this example,
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