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Nathan Kellert
Works at Power Up Web Solutions
Attended Northern Oklahoma College
Lived in Bartlesville, Oklahoma
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Nathan Kellert

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Hey guys.  Need some ideas.

 I need to make a timer for my application. However, NSTimers memory will eventually be de-allocated even if its set to retain once the app goes to the background.

I figured I could setup a application-shared NSDate that would capture the current date/time once the timer starts and then be stored once the application enters the background. Then could restart the timer based off it when it re-enters the foreground..however Im not really sure how to do that.

 Any ideas? 
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ok cool thanks bro
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Nathan Kellert

commented on a video on YouTube.
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The Matrix ruined morphius's career...whatever his name is. Now all he does is play the same character on car commercials. 
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Relevant to our lives :)
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For those of you who have been frustrated just as I have with unpredictable font sizes in CSS3 due to compounding. This is an amazing read and something I plan on using all the time. This could be the one stop shop for sizing font-sizes that will work with responsive templates...now if only we could get IE on board. Hell even opera now supports this. 

http://snook.ca/archives/html_and_css/font-size-with-rem
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You know, it's pretty disappointing to read this kind of stuff.  The 62.5% is based on the idea that the browser will default to 16px.  Which means the base size is 10.  Then the author goes onto define everything in (rem), which is pretty much an em, just not relative to parent -- which inevitably, he then goes on to compare to pixels.

So basically, we're telling users:  Convert an assumed default size in pixels to a percentage, then use ems to convert it back again in pixels.

This completely defeats the point of a relative measurement.
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Nathan Kellert

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Im going to be the unpopular one here..and thats ok because most of you will not even understand what Im talking about. 

This video, while good intentioned, seemed to almost ignorantly skip over a few simple facts when it comes to console vs pc. 

1)How your PC handles its GPU and how your PS4 handles its GPU are very much 2 separate things. 

I currently run a GTX 780 on my pc and I will certainly most guarantee that the PS4 by the end of its lifecycle will produce better graphics than my PC. Why? Because Consoles work as close to the core hardware as you can get. They dont have to run windows. they dont have to run software to help them manage drives for multiple devices. In otherwords. they have nearly 100% of the hardware dedicated just to the game. Also, memory management is better on consoles. They dont have to work with a large operating system when allocating and deallocating memory. Meaning they get to maximize how much of that memory they want to use, when they want to use it, and release it when they want to release it. 

2)Does anyone remember the first PS3 games that came out? Has anyone played The Last of US? 

HUGE DIFFERENCE! Right? Why? Because of what I mentioned above manufactures over time will get better and better at memory and GPU management. the first games on ps3 and the latest games on ps3 still use the same hardware. They still have the same processor, memory, graphics. Slims vs normal only changed harddrive and space enhancements. It did not replace core component specs. So, the further we go with this generation will produce better and better games. 

Now, Does that mean I disagree with his assessment with what watchdogs will produce vs what we saw at e3 2012? No!

However, I think he is very much comparing apples to oranges in his assessment of why. If you are going to compare those things at least understand how they work and compare them the right way. 
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+Nathan Kellert  “Really? You dont see a graphical difference between ps3s first games and the last of us...or beyond: two souls, black flag, ghost.”

Placebo effect…one which further demonstrates that it takes devs years to excrete games which are somewhat acceptable on antiquated console hardware, due to that hardware’s limitations…which, as you know, can never be upgraded. Take GTA IV and V…even after several years with so much work, V is only slightly better looking (well, at least on my 360) and mostly because the RAGE engine was somewhat modified. Let's not give the PS3 or 360 credit which it doesn't deserve.

”This "optomization"...you speak of is "nonsense" because you dont understand what youre about.”

Excuse you? It’s not just nonsense, it’s also a huge marketing scam which the suckers are still falling for…the notion that a console’s limited hardware can outperform even a modest gaming rig is absolutely ridiculous.

”YES "optimization" occurs every new console because game developers get better at memory management or for noobs..."how shit gets stored and sent to the graphics card and back again".”

Wrong…“optimization” with regard to memory management is nothing more than a sham. Games have to be reduced in order to run properly because you’re dealing with extremely limited resources: reducing resolution, reducing / locking the frame-rates, reducing texture sizes (as well as filtering), reducing model poly counts and outright limiting / reducing the number of particles in a given scene, etc. This has nothing to do with some magical “optimization” on console hardware which, if we’re being honest, is already outdated as soon as it’s released.

“Which, in turn, allows them to display more and more textures, and process more and more physics. So think all you want to about it all being nonsense...but really thats just ignorant.”

What’s ignorant is your absurd notion that a reduction can yield superior results and, as if by magic, more textures / more physics can materialize out of thin air toward the end of a console’s lifecycle. What sorcery is this? Perhaps you can give us the incantation so we can cast a RAM spell or something. Don’t believe the illusionists at $ony and Micro$oft, lad…it’s all smoke and mirrors.

”PC overclocking only affects frame rate BTW.”
 
Higher FPS offer a smoother gaming experience…the visual difference in graphics per se may not necessarily be “better,” but it is noticeable. Play the same game on PC at 30 FPS and then at 60 FPS…the difference can’t be denied unless you’re completely blind.

“Which doesnt improve graphics, texture, or physics.”
 
Oh, and an “optimization” (reduction) on consoles does? Again, what sorcery is this?

“So, its not going to look any better than their highest settings.”
 
Perhaps not to you, but I’m willing to bet most PC gamers would rather game at the highest possible settings. It may not be because the graphics “look better,” but you can be sure the gaming experience can be far more enjoyable to those who have higher standards or expectations.

“Your PC wont create textures and graphics that werent included with the game just because you overclocked your CPU.”

Same can be said for consoles…you know, those “optimized” toys for casual gamers which can’t even be overclocked. Yeah man, better textures / graphics just seem to fall from the sky and land directly in consoles toward the end of their lifecycle…I mean, who could doubt this, right? Absolutely amazing...

”I am an AVID PC gamer.”
 
Are you quite certain? Most avid PC gamers know what a sham console "optimization” really is.

“So, dont think Im picking the console side.”
 
Relax, I didn’t accuse you of it...this isn’t a platform war and I understand you game on several as I do.

“All my post was about was that pound per pound. 1mb of ram vs 1mb of ram.”
 
All Ram is created equal, huh? There’s no difference between, say, 32GB of Corsair PC3-10666 1333MHz and 32GB of G.Skill PC3-24000 3000MHz? Just between us…which would you rather have in your rig if they’re, “pound per pound,” exactly the same?

“The console will utilize it much better.”

Which would hardly matter if you have 4 to 8 times as much...don’t tell me 8 gigs on PS4 / XB1 is “better” or “more powerful” than 32 or 64 on PC (especially since even 32 is overkill right now…heck, 64 would be twice as ridiculous for mere gaming and totally unnecessary).

“Because it doesnt have to run 300 windows processes in the background.”

So, nothing can be disabled in Windows to improve resource or memory management…especially, if your hardware is more than sufficient or several times more powerful? Not for nothing, but what “avid PC gamer” games on Windows “as is?” I haven’t met one yet. Congratulations, lad…you’re probably the first one to do so.

“Which...going back to my original point...means you cant really compare specs between pc and consoles the same way.”

Of course you can’t…but you also can’t claim that a console’s memory management is vastly superior to a PC (one which is optimized for gaming and running on vastly superior / upgradeable hardware). I see you like the term "optimized”…just bare in mind that a PC can be “optimized” for gaming too. I’ll buy your “optimization” argument the day a console can run GTA IV modded to hell and back, with HD textures, iCEnhancer and more mods than I care to remember…at 60 FPS or higher, and at max settings. Fair enough? Good, let’s continue…

“Either way Ill take my GTX 780 over a PS4 anyday.”

Same here…2 GTX 780 Ti will serve me well for years to come and probably outperform the PS5 too. There hasn’t been a huge leap in graphics between PS3 and PS4…I seriously doubt we’ll see a huge leap with the “next gen,” though I’m sure the fanboys will claim differently because they always do. That placebo effect can be extremely intoxicating…

“Because when they finally get better graphics than my GPU can handle Ill just add another GTX 780.”

But why bother? If I understand correctly, you assume that consoles will be magically “optimized” in a few years and vastly superior to PCs because TLoU looked sooooooooo wonderful toward the end of the PS3’s lifecycle. No doubt, by 2016, PS4’s CPU will be soooooooo much faster than Intel’s Skylake. Man, I need to learn this alchemy so I can perform such “optimized” rituals too. Fuck almighty…can I have some of your Kool-Aid? You’ve really made me thirsty...

I think we’re done here.
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Nathan Kellert

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Hey Guys! Was wondering if I could get some feedback from my iOS Community.

The content designed to be entertaining more than technically overwhelming. So, Its a bit edgy(dont watch if your easily offended). Its also designed to help complete noobs get into iOS Programming. 

This is the first 2 minutes before I do the live commentary code session. Just really would appreciate some honest opinions and CONSTRUCTIVE criticism. We officially launch next week so Im kind nervous about how this new kind of style would be perceived.
 
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Nathan Kellert

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Has anyone seen a good tutorial for using @media screen in css?
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Nathan Kellert

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anyone whos interested. Im texting out google hangouts. So whoever is interested Im going to be playing through Sim City...and then will be looking at apis and capture. 
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#hangoutsonair anyone whos interested. Im testing out this google hangout thing. Tonight Im playing sim city but am also looking at api's and capture. 
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In his circles
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Have him in circles
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Martin Horzela's profile photo
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Education
  • Northern Oklahoma College
    Computer Sciences, 2011 - 2012
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Male
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Single
Other names
Nate , UltraMazingMasterGuy
Work
Occupation
Programmer(Web, iOS, Android)
Employment
  • Power Up Web Solutions
    Senior Developer, 2012 - present
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Previously
Bartlesville, Oklahoma
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