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Nemusidian
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A young thief finds herself on a cruise ship in a precarious situation. Havoc ensues.
A young thief finds herself on a cruise ship in a precarious situation. Havoc ensues.

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Did some lighting tests in Blender Internal vs. Cycles today. Results: I'm switching to BI as the main render engine for the movie. It'll be a lot faster and easier to work with. #b3d  
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Lighting Tests
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What I've been up to the past couple weeks +2 re-prioritization learning experiences: http://nemusidian.wordpress.com/2013/10/15/a-quick-and-dirty-production/

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This is the layout for the first scene of my short film Nemusidian in Cruise Ship Catastrophe: http://youtu.be/Kuvlo269S0k

What do you think so far? ‪#‎b3d‬

The point here is mainly to get the timing, framing, and staging down. Everything is just block-in and the animation will be done from scratch, with models, lighting, etc. to be added at the rendering stage.

In this scene she’s just woken up and found herself in this room with people sleeping all over the floor and empty bottles and things and is sneaking away towards the door when a glint from the dresser catches her eye and she goes over to check out this shiny ring (I indicated the glint effect with some scaling and rotation, but that'll be replaced with the actual lighting effects in the final version. The first shot will have a lens flare too that's not there presently). 

While examining the ring she sees a shadow behind her from the corner of her eye and quickly spins around drawing her pistol (not present in the layout yet -it's just her hand) but it's just someone rolling over in their sleep and knocking a bottle around. Then a knock at the door draws her attention and knocks a bottle off the dresser which crashes and causes her to turn to the man in the bed, where we'll see him waking up in the mirror behind her. Then she pockets the ring and bolts before the door opens and the room stirs to life. And we end the scene panning on the open window to suggest that that's where she made her escape.

->I should also add here, that the movie is going to be silent (Music only. No dialog. No sound effects) -because I wanted to avoid actors and lip syncing so the focus would be completely on the animation. This created a filmmaking challenge. Instead of hearing a a knock at the door, I have to visually represent, through animation, that there's noise from the door. I think this will be fairly apparent from her head spinning to look at it and the bottle crashing, but I might also add some animation of the door shaking or other objects if it doesn't read as well. 

I also noticed another change I need to make just uploading this. When she first pulls her gun and we cut to the bottle rolling I think it should actually cut to the person who's just rolled over so we know they're still asleep. Let me know if anything else doesn't read as well for you too. Getting new eyes on this will be incredibly helpful.


If you'd like to read the script I’ve included the first page that corresponds to this scene, here, for reference: http://nemusidian.files.wordpress.com/2013/09/nemusidian-cruise-ship-page-11.pdf


One thing I'm trying to improve is making the backstory clearer in the scene. 

I can clarify her character a bit better. She isn't a professional thief, although she fancies herself one. Her background won't be delved into in this short, but I hope to hint at it and draw from it wherever I can. She grew up alone on the streets. So she knows a thing or two about how to get out of situations (For example, when she draws her pistol, it's instinctual. It's her gut reaction because she's used to being in situations like that) but she also has a habit of getting herself into situations, like this one. 

She's trying to get out of the room quickly before the rest of the people wake up because she misled them the previous night while they were drunk into thinking she was one of their friends to get a bed to sleep in for the night but she's probably a stranger to them. She's a stowaway on this ship and this is how she's been finding places to sleep, because she's too pampered to hide out below deck. She's willing to risk being found out to get a comfier bed.

The crux of her character is that she's impulsive and has this mindset that she has to be this great master thief. And she suffers because of it constantly. She finds the ring on a whim completely impulsively. As soon as she she realizes the door is opening she knows she's gotten herself into a situation. It's sort of like Indiana Jones where he's all cool and tough but as soon as he gets a whiff of an ancient artifact he's completely consumed by the quest, and he gets in over his head and constantly thinks he's on top of things, but isn't at all. 

Making her a sympathetic character is something I've struggled with. We don't see any of this backstory so it has to all be implied through the animation and her actions. I'm open to ideas on how to make this clearer.

I'd love to hear your thoughts on this. Please let me know what you think. And don't worry about pointing out problems. Things are very easy to change at this stage. That's the whole point of layout!

BA Thread: http://blenderartists.org/forum/showthread.php?312222-Nemusidian-in-Cruise-Ship-Catastrophe

Thanks.

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I could use everyone's help with something. One thing I'm trying to improve is making the backstory clearer in the scene. 

I can clarify her character a bit better. She isn't a professional thief, although she fancies herself one. Her background won't be delved into in this short, but I hope to hint at it and draw from it wherever I can. She grew up alone on the streets. So she knows a thing or two about how to get out of situations (For example, when she draws her pistol, it's instinctual. It's her gut reaction because she's used to being in situations like that) but she also has a habit of getting herself into situations, like this one. 

She's trying to get out of the room quickly before the rest of the people wake up because she misled them the previous night while they were drunk into thinking she was one of their friends to get a bed to sleep in for the night but she's probably a stranger to them. She's a stowaway on this ship and this is how she's been finding places to sleep, because she's too pampered to hide out below deck. She's willing to risk being found out to get a comfier bed.

The crux of her character is that she's impulsive and has this mindset that she has to be this great master thief. And she suffers because of it constantly. She finds the ring on a whim completely impulsively. As soon as she she realizes the door is opening she knows she's gotten herself into a situation. It's sort of like Indiana Jones where he's all cool and tough but as soon as he gets a whiff of an ancient artifact he's completely consumed by the quest, and he gets in over his head and constantly thinks he's on top of things, but isn't at all. 

Making her a sympathetic character is something I've struggled with. We don't see any of this backstory so it has to all be implied through the animation and her actions. And I'd like to hear ideas on this. What are some of your ideas to make this clearer? 

http://youtu.be/Kuvlo269S0k

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Here's the layout for the first scene: http://youtu.be/Kuvlo269S0k

What do you think so far? ‪#‎b3d‬

The point here is mainly to get the timing, framing, and staging down. Everything is just block-in and the animation will be done from scratch, with models, lighting, etc. to be added at the rendering stage.

In this scene she’s just woken up and found herself in this room with people sleeping all over the floor and empty bottles and things and is sneaking away towards the door when a glint from the dresser catches her eye and she goes over to check out this shiny ring (I indicated the glint effect with some scaling and rotation, but that'll be replaced with the actual lighting effects in the final version. The first shot will have a lens flare too that's not there presently). 

While examining the ring she sees a shadow behind her from the corner of her eye and quickly spins around drawing her pistol (not present in the layout yet -it's just her hand) but it's just someone rolling over in their sleep and knocking a bottle around. Then a knock at the door draws her attention and knocks a bottle off the dresser which crashes and causes her to turn to the man in the bed, where we'll see him waking up in the mirror behind her. Then she pockets the ring and bolts before the door opens and the room stirs to life. And we end the scene panning on the open window to suggest that that's where she made her escape.

->I should also add here, that the movie is going to be silent (Music only. No dialog. No sound effects) -because I wanted to avoid actors and lip syncing so the focus would be completely on the animation. This created a filmmaking challenge. Instead of hearing a a knock at the door, I have to visually represent, through animation, that there's noise from the door. I think this will be fairly apparent from her head spinning to look at it and the bottle crashing, but I might also add some animation of the door shaking or other objects if it doesn't read as well. 

I also noticed another change I need to make just uploading this. When she first pulls her gun and we cut to the bottle rolling I think it should actually cut to the person who's just rolled over so we know they're still asleep. Let me know if anything else doesn't read as well for you too. Getting new eyes on this will be incredibly helpful.


If you'd like to read the script I’ve included the first page that corresponds to this scene, here, for reference: http://nemusidian.files.wordpress.com/2013/09/nemusidian-cruise-ship-page-11.pdf

I'd love to hear your thoughts on this. Please let me know what you think. And don't worry about pointing out problems. Things are very easy to change at this stage. That's the whole point of layout!

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Working on layout for the first scene. Everything still mockup. Here's a sneak peak. #b3d
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I don't know what she's doing, but she's moving. #b3d #rigging
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Did storyboards for the first scene this weekend. New blog post: Why I Don't Believe in Storyboards -Or do I? Where I go into the process I used to solve a story snag and elaborate on my opinions about storyboarding: http://nemusidian.wordpress.com/2013/09/02/why-i-dont-believe-in-storyboards/ 

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Minor update. I reworked the jaw and added some cheek fat. Started a thread on Blender Artists: http://blenderartists.org/forum/showthread.php?306034-Nemusidian
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Nemu
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Started modeling the main character for the movie. What do you think? #b3d  
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