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Nick Kuntz
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Nick Kuntz

DCC-specific non-commercial Resources & Play Aids  - 
 
For some denizens of a dungeon under a tree the players are currently exploring, I converted +Gavin Norman's Moss Dwarf generator to make DCC 0-levels. A quartet of these dwarves are currently following the party like some 0-level hirelings, so I created some stat cards to help the players manage these hangers-on. Gavin shared the pictures I sent him on his blog and thought I would share his post.
A while back, I posted the moss dwarf generator -- a bunch of random tables to generate characteristics of these fun-loving, fungally-inclined demi-humans. In my inbox this morning, I was delighted to discover these wonderful images, products of the generator, drawn by Nick Kuntz: Thanks Nick!
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Todd Bradley's profile photoTerry Olson's profile photoJames Smith's profile photoNick Kuntz's profile photo
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I hadn't thought of that but they really would fit right in with the Shud Folk.
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Nick Kuntz

Spells & Patrons  - 
 
As a result of +Michael Curtis ' Intrigue at the Court of Chaos, I have a Chaotic* elf with a Lawful patron (the elf unwittingly helped a Lawful party member deliver the egg to the side of Law). I have been feeling out how to navigate that extreme conflict of interest at my table and curious how others would handle it. I am especially trying to figure things out like luck penalties or bonus, etc for acting against alignment or accomplishing goals.

*I feel like I should note that by Chaotic, I mean CHAOTIC. A round after the elf was dropped in combat, a missed attack landed a canister of mutagen on his body which brought him back to life (and he has never been the same).
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Doug Kovacs's profile photoEdgar Johnson's profile photoNoah Stevens's profile photoElias Stretch's profile photo
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I think the conflict in this case should be a blast and really drive some of your story.  I recently told my players that it was perfectly acceptable for a lawful thief to worship a chaotic god.  Or vice versa.  I did let them know that it might cause conflict.  But where was the fun in playing a character that was so static that they never violated their principles. Stretch your roleplaying chops.  Make poor decisions.  Go against your God and then wander home, drunk and repentant and see if ya can't crawl back into the bed without him noticing.  Bring flowers, though. Graveyard flowers might be best because nothing says I am sorry like forget me nots covered in dead dust.
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Nick Kuntz

Session Reports  - 
 
Last night, the player of the party's 5 intelligence cleric of Amun Tor broken down the level titles for his character like this:

Quiz Master
Maze Mapper
Trebek
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Jon Wilson's profile photo
 
What is a very clever player?
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Nick Kuntz

Rulings & House-rules  - 
 
After spending a bit trying to write a message board post weighing in on this below thread, I'm instead opting to avoid stepping on anyone's toes. I will ask here, though, if the discussion makes anyone else think a lot about Judging-styles and the ramifications of the agency Judges exercise at the table?
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Shawn Sanford's profile photoJohn Aegard's profile photoHarley Stroh's profile photoNick Kuntz's profile photo
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Firstly, let me say that agree with +Jon Marr and +Shawn Sanford.  House-ruling and people finding how the game can fit with their play style is an amazing thing and part of what tabletop RPGs are about. We all mess with the game to find what works for us. This thread, though, and problems presented in it made me reflect on my own game and things I'm not sure of in the campaign. As an example, I am currently dealing with ramifications of a high-point spellburn and a Nat 20 on a Charm Person spell. In sobering analysis, it isn't the spellburn that is causing the problem but my cumulative decisions on what spellburn means in my game that are of issue.

When I look at the spellburn section of the rules or table 5-1, my reading of the game as written is that spellburn is something more than just a mechanical sacrifice for a mechanical gain. That entering into a situation of high spellburn and not have it result in story complications feels like me choosing not to referee the game as is. Which is fine but it also means that I am toying with the "balance" in the game and am inviting the possibility that something may go off the rails later as a result.

I find that I read a lot about player agency and consequence online but I feel like there is little discussed about consequence on the Judge's side of the table. Judge's possess a lot of agency in determining how the game is played at the table and those choices have consequences. In looking at my own game, I feel like the parts that might be off balance are a result of how I have decided to implement elements of the rule set in my campaign.

The linked to thread got me really thinking about these things and the culpibility that Judge's might have when things don't seem to be working right at the table or something feels unbalanced. I am sure that somewhere buried in there are a few things that are a product of my bias that when it comes to DCC, I feel like the rules as written do a beautiful job of tying ways of balancing the rule set through elements born of story and ignoring these parts is ignoring some of the rules. I know that not everyone enjoys all of these elements nor do they necessarily fit with the play style of every group. I am, however, curious in exploring what these kinds of changes mean to how the game plays and how well it plays. I am also interested in pondering the idea that as much as the players need to deal with the consequences of their choices in order to give those choices meaning that maybe those of the Judge's side of the table should look at the choices we make and sometimes have to accept things we are unhappy with as a consequence of the agency we exercise. Without that, aren't our choices also robbed of any meaning?
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Have him in circles
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Nick Kuntz

Rulings & House-rules  - 
 
I was curious how other judges handle the time travel results under the King of Elfland results.

First: I was curious how you handle the time traveling version of the character casting the spell. Is that character around for only a limited amount of time? Do you let the character stick around until they are dead or some other fate befalls them?

Second: If the time traveler vanishes, how do you handle spellburns the time traveler has made? Do you have the stat loss or other results effect the past character?
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Claytonian JP's profile photoJim Wampler's profile photo
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I think if I was judging, this is how it would go: Since the time loop cannot be closed by the earlier version of the character (having been warned) spellburning and casting Invoke Patron, a time paradox is created with two versions of the character existing in a now splintered alternate time line. To prevent a hole the size of Punjar being punched in the time/space continuum, the earlier version is immediately and completely destroyed along with all possessions in a spectacular fashion (meteor strike from space, etc.). That would ensure that the present version still retains the relative costs of casting the spell.
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Nick Kuntz

Session Reports  - 
 
My players finally made it to the big city this last Saturday. A couple random tables (including "Assassins of Ur-Hadad" from +Metal Gods of Ur-Hadad) and some centipede poison later, most of the party permanently has amnesia.

What makes this even better? The session was the first of a semi-permanent split in my gaming group (two parties, two nights). The two parties have an arranged rendezvous that might have just been forgotten by one of the groups.

I couldn't have planned things better.
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Awesome! Glad you're getting use out of the zine!
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Nick Kuntz

Rulings & House-rules  - 
 
I was wondering if anyone had any tips for managing mass-combat as well as mechanics for gauging where various factions stand in a conflict as it progresses.

A jail break to free one of the PCs in the game I judge is quickly starting to look like it is going to turn into a rebellion. Meanwhile, one of the party's wizards just arrived to lend the support of with a bunch of elves he accidentally charmed when trying to regain the loyalty of his favorite henchmen. In addition to all of that, the clay soldiers from The Portal Under the Stars that the players awakened but did not defeat have been ravaging the countryside and their reign of terror is finally coming to the town the party has been based in.

It has been over decade since I've run any sessions like this and I am proving a little rusty.
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Adam Muszkiewicz's profile photoHarley Stroh's profile photoNick Kuntz's profile photo
4 comments
 
Thanks! When I have a break from working, I'll check this out.
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Nick Kuntz

Shared publicly  - 
 
A bit ago, I started a tumblr of interesting D&D internet finds for those that having any interest.
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Have him in circles
61 people
dave shapiro's profile photo
Annie Koyama's profile photo
Kofi Jamal Simmons's profile photo
Lauren Cardenas's profile photo
Gerard Ramey's profile photo
Keya Matanagh's profile photo
James Raggi's profile photo
Amy Luther's profile photo
Sarah Jones's profile photo
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