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Matthew Israelson
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One of my favorite game series is called BattleTech. It’s for a variety of reasons, but two things always jump out. Amazing lore and lots of customization options. If you don’t recognize BattleTech, then you might know it by its PC version known as…

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Demographics and world building

It’s a lot of fun to consider demographics in the design of your game world. In this case, how many of the millions of nameless NPCs have some type of special ability versus being just another commoner. Of course, this has a huge impact in how you portray…

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Rethinking races and classes in tabletop gaming In my last few articles, I talked about different approaches to building your RPG character. In these next articles, I’ll dig into some of the core fantasy races and D&D classes. Specifically, I want to talk…

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Introduction to Mass Combat If your’re like me you love the  idea of incorporating armies and mass combat into your D&D campaign. In particular, your players want to lead an army into battle against a host of orcs, demons, and other minions. Seeing this…

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Dungeons and Dragons is the game system I am most familiar with in terms of character creation. I wrote earlier about some of the methods you can use to build a character, and the D&D genre has a pretty consistent style. You build your characters steps by…

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Character design for role-playing versus rolling I get it, focusing on the mechanics will create a powerful character. But a lot of us are more interested in the character interactions and doing cool things rather than rolling the dice. Or, the dice are a…
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