Colin Cooper has been involved in music and video for over 20 years. He became interested in playing keyboards when he was only 11 years of age and eventually acquired his first keyboard at the age of 15. In his late teens he developed an interest in recording and setup a tiny studio in his bedroom, this was never going to be satisfactory and so he went to one of Manchester's recording schools to learn sound engineering. During this time he spent a lot of time in studios around Manchester and even did some work for live gigs, front of house and on stage mixing (Foldback).
He eventually married and settled down, using the spare bedroom in the two bedroom apartment as a studio until his daughter was born and it had to be dismantled. Colin was also developing his video skills, initially with wedding videos for friends & family and later he produced some commercial work for local businesses. The highlight of this time was a 5 minute commercial which was show in America to promote the manufacturing of car racing safety gloves made in the UK.
After they moved house and his son was born, Colin had a few years where he was unable to create music, record or make videos. Eventually they were in a position to get a piano and he purchased a Yamaha Clavinova. Which was not only used by Colin, but by his daughter who took up playing and her keen interest in music had begun. During some difficult times Colin recorded two albums with a good friend Neville Anthony. His wife Paula sang on a number of tracks, including "If Ever" and "Walking with my Baby". Fortunately these songs have been played a number of times on a internet podcast show TMOA and used in a few Machinima made films.
Colin was also discovering animation and he moved through a number of different software packages. Initially he used 3D Movie Maker but found it far to time consuming and limited. He then tried a beta version of Tales Animator by Dolly Soft and produced some fine 2D movies but he wasn't satisfied. In late 2005 he heard of a new product coming out called "The Movies" by Lionhead this was an unprecedented first and as soon as it was released he got it. This was closer to what Colin had always wanted to have and he began to use the game as a tool to make his movies. From here a huge community grew and a follow-up add-on added more flexibility to movie making with additional scenes and camera use. Even today people are producing wonderful work with this software, but having the ability to edit outside the software and to add additional content to the game has enabled this.
Colin began to feel frustrated by the software after he spent 9 months making his first major animated piece "The Disciple". At around 40 minutes and split into 3 parts it contained voice acting, special effects and edited entirely outside the game in Adobe Premiere. It was time again to move on. He downloaded many trial version of different software including, Antics 3D, Poser, Endophine and even beta tested Moviestorm, however as much as these were fine products, none of them really caused a spark in him. Colin knew that he was ready for the next stage in his development in animation but wanted something with a reasonable learning curve that he could adapt to and eventually master.
He then came across a film on YouTube called Moordenar by abukhatar this stunning piece had all the visual elements he was looking for and so he sort out what software had been used. Reallusion's iClone software was at version 2.0 when Colin first came across it. He watched other films and tutorials to get an understanding of the capabilities of it. Finally he had found his animation tool and it has been his tool of choice to date.
Finally in 2009 after many years of waiting Final Phase Studio's were completed and Colin had his artistic home.
Colin now uses a number of software package to produce his projects including iClone 5 (Released 2011), Daz Studio, Adobe Premiere, Adobe After Effects, Cubase etc.