There are a number of issues immediately obvious with that, but it seems like it could be fantastic fun.
The game is 'EONS', which has the unusual theme of casting the players as 'cosmic architects', shepherding a shared galaxy from its formation to its eventual death. Along the way, stars and planets are born, life and civilization will arise, and most of the above will probably tragically expire before the game is through.
The core mechanic is nothing novel; each player has a hand representing cosmic scale entities that they can create or upgrade. Each one provides varying amounts of 'Essence' income, and is worth a certain amount of points if it still lives at the end of the game. There's a nice inverse relationship between some of the higher VP cards and income; the most VP is awarded by degenerate bodies like black holes and neutron stars, requiring players to extinguish their essence-generating live stars as the game draws to a close.
One of the more novel mechanics in the game are its non-essence resource. There are five elements that exist in the galaxy: hydrogen, carbon, oxygen, iron, and uranium. All of these exist in fixed quantities, divided between player's supply and a central stockpile. Creating stars ties these resources up. Each round, every star must 'undergo fusion', transmuting/swapping some of their own elements for those in the stockpile, which the player can then harvest or keep within the star. Stars must perform at least one fusion transformation per round, and they require the elements they are going to covert to to exist within the stockpile, which makes a fair portion of the strategy about trying to strategically lock up certain resources to kill opponent's stars. As stars die, the 'entropy level' of the galaxy increases, placing restrictions on how many resources each player can have, and eventually ending the game.
Overall, the game is fairly simple, pretty strongly thematic, and pretty fun I found. The default runtime is a little bit longer than I think its simplicity should merit, but the manual has some handy advice as to how to adjust game length to taste.
A thing from the Q&A that is circling:
Q: What do you guys think of the Dawn problem? What would a solution look like?
A (Holden): The Dawn problem is that players can largely get by with one or two attack abilities, and not all combinations of those are iconic. The current solution is that Solars will be able to pick their Caste abilities out of a list of 8. Some exalted types might also have a list to pick from, but others (like sidereals) are still going to be locked in, depending on theme and mechanics.
It sounds like the caste archetypes, at least for Solars, are going to be a bit more flexible. Nifty!
In addition to their 2E five, I could see Dawns also being able to pick from Athletics, Resistance, and Dodge. What abilities do you see the other castes as possibly picking up?
Incidentally, the same concern extends to some other ideas they have shared. For instance, they talked about solving 'the XP only goes into charms' problem by adding a bunch of extra XP with another name that cannot be spent on Charms. Couldn't we do the by increasing the rate of XP gain and saying a certain minimum must be spent on things other than charms? It would mean one less thing to track...
I get the opinion the writers keep coming up with add-on fixes for the old system and advertise them as such, when what they really need is to portray the change as a new approach to begin with and find the cleanest way to do that.
Minuend used to be the feared and worshiped sorcerer-queen of a wealthy, upstart kingdom in the deep South, until she woke up one day and wasn't. She aims to reclaim what was taken from her, and to punish those responsible.
An-Ko-Shi has dedicated his fists to justice. He particularly focuses on delivering punishment to the wicked in absence of a derelict Heaven. He eagerly builds his strength for the day when he can cast down Fakharu, the corrupt censor of the West.
Apkallu was a gambler who lost and won his freedom, won and lost a fortune, then gained Exaltation. Despite his roguish background, he holds the preservation of Creation against the vices of the mighty as his most pressing concern, and so has forsaken Rakan Thulio's dream. He works as a special consultant for the Bureau of Destiny.
and stream the camera feeds to some sort of Google Glass like device. It seems like a great way to have fun and/or get charged with legal violations of many sorts.
- University of California, IrvineInformation and Computer Science, 2005 - 2007
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