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James Clark
138 followers -
Father, Brewer, Coder.
Father, Brewer, Coder.

138 followers
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Ok I know what you're thinking. "If I see another #TypeScript implementation of a recursive shadowcasting field-of-view algorithm for 2d tile-based games, I'm going to jump right into the next red closing bracket I see." Well, sorry. But there's a kindof cute demo page. It's, um... #RogueLike .

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I've arranged two of my songs for solo piano, using MuseScore. You can download PDFs from there, print them, practice them for hours, then play them at parties to win friends and impress people! You go to some pretty cool parties.

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I converted a series of drawings my daughter made into a series of web animations, under her strict directorial guidance. Enjoy.

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Here's a simple ragdoll-physics sandbox game I made for my kids called "Mr. Floppypants". That's the game's name, not my kids. Although now I'm thinking I missed an opportunity there.

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A MIDI song I recently wrote. It was supposed to be the background for the "It's EELectric!" game, but it didn't fit. Now it's just a song.

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I wrote some code to generate mazes. In the process I learned some interesting things about maze algorithms. Just keep your left hand on the left wall and follow along, and maybe you'll see why this is always a fun and fascinating programming pastime.

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...and also Shikaku-like puzzles. It's a smorgasbord of puzzles! A plethora! A.. wait if puzzles had a collective noun, what would it be? A confusion?

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I've added Nonograms (a.k.a. Paint by Numbers, Griddlers, etc.) to my puzzle generator.

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Here's a page that generates playable Numbrix-like logic puzzles of varying difficulty.
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