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Robinson
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Artist/Writer/Gamer
Artist/Writer/Gamer

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Robinson commented on a post on Blogger.
I would like something simple and stable. A nice, free basic experience, but with, perhaps, micro transaction cosmetics for players that want to invest (cool dice graphics and animations for example) and make it commercially viable. For me - the general experience doesn't need to compete with video games (which is the way I see some of these apps going). Video games do that side of things so much better anyway. Tabletop RPGs are all about the theatre of the mind, with a little graphic assistance when things get complicated. Make it easy to share custom (home-made) graphics. Perhaps with pre-loadable, GM triggered events to help the flow of the game (handouts, screens shots, maps etc that pop up on player windows) - custom, savable trackers. Dice animations. Not too much more. A decent RPG is like the best steak you ever had (sorry veggies - no offence). You might want fries on the side, but not much else. You're gilding the lily (to mix metaphors). Do what you 'need' to do  - but do it well and make it intuitive and easy to prep. I see overpriced examples of table top apps  - that do a bunch of stuff because they can, not because they need to. It just gets I the way of the flow.

Simple, adaptable and stable. Perhaps linked to a decent LFG community.

Hey Appendix N clubbers... Here for a bit of advice:

Can anyone recommend a few decent fantasy authors to me? I'm looking for dark, gritty fantasy. Bit of sorcery and some supernatural shenanigans. I like China Mieville, and really enjoyed Catling's The Vorrh. Am currently enjoying a bit of 'The Knife Itself' - but am finding that even that isn't quite 'darkly weird' enough for me (yet?). I'm aware, of course, of the big hitters from yesteryear - but is there anything reasonably contemporary that anyone thinks fits the bill or is 'essential' in the genre? Happy to go sci-fi too (but prefer Alistair Reynold's hard(ish) science). Also like Murakami and Coupland if that helps inform. If there's a more appropriate G+ group anyone knows about - let me know.

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Some super quick tonal studies for illustrations featuring in an upcoming module. Can't wait to get stuck into these.
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15/02/2017
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Couple of monsters put together for Crawling Under a Broken Moon. 
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2/12/17
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Spirit Games (Burton) have a few hard cover core books in stock. They'll go quick - so if you know anyone that wants one... 

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Who would hold a piece like this? And what would that slug do if it hit ya? Answers on a postcard.
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Couple of sketchbook pieces for up and coming module. 
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2/2/17
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Dear Crawlers

Advice please...

(I usually post as 'nunkeymutts' but I'm trying to get my social media ducks in line in anticipation of my first ham fisted attempt to publish a module)

By some miracle, an adventure has made it's way from my sketchbook (where they usually spend all of their natural lives - <see images below>), onto a word document. This startling turn of events (if something moving at a pace best described as 'glacial' were able to startle), leads me into unknown territory. In a week or so, I should have something ready to playtest (it's just a cute little funnel), but have no idea of how to approach this process. My friendly neighbourhood game guru and GM +Bruce Cunnington has kindly offered to run a game with our group, but I'd like to have a few more games run to get a wider range of opinions/data/ridicule...

Is there a 'best practice' approach to this please? Is it ok to provide a text only document? (I was hoping to complete illustrations while testing happened). Will anyone be interested at all? I'll admit that I'm more concerned about a tsunami of indifference than anything!

Any advice (here or pm) gratefully and humbly received.

Cheers -

Robbo.
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1/14/17
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