My fellow Idle Red Hands cohost +Lyal Clough and I finally got our physical copies of 13th Age here in Japan. While reading through it, I think I finally hit upon why I like this game despite it's D&D 4e roots: many rules are expressly stated as some variation of "use common sense" or "do what makes sense for the fiction/situation".

I like that a lot. I've moved away from rules-heavy games (both as a player and as a GM) specifically because I often feel constrained by the system in "crunchy" games. I don't need rules for coup de grace attacks and other actions that should have very concrete fictional results. I like systems that get out of the way by themselves, without me having to intentionally ignore rules.
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