Profile cover photo
Profile photo
Christian Oeing
Christian's posts

Post has attachment

Post has attachment
Some more coding monkey gibberish on this boring Sunday? Here you go! :D It's about commands in data binding and how the data of a data context is arranged (It's a tree!).

It should describe how our Unity asset Data Bind for Unity (!/content/28301) works behind the scenes. If you have any further questions, don't hesitate to ask! :)

Post has attachment
To all programmers out there: How about some dev reading about data binding?

My first asset "Data Bind for Unity" is available in the Asset Store (!/content/28301), so it may be interesting to hear how it works behind the scenes. Data Binding is quite a nice way to separate the logic and the presentation in your game, so you might read it even if you don't like to use the asset :)

Post has shared content
Der "respektlose Psychologiecoach aus Blech", wie er vor kurzem liebevoll genannt wurde, ist nicht aufzuhalten: +Christian Oeing ist es allen Widrigkeiten (= Virtual Machine + Visual Studio + Unity + XCode) zum Trotz gelungen, +FreudBot in den +App Store zu bringen! Viel Spaß damit auf eurem iPad, iPhone or iPod  Leider halten sich die Erlöse aus Android und Windows noch arg in Grenzen - also erzählt es ruhig weiter, und wir können vielleicht sogar noch mehr Spiele machen ;)

Post has attachment
The next prototype of ‪#‎GameInc‬ is ready to be playtested!

Here are some new features which were mainly introduced based on the feedback on the first prototype:
- Task quality
- Task scope and work done 
- Fulfillment of the task requirements
- Current work speed on a task
- Current critical path of the project
- Task selection to show dependencies and successors
- Improved calculation of task quality

As you can see, many visualizations were added which should make it much easier to understand and control the project progress.

I would be very happy if some of you could give the new prototype a try and provide some feedback. It worked out really great last time, so I hope to get a bunch of valuable feedback this time, too.

It really has a big influence on the progress of the development and makes sure that the game will be as much fun as it can be 

Post has shared content

Post has attachment
Starting with some more graphical stuff for ‪#‎GameInc‬ by creating two mockups for the prototype UI.

News Feed/Home and Project Planning screens. Check out some more details at
2 Photos - View album

Post has attachment
Started working on a concept for the first gameplay prototype for ‪#‎GameInc‬. Screen overview is ready! Is anything missing?

Post has attachment
Hui, dank FreudBot (und natürlich Jan-Christoph!) bekommt slash games seinen ersten Artikel in der COMPUTER BILD SPIELE. Super geschrieben und gibt sehr authentische Einblicke in unsere bisherige Reise :)

Post has attachment
Einige detailliertere Gedanken wie der Multiplayer von ‪#‎GameInc‬ ausschauen könnte. Inklusive Transfermarkt!

Wait while more posts are being loaded