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Andre Spierings
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"The perfect service-based game is one worthy of your entire lifetime of leisure."

On the radio this morning someone said in relation to sport "People have a need to care immensely about something that doesn't matter". This same drive exists within fans of service based games.

I think the tricky thing with making a serviced based game, is that sometimes you are not using your players time very wisely. You can waste their time by trapping them in your evergreen loop. But in reality, the player is learning nothing practical at all.

I'd prefer to teach people more, while consuming less of their time. I think people should read widely and learn from concise and pleasurable messages. I like play to be meaningful. The longer a player is engaged, the less they are learning from the time they invest.

Digital evergreen hobbies are not necessarily bad. Just like being a football fan is not bad. But it's a shame if these people are missing out on other interesting experiences as a result.

It's nothing new for business models to change the way we consume art. But that doesn't necessarily make it better for the consumer. With games I make, I'd like to try to choose the best model and player investment to deliver my game's value.
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New game cooking
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