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Bing-Yu Wu
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My MRT sketch book vol 22
  I think i had been teared to lot of pieces now .
My MRT sketch book vol 22
My MRT sketch book vol 22
matellion.blogspot.com
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Judd Simantov on character rigging and modeling in Naughty Dog's The Last of Us
Source from : Autodesk AT GDC 2013    Maya 與Max對照,Joint = Bone,Blend-shape = Morpher (skin morpher) 大家好,我叫Judd Simantov,我將談論有關最後生存者和角色綁定。 有兩個主要角色,喬爾(Joel)和艾莉(Ellie),他們是這次介紹重點。 自我簡介 頑皮狗TA Lead (秘境系列,最後生存者) 獨立承包商和顧問 - 顧客包含Naughty Dog, Blizzard Entertainment, ...
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Learn Fight Choreography (How to film fight scenes PART 3)__學習戰鬥編排(如何拍攝戰鬥場面 part 3 )
Learn Fight Choreography (How to film fight scenes PART 3) 學習戰鬥編排(如何拍攝戰鬥場面) source_  Rustic Welcome back to the “How to film a Fight Scene” series! 歡迎回到如何拍攝"戰鬥場景"系列 ! I am writing this series from my personal experiences in the action film industry, as I at...
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My MRT sketch book vol 21
     I have not to put some sketch for a while.... Recently i got stuck in chatting in smart phone, it's not good to me. talk sth about work about Gossip. So stupid~~ I should go back to draw sth.
My MRT sketch book vol 21
My MRT sketch book vol 21
matellion.blogspot.com
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Learn Screen Fighting (How to film fight scenes PART 2) 學習銀幕戰鬥 (如何拍攝戰鬥場景 part 2 )
Learn Screen Fighting (How to film fight scenes PART 2) Posted on  May 15, 2014  by  Rustic   —   0 Comments Time to learn some Screen Fighting moves for your fight scenes! 是時候為你的戰鬥場面學習一些銀幕戰鬥動作 ! Welcome to Part 2 of my breakdown of how to make your own fig...
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Learn Fight Choreography (How to film fight scenes PART 1) _ 學習武打編排 (如何拍攝武打場面 part 1)
source from :  Learn Fight Choreography (How to film fight scenes PART 1) Learn Fight Choreography (How to film fight scenes PART 1) Welcome to Part 1 of my article series on how to create your own realistic fight scenes! 歡迎來到我的系列文章,第一部分,如何創造你自己的真實戰鬥場面。 I a...
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GDC 2015 Animation of The Order : 1886 _ GDC 2015 教團1886 動畫製作 下
 我們講了一堆如何讓劇情感覺真實,和一些我們讓遊戲動作變更真實的事情。現在我們要講如何把這兩種混和再一起,讓整個遊戲有電影體驗。  如何讓它無縫接軌 1.首先我們試著定義一些明顯視覺化的線索,你可以在劇情中操作。 2.再來是,劇情轉到遊戲 3.討論遊戲轉換到劇情 4.最後,我們如何在這兩種模式下,保持這種風格。 所以什麼是視覺化線索? 視訊壓縮 預先渲染的東西 即使是在遊戲引擎跑,也會變得明顯,由於壓縮失真(compression artifacts),所以我們最大的賣點,每件事都必須是即時運算。 模型替換 ...
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GDC 2015 Animation of The Order : 1886 _ GDC 2015 教團1886 動畫製作
教團 : 1886 的混接電影與遊戲動作 歡迎觀看這支影片,我們將深入探討教團 : 1886 的動作 首先我們先自我介紹,我叫Adam Byrne,我在ready at dawn擔任遊戲動作的組長。我是Daniel,我是過場動畫的組長。 對於不熟教團:1886的玩家,它是PS4獨佔遊戲,發生在架空歷史下,維多利亞時代的倫敦,你扮演Galahad,一名教團成員同時也是一名來自亞瑟王傳說的騎士 在這支影片,我們將探討我們怎麼製作遊玩和過場動作,將它們無縫接軌在一起。 再討論教團之前,我們要講一下rad過去的作品 ...
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